Tag Archive for 'sculpture'

26MarThe humble telescope that brings you wonders

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Not very humble this little telescope who thinks he can bring you the wonders of space down to earth and into our cities, to encourage us learn more about the universe and perhaps appreciate our own world a little more.
But he is right.

Inside the telescope exists a 3D simulation of our entire known universe. Pointing the telescope in any direction immediately shows us what exists in that area of space, so now we can get a greater understanding of where the planets are and where we live in the Milky Way.

The Humble Telescope serves as an on-going reminder of how truly amazing our universe is, and how truly small we are in context. What better way to provoke thought and discussion concerning our existence, where we are going, and ultimately inspire us to care more about our home, Earth.

03AugHealthy sculptures

Grassland designed by Bernd Oette turns real dried grass into an element of the living room. The grass seeds grow not on soil but on various materials-using water and light only- and are dried subsequently. What is special about them is that the grass changes from lush green to straw-colour. Bernd Oette developed growing and drying techniques for the roots to adhere to the stainless steel mountings.

Grassland is the result of many years of experimentation to grow grass and to let it dry under controlled conditions. The special appeal of the objects is to make visible the concept of change and the transitory nature of things, turning them into real “memento mori”. To experience every moment of change makes these objects fascinating and vests them with a life of their own in the living room.

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Posted by Cati Vaucelle @ Architectradure

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16MayLiving in a robot

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Victor Vetterlein
’s Reboot is a self-sufficient and eco-friendly house. The building is constructed with a space frame, and the outer skin increases structural strength through double curvature. The skin system consists of a vapor barrier, dense foam insulation, and metal sheathing where the exterior face is glazed in solar cell paint. The surface of the building serves as a solar energy collector.

House

Supplemental electricity is provided by on-site wind turbines and energy is stored in batteries on Deck 1. Wind power is also used to pressurize a large canister to operate the hydraulic elevator and the water treatment system. The smooth outer skin of the building acts as a foil against adverse weather conditions, and the rooftop serves as a water collection surface where rainwater runs into a drain located above the resin laminated glass windows. The water is stored in holding tanks positioned below the Main Deck and managed by an in-house water treatment system on Deck 2. Natural ventilation is provided by operable vents located at the top and the bottom of the structure. Lastly, the building’s mechanical systems are stacked on two floors above the Ground level eliminating the need for massive ground penetrations and a large site footprint.

See also his robotic furniture design!

Posted by Cati Vaucelle @ Architectradure

16JanPlaystation human sculptures


Sculpture in perforated steel with sections upholstered in felt

Designers came up with a landscape of concept furniture derived from the statue-like forms of people sitting, standing or leaning against walls engaged in playing the PlayStation Portable (PSP). The result is “sculptural and machine-like”. Each piece contains a PSP unit and users are encouraged to step inside these structures to play, the idea being to create an individual gaming experience while allowing for interaction with other gamers in other pieces using the PSP’s wi-fi capabilities.

Inspired by gaming, after the Nintendo Wii, the Wii-fit is coming. Also check the new hypnotic video-ad for playstation!


Posted by Cati Vaucelle
Architectradure

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26DecCultural Chicago


Icelandic Rift by new media artist Sabrina Raaf

Cultural Chicago is a community site for the arts based in Chicago. The online journal offers the possibility for readers to contribute with local cultural news. Among other things, it advertises Chicago artists, exhibitions, art events and allows readers to create a local community by sharing similar interests through a forum, regular posts and bookmarks. I wish such a journal existed in Boston. Combining the sharing of local art events with informative interviews to a social network is kind of unique.

Reading and subscribing to the journal, I discovered the spectacular work of Sabrina Raaf on creative machines capable of generating unique and unpredictable manifestations of art.

In her interview by Cultural Chicago, Sabrina Raaf explains:
“Technology (software and hardware) is not only a means or set of tools. It does also necessitate a type of logic-based thinking in order to use it and subvert it creatively. You really have to be a person who is innately fascinated by new technologies in order to be able to suffer through the learning curves and endless upgrades. But, ultimately, new technologies offer an endless string of more and more powerful and flexible tools to make art with. Even beyond that, they offer a new language to speak to viewers with; there are nouns, verbs, adjectives, etc., that artists haven’t ever strung together before in the service of art. And, that’s something really exciting.”

Grower is a piece that responds to the carbon dioxide levels in the air generated by human breath. It draws individual blades of grass along a wall in varying heights in accordance to the amount of carbon dioxide present. As such it functions as a real time display on people attendance to the art space!

Dry Translator, a sculptural installation piece, is built in response to new trends in ‘smart architecture.’ Smart technology is being created for enhanced human interaction and control of one’s work and home environments. Interestingly what excites many is not the necessarily the enhancement of control, but really more the idea of intelligent responsiveness and heightened personal connection with the rooms they inhabit, dixit Sabrina Raaf.

In the journal I also enjoyed reading the interview of Colleen Plumb, Nature in Urban Spaces. The artist “examines nature in the urban environment, seeking to examine the relationship humans have with animals, how we coexist with the natural world, and the disappearance of it within the urban space.”


Lobby with trees by Colleen Plumb

Being a video game addict at the same time than loving being lost in the countryside, I am always puzzled by criticism on a virtual reality that drives us from our physical reality. Reading this interview was refreshing and the following image by Colleen Plumb talks for itself. The overgrown tree squeezed within walls to provide a relief to humans, an experience of nature, recreated and artificial for the sake of us feeling/being connected to nature.


Laundromat

“We live in a time of games and virtual experiences which I find funny, sad, and, I guess, a reality. What effect could this be having on people? I guess representations are created due to a lack of the actual. We certainly can’t walk through a forest of bamboo trees in downtown Chicago. It seems that almost real will suffice most of the time. It must provide relief, these fabrications, otherwise they would not be so popular: The Rainforest Café. Well, the trees here are real—they are in a fake habitat, a lobby, and seem to be thriving. - Colleen Plumb”

By Architectradure


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