Archive for June, 2007

Dice video

Saturday, June 30th, 2007

A Nikle Injuries by Fujiya & Miyagi

Mobile toys for children with PDD

Thursday, June 28th, 2007

Characteristics of mobile robotic toys for children with pervasive developmental disorders, 2003, Michaud, F. Duquette, A. Nadeau, I. IEEE International Conference on Systems, Man and Cybernetics.
Paper.

Abstract Pervasive developmental disorders (PDD) refers to a group of disorders characterized by delays in the development of multiple basic functions including socialization and communication. Symptoms may include communication problems such as using and understanding language; difficulty relating to people, objects, and events; unusual play with toys and other objects; difficulty with changes in routine or familiar surroundings, and repetitive body movements or behavior patterns. Autism is the most characteristic and best studied PDD. We are investigating the use of mobile robotic toys that can move in the environment and interact in various manners (vocal messages, music, visual cues, movement, etc.) with children with autism. The hypothesis is that mobile robots can serve as an appropriate pedagogical tool to help children with PDD develop social skills because they are more predictable and less intimidating. The objective is to see how such devices can be used to capture the child’s attention and contribute to helping him or her develop social skills. This paper outlines the design considerations for such robots, and presents experimental protocols that are being developed to study the impacts of using these robots on the development of the child.

The paper reveals characteristics associated with children with autism and how a robotic toy should be designed considering these specifics. As a conclusion the authors state: “Engineers need to combine their expertise with scientists in the field of autism, in order to get interesting insights that will help guide the design of innovative new robots. The application describes in this paper is only one example of such rich source of multidisciplinary research. Our hope is that mobile robotic toys can become efficient therapeutic tools that will help children with autism develop early on the necessary skills they need to compensate for and cope with their disability.”

Display

Wednesday, June 27th, 2007


Sanggil Kim, display, Leeum, Samsung Museum of Art #3, 2007.

Exhibition FLASH CUBE, July 5 - September 30, 2007, at Leeum, Samsung Museum of Art, 747-18, Hanam-dong, Yongsan-gu, Seoul, Korea 140-893. Via E-flux

The exhibition Flash Cube will chart a series of such spatial research strategies implicating a diversity of artistic points of departure such as fluid inner space, open urban space and installative space. The various photographic strategies will be mutually confronted in a transformative way in the exhibition’s methodology of mounting (floorplan) - underscored by Rem Koolhaas’ unique non-perspectivist display system of Leeum’s exhibition space - so that both spatial reflection and spatial experience can occur in dynamic and invigorating ways.

Multisensorial video?

Wednesday, June 27th, 2007


Caution: Objects in this mirror may be closer than they appear!

I work on getting closer and closer to the expression, and the content of the expression, through video, and this by interfacing capture, edition and projection. Sometimes, novels inspire you the most in what you do. I chose the following quote of Jean Baudrillard from his book America:

Nostalgia born of the immensity of the Texan hills and the sierras of New Mexico: gliding down the freeway, smash hits on the Chrysler stereo, heat wave. Snapshots aren’t enough. We’d need the whole film of the trip in real time, including the unbearable heat and the music. We’d have to replay it all from end to end at home in a darkened room, rediscover the magic of the freeways and the distance and the ice-cold alcohol in the desert and the speed and live it all again on the video at home in real time, not simply for the pleasure of remembering but because the fascination of senseless repetition is already present in the abstraction of the journey. The unfolding of the desert is infinitely close to the timelessness of film… - Jean Baudrillard, America

A European MIT for 2008?

Wednesday, June 27th, 2007

The European MIT known as the EIT (European Institute of Technology) with R&D should become operational in 2008, dixit the European parlement. It will be based on a principle of knowledge and innovation communities, relationships with companies and universities.

Article online (in French). Thank you Olivier for sending me the link! Another article in English

Hungry stuffed animals

Tuesday, June 26th, 2007

The Hungries by Dana Gordon is a family of plush monsters with an impressive appetite for RFID. Each Hungry has a different personality expressed with its own unique voice. It listens to the secrets whispered to its ear. When its arm is pulled, it plays them back in its own voice. When they are fed to one another, their voices are mixed in a burp-like way.

Undercover

Tuesday, June 26th, 2007

I recently spent time with friends Jean-baptiste Labrune and Dana Gordon these past two days, and we had awesome research discussions about the future of HCI! Dana Gordon explained me her fascinating projects and I loved her Undercover blanket.
The Undercover contains 24 wireless speakers and provides a special physical sound experience. The Undercover allows you to enjoy the vibrations of the speakers on your body and provides a private mobile soundscape.

The blanket has an embedded array of small speakers that can receive a wireless audio signal via a Bluetooth connection. This audio signal can be beamed from any kind of audio device, such as mp3 player, television, computer, radio, etc. The volume controllers were designed in a way, which suits the blanket’s natural cuddling behaviour. The upper corners (A.K.A ‘the blanket’s ears’) control the volume - (pull the right one for higher volume and the left one for lower).

Bracelet for moods

Tuesday, June 26th, 2007

An interesting, beautiful but difficult concept design idea, Sense by Patty Yuan, a wrist-based bluetooth device that senses your emotion by reading your heart rate, skin temperature.

Mapping emotion to biometric data is a difficult research question, especially when it supposedly presents itself as a nonverbal communication device. What is communicated here? What is the language? What is the feedback loop? Many devices from this category deal with the same complexity: how to map these data to a visual or haptic language.

Cable carpet

Monday, June 25th, 2007


Britta Böhne’s Cable Carpet.

Why hide cable clutter when you can embrace it and make it an integral part of your environment? The cable’s path is cut into the carpet, but there’s also an insert that the cable snaps into to hold it in place. More after the jump. Britta has a placeholder website here.

Thank you Touching the city for the link! Also more info on Moco Loco

Science Fiction movies and HCI

Monday, June 25th, 2007


Forbidden Planet (1956): the “thought analyzer” is a device inherited from the planets former inhabitants, displays a 3 dimensional image.

Human Computer Interaction in Science Fiction Movies by Michael Schmitz in CS Seminar “Instrumented Spaces” SS 2003 A. Butz, C. Endres, W. Wahlster.

I was recently talking about the influence of HCI over science fiction movies but also the reverse situation on how science fiction movies and books can inspire researchers in HCI. This paper, available online, proposes an analysis of several science fiction movie examples related to HCI.

Abstract: Science Fiction movies have been a source for speculation about the future of technology and human computer interaction. This paper presents a survey of different kinds of interaction designs in movies during the past decades and relates the techniques of the films to existing technologies and prototypes where possible. The interactions will be categorized with respect to their domain of real-life applications and also evaluated in regard to results of current research in human computer interaction.


Minority report (2002)