Archive for the ‘culture’ Category

The next step after Clocky, Catapy!

Wednesday, November 16th, 2011

Go Catapy, go!

Catapy from Yuichiro Katsumoto on Vimeo.

The Printing Dress: You are what you tweet!

Thursday, June 16th, 2011

Asta Roseway and Sheridan Martin Small researchers at Microsoft designed the printing dress!

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You are probably familiar with the old saying, “You are what you eat” but how about, “You are what you tweet?” What if this concept were incorporated into garments of the future? Would you censor yourself, knowing you would reveal your statements to the world around you? The “Printing Dress” is an artistic piece that explores the notion of wearable text and its potential impact on the future of fashion, as well as our social identity. Built almost entirely of paper, the dress enables the wearer to enter “thoughts” on to its fabric and wear them as public art. By selecting materials and technologies that draw on the past, present, and future of communication media, we encourage viewers to reflect on the path that has brought us to ubiquitous digital communication and to contemplate its forward evolution.


Solar Music

Wednesday, February 16th, 2011

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Sculpture at Maudslay, Newburyport, MA September 2010 by Kevin Belli.

Sun Boxes by Craig Colorusso are an environment to enter and exit at will. It’s comprised of twenty speakers operating independently, each powered by the sun via solar panels. There is a different loop set to play a guitar note in each box continuously. These guitar notes collectively make a Bb chord. Because the loops are different in length, once the piece begins they continually overlap and the piece slowly evolves over time.

Here is a video, Sun Boxes at the 12th annual Sculpture at Maudslay. Filmed by Kevin Belli on September 18, 2010.

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220 petites Pixel-tiles

Tuesday, November 2nd, 2010

It’s really nice to see friends and co-workers from the MIT Media Lab making their ways to the contemporary art scene. Zigelbaum and Coelho keeps winning awards! After celebrating their Design Miami/Basel Designers of the Future award, they are now exhibiting in New York, you can see their work at the Johnson Trading Gallery.

They will show their computational light installation which steals the pixel from the screen and re-introduces it to the physical world. An ambitious, pulsating LED installation completes itself only when touched by the visitor, each movement modifying and transforming the work itself.

The gun-testing vault at Riflemaker will house 220 luminescent pixel-tiles. Visitors to the gallery will be able to change the colours of the tiles, create a rhythmic pulse and re-arrange the overall form of the square, magnetic blocks.
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Zigelbaum & Coelho is a design studio founded by Jamie Zigelbaum and Marcelo Coelho. Their work utilises physical, computational, and cultural materials in the service of creating new, but fundamentally human, experiences.

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A tribute to a love for books

Wednesday, June 2nd, 2010

French Artist Olivier Vaubourg, based in Zagreb, Croatia, explores the relationship between light, textures and the chosen words of books he loves.

The enlightened Machiavelli

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Baudrillard | The perfect crime | Blood

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Lyotard | Condition post-moderne | Ligne

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Guattari | Chaosmose | Slice

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Do you feel the power ?

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Cup communicator

Sunday, November 1st, 2009

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Cup communicator by Duncan Wilson. Tug the cord to activate, squeeze to talk and hold to the mouth and ear.

The design of the Cup Communicator is focused on the gesture of use and the relationship between the users and object. I aim to explore the potential of the product as a medium for interaction and reassess the way we use technology.

The form and function of the Cup Communicator refer to the ‘two-cans and string’ children’s toy and the physical factors involved with that device. This typology and its associations remind us of the magic and playfulness of our first communication devices.

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Enter the Barbie world

Friday, October 9th, 2009

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Barbie Cafe

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After the Barbie Cafe in Shanghai, China by architect Hayes Slade designs the first ever Barbie Flagship for Mattel. The 35,000 square foot store holds the world’s largest and most comprehensive collection of Barbie dolls and licensed Barbie products, as well as a range of services and activities for Barbie fans and their families.

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Mattel wanted a store where “Barbie is hero”; expressing Barbie as a global lifestyle brand by building on the brand’s historical link to fashion. Barbie Shanghai is the first fully realized expression of this broader vision. Mattel worked with BIG, the branding and design division of Ogilvy & Mather, to develop creative concept, identify project location, explore featured activities and identify creative partners.

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The central feature is a three-story spiral staircase enclosed by eight hundred Barbie dolls. The staircase and the dolls are the core of the store; everything literally revolves around Barbie.

The staircase links the three retail floors:

The women’s floor (women’s fashion, couture, cosmetics and accessories).

The doll floor (dolls, designer doll gallery, doll accessories, books). The Barbie Design Center, where girls design their own Barbie is on this floor. This activity was planned by Chute Gerdeman Retail and designed by Slade Architecture.

The girls floor (girls fashion, shoes and accessories). The Barbie Fashion Stage, planned and designed by Chute Gerdeman Retail, where girls take part in a real runway show, is also on this floor.

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Petite visite en France …

Monday, June 15th, 2009

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Multitouch for gaming

Sunday, May 3rd, 2009

In the vein of table top interfaces with multitouch and gesture tracking, the trailer for the new game R.U.S.E. by Ubisoft is quite effective!

Posted by Cati Vaucelle @ Architectradure

A floating chandelier

Saturday, May 2nd, 2009

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Wireless transfer power has been explored by artists and engineers, but designers Dana Gordon and Jean Baptiste Labrune brought it a step further! In their induction powered lamp, the closer the lamp gets to the induction the brighter the lamp becomes. So naturally, as you work, sleep, read near such a flexible lamp, you can just bring it closer or not to you to receive more or less light intensity. Tesla would be proud!

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Video

Posted by Cati Vaucelle @ Architectradure

[tags] lamp, induction, Dana Gordon, Jean Baptiste Labrune, MIT, Media Lab, Tangible Interfaces, energy [/tags]