Tag Archive for 'design-research'

21AprA kitchenette for neo-nomads

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Tonight I will attend Yasmine Abbas’ talk about her neo-nomadic research, this at the Graduate Schoold of Design for the Critical Digital conference. Today I also discovered this work, that I think Yasmine would particularly love, the DoubleSpace Kitchenette designed by Jeffrey Warren!

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The DoubleSpace kitchenette caters to those with a taste for unique, compact living. People living in crowded cities such as New York can appreciate the value of flexible, efficiently used living space. This roomy easy chair converts easily into a countertop with two electric burners.

I personally love compact and modular structures where one can transform a furniture into another one. Not only it is convenient for someone who lives in a crowded city, but it also allows you to move your belongings in a more “compact” way, question that Yasmine investigated throughout her ethnographic research on neo-nomads. It also invites for a more playful relationship to your interior!

12FebYes, Topobo is out, you can buy it!

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Hayes Raffle designed the famous Topobo robotic system for kids during the course of his Master and PhD at MIT. He finally decided to produce it, so you can now get it for your home or school!

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What is it like to sculpt with motion? Topobo is the world’s first construction toy with kinetic memory, the ability to record and playback physical motion. Snap together Passive (static) and Active (motorized) pieces into a creation, and with a press of a button and a flick of your wrist, you can teach your creation how to dance or walk. The same way you can learn how buildings stand by stacking up blocks, you can discover how animals walk by playing with Topobo.

Posted by Cati Vaucelle @ Architectradure

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12JanImagine a story. Create a book!

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Orit Zuckerman a good friend of mine from the Media Lab –we worked together on a few cool projects– now opened her company, Tikatok, that allows you (or your child) to create books based on her stories. You can also order the books made by the children in the community. Such a neat idea! Orit regularly organizes contests, so the company is now growing as a community of young writers. Tikatok also welcomes teachers, parents and libraries.

During winter break, Lauren showed me this beautiful video of this cute French girl, Capucine, telling the most creative story (no worries, it is translated in English). Imagine how such a child would do drawing, writing and telling her creations on a real book!

Enjoy watching this ultra cute video:

… you can also help the friends of Capucine in Mongolia design books on Orit’s site …

Posted by Cati Vaucelle @ Architectradure

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15MayA stackable electric city vehicle

I had previously posted on cars that fly, swim or shrink. I mainly referred to the retractable scooter that Bill Mitchell showed us at the Media Lab Open House’08. It is an impressive piece of gear that I cannot wait to get!

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However the city car is pretty neat as well …
City car

The City Car is designed by the smart cities group at MIT Media lab directed by Prof. Mitchell. The project is created by Ryan Chin, Wayne Higgins, Mitchell Joachim, Will Lark, Raul-David “Retro” Poblano, Peter Schmitt, Andres Sevtsuk and Franco Vairani at MIT.

The City Car is the coolest idea: a stackable electric city vehicle for use in dense urban areas! Vehicle Stacks will be placed throughout the city to create an urban transportation network that takes advantage of existing infrastructure such as subway and bus lines. By placing stacks in urban spaces and key points of convergence, the vehicle allows the citizens the flexibility to combine mass transit effectively with individualized mobility. The stack receives incoming vehicles and electrically charges them. Similar to luggage carts at the airport, users simply take the first fully charged vehicle at the front of the stack. The City car is NOT a replacement for personal vehicles, taxis, buses, or trucks; it is a NEW vehicle type that promotes a socially responsible and more effective means of urban mobility!

I looked at the process and strategy used by Will Lark, one of the researcher working on this project. He studies and constructs physical representations of architectural details of varying sizes and materials, then apply shape grammar rules for new geometry generation. His strategy is to use the software CATIA, a parametric modeling CAD program, used to design the complex geometry. The shapes are then fabricated through various media: 3D rapid prototyping, 2D rapid prototyping with 3D assembly, and full manual construction. Comparisons are then made between the automated and manual construction.

Posted by Cati Vaucelle @ Architectradure

15AprTalk at Simon Fraser University

SFU

The Faculty of Business Administration at Simon Fraser University in Vancouver, Canada, invites me to talk for the Anniversary Speaker Series: 3 Campuses, 3 Speakers, 3 Themes, 3 Important celebrating two significant milestones: 25 years as the Faculty of Business Administration and 40 years since the launch of Canada’s first Executive MBA.

Theme Innovation
When? May 2, 2008, 10:30am
Where? Simon Fraser University Surrey Campus, Westminster Savings Credit Union Theatre, Room 2600.
Sign up here! ($25, free for SFU students + Alumni)

Talk summary Cati Vaucelle, from the Massachusetts Institute of Technology Media Lab will present two recent projects developed for the Media Lab’s Tangible Media Group focused on Gesture Object Interfaces.

At the Media Lab, the future is lived, not imagined. In a world where radical technology advances are taken for granted, we design technology for people to create a better future.The Lab comprises rigorous research and graduate degree programs, where traditional disciplines get checked at the door. Future-obsessed product designers, nanotechnologists, data-visualization experts, industry researchers, and pioneers of computer interfaces work side by side to tirelessly invent-and reinvent-how humans experience, and can be aided by, technology.

On May 2nd, come and explore innovative ways to design seamless interfaces between people, digital animation, and physical environments. Discover “tangible bits” which give physical form to digital information and computation. Learn about user interfaces that employ physical objects, surfaces, and spaces as tangible embodiments of digital information exploiting the human senses of touch and kinesthesia and analyze ambient media as reflections of digital activity at the periphery of human awareness.

See the report ->Here<-

Posted by Cati Vaucelle @ Architectradure
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