Archive for the 'interaction design' Category

15JulMushtari: wear a microbial factory

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Front view of Mushtari filled with chemiluminescent fluid. Image: Paula Aguilera and Jonathan Williams.

How can we design relationships between the most primitive and sophisticated life forms? Can we design wearables embedded with synthetic microorganisms that can enhance and augment biological functionality? Meet Mushtari, a 3D-printed wearable designed as a 58 meter long microbial factory that uses synthetic biology to convert sunlight into useful products for humans and microbes.

Mushtari is created par William Patrick, Sunanda Sharma and Steven Keating, from the Mediated Matter group at MIT Media Lab en collaboration avec Stratasys.

They explored these questions through the creation of Mushtari, a 3D printed wearable with 58 meters of internal fluid channels. The wearable is designed to function as a microbial factory that uses synthetic biology to convert sunlight into useful products for the wearer.

More info here.

16NovThe next step after Clocky, Catapy!

Go Catapy, go!

Catapy from Yuichiro Katsumoto on Vimeo.

17OctAt UIST this Monday: Scopemate, a robotic microscope!

I am at UIST this Monday to present one of my project along with my mentor Paul Dietz since I joined Microsoft Applied Sciences Group. It is a very quick but efficient solution for the ones who like to solder small components!

Summary
Scopemate is a robotic microscope that tracks the user for inspection microscopy. In this video, we propose a new interaction mechanism for inspection microscopy. The novel input device combines an optically augmented web-cam with a head tracker. A head tracker controls the inspection angle of a webcam fitted with ap-propriate microscope optics. This allows an operator the full use of their hands while intuitively looking at the work area from different perspectives. This work was done by researchers Cati Boulanger and Paul Dietz in the Applied Sciences Group at Microsoft and will be presented at UIST 2011 this Monday as both a demo and a poster!

Video

12AugThe evolution of the architectural medium in engaging digital 3D

A pretty neat thesis from the Graduate School of Design at Harvard, Greg Tran explains that the traditional mode of material production moves forward, but three new forms of design emerge. Digital 3d immersion is the first and is most similar to virtual reality (but has little to nothing to do with architecture.) It is a simulated environment which is entirely digital and relies on material/site specificity as little as possible. Digital 3d renovation is where existing facilities are retrofit with site specific D3d software and environment recognition, but the final condition is Digital 3d architecture. This bridges the design gap between the digital and the material.

The purpose of his thesis is not to design an architecture that works perfectly within this new medium, but rather to highlight the medium itself, research potentials, create kernel ideas and discover the implications that this type of reality would hold.

Video

More versions:

Final segment here (2.5 minutes) Mediating Mediums - The Digital 3d (Part 3)
Short version here (5.5 minutes) Mediating Mediums - The Digital 3d (Short Version)
Long version here (19minute version)  - Mediating Mediums: The Digital 3d

02Nov220 petites Pixel-tiles

It’s really nice to see friends and co-workers from the MIT Media Lab making their ways to the contemporary art scene. Zigelbaum and Coelho keeps winning awards! After celebrating their Design Miami/Basel Designers of the Future award, they are now exhibiting in New York, you can see their work at the Johnson Trading Gallery.

They will show their computational light installation which steals the pixel from the screen and re-introduces it to the physical world. An ambitious, pulsating LED installation completes itself only when touched by the visitor, each movement modifying and transforming the work itself.

The gun-testing vault at Riflemaker will house 220 luminescent pixel-tiles. Visitors to the gallery will be able to change the colours of the tiles, create a rhythmic pulse and re-arrange the overall form of the square, magnetic blocks.
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Zigelbaum & Coelho is a design studio founded by Jamie Zigelbaum and Marcelo Coelho. Their work utilises physical, computational, and cultural materials in the service of creating new, but fundamentally human, experiences.

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