Posts Tagged ‘digital’

When atoms become bits!

Saturday, November 7th, 2009

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Directly from Japan, look at the Tuttuki Bako Virtual Finger Game! 100% real and fantastically crazy by simply sticking your finger in the hole and a digital representation appears on the screen. Then you can use your virtual finger to play all kinds of cool mini games… from swinging a panda to having a karate fight with a tiny little man. It’s so odd yet so wonderful.

You can find it at ThinkGeek

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Intense things happening in World of Warcraft

Wednesday, February 6th, 2008

Ok some intense things are happening in the virtual world. As if controlling a level 70 character was not enough trouble, these guys (and girls) control *five* 70 characters at the same time in 5 boxing setups on their own. An example:

I am speechless, all that stuff said about my little virtual identity expressed through physical means is a piece of coconut compared to the mental strength required to visually maintain and control 5 avatars running quests and killing bosses at the same time.

So if someone is up for running a 25 men dungeon on his own, there is still this possibility:

This raises interesting questions for the future of human computer interaction, because Blizzard allows you to run multiple copies of WoW on the same computer, we need special joysticks, probably new interfaces for elbows to control 2nd class characters, the feet to control the mages (they are our DPS after all they need sone action), and of course I would leave the hands for the tank warriors. Some speech recognition would be also of great help to switch stances.

A new class of displays and controllers is on the way.

More online discussion about WoW and more discussion about multiboxing!

Posted by Cati Vaucelle
Architectradure
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An insight into John Maeda’s shoe design for Reebok

Wednesday, November 14th, 2007

The king of simplicity is revisiting the new frontier in business competition.
John Maeda’ shoe design accompanies Reebok’s trend for mass customization and brings his perspective on what can be done on the shoe “canvas”.

In mass customization, firms have thrown away the old paradigm of Mass Production by creating a variety and customization through flexibility and quick responsiveness. This is a new logic more suited to a world in which stability and control can no longer be maintained.

Elastic visualization

Wednesday, July 18th, 2007


A cluster within my delicious’ tags visualized with 6pli

I discovered 6pli, a beautiful and useful tool for delicious tag visualization and navigation. The 6pli system connects to your delicious database and uses the bundles to bridge between very different content. I find this tool amazing; it is finally an answer to my struggle in navigating among my delicious catalog.
You can contact the creator of the tool, Santiago Ortiz, to create your own account.
More about his work.

Santiago –What is nice about order is that is very difficult to keep (because of the god entropy), so there is always eccentric posts, as the image shows:

Project Gutenberg

Monday, July 9th, 2007

Project Gutenberg is the first producer of free electronic books (ebooks). Project Gutenberg reached the following milestones as per dates:

1 eBook in 1971
10 eBooks in 1991
100 eBooks in 1994
1,000 eBooks in 1997
10,000 eBooks in 2003
100,000 eBooks in 2006

Don’t miss the science-fiction bookshelf!


Illustration from Ullr Uprising by H. Beam Piper

Motion and identity

Sunday, July 1st, 2007


A few little dots moving make a figure look male or female, heavy or light, relaxed or nervous, happy or sad. A fun tool to play with by Bio Motion Lab.

Another famous tool that I love, sodaconstructor, a Java applet that animates two dimensional models made out of masses and springs. In this one, emotion and anthropomorphism take place at the spring level.

A while back, Le ciel est bleu designed very successful moving creatures depending on gravity points.

In the robotic sphere, Guy Hoffman’s lamp is designed as a collaborative desk assistant and this by following your intentions around your desk. Even if the lamp is non-anthropomorphic per se, its motion certainly gives it an anthropomorphic credibility that serves the function of a desk assistant. Video of its first steps!

Stock puppets

Thursday, June 21st, 2007

8 foot tall fiberglass mannequins act as puppets, each puppet movement is connected to a face animation of the appropriate finance minister on the VGA monitor head. Via Pasta and vinegar.

The G-7 Stock Puppets are an Internet-driven kinetic installation that tracks the movements of global stock markets with seven larger-than-life marionette puppets. Using a real-time data stream, a network of PC laptops, and a complex electro-mechanical control system, the installation reanimates the abstract machinations of global financial markets as an absurdist carnival puppet show.

Web site

Motion mapping

Wednesday, May 23rd, 2007

Enlighted by Marc Downie’s work at the MIT Media Lab, I just checked his company Openended Group where he co-creates digital artworks for stage, screen, gallery, museum and public spaces.
His PhD thesis (459 pages) on choreographing the extended agent is available for download online.

I selected this quote that I find particularly interesting regarding my current research …

If you cast your mind back to childhood, you will soon discover our topic – motion-mapping – most clearly and imaginatively revealed. There in the games and pursuits of your earliest years you can distinguish this phenomenon in its three most basic forms. You can also follow each form forward in time to find out what they grew into — forms of art.You might start by bringing back the movement games you played so ardently as a child – in particular the games of imitation and mimicry, like Copycat, Follow the leader, Charades, Simon Says, and the innumerable variants you and your friends would improvise. These games had you map the movements of others onto your own body, sometimes in the simplest one-to-one transformations (as when you followed the leader), but sometimes more intricately, as when you mimicked a lion, or a horse, or a gladiator…

What’s next with social networks?

Friday, May 11th, 2007

I recently thought of creating a social network for dead people. Everyone could provide their digital representations, biometry information, simulation of personal touch that would only be revealed when dead. However, Mission Eternity is a similar concept that Regine Debatty noticed at ISEA.

The M∞ ARCANUM CAPSULES contain digital fragments of the life, knowledge and soul of the users and enable them to design an active presence post mortem: as infinite data particles they forever circulate the global info sphere – hosted in the shared memory of thousands of networked computers and mobile devices of M∞ ANGELS, people who contribute a part of their digital storage capacity to the mission.

Video



Arcanum Capsules contain digital fragments of the life, knowledge and soul of the users and enable them to design an active presence post mortem.

Eness

Saturday, April 7th, 2007


Everlab’s 1 hour circle by Eness

I recently had the pleasure to meet Nimrod Weis, co-founder of Eness.

I discovered his Pixile work, an interactive digital sculpture which transforms a series of static objects into an interactive illusion giving this powerful illusion of real-life objects spinning, changing and responding to each other.

I love Virsual, their digital rocking horse, a wireless, ride-on rocking horse equipped with its own motion sensor device. As riders saddle up a 3D game is activated and displayed on screen. I definitely can tell how much children would love this.

Their latest installation commissioned by Audi to exhibit at the New Audi TT launch in Sydney next week. So if you are in Sydney, check it out!
Video.

A series of four translucent screens, each representing a solid cross section of time and space, Three dimensional objects rapidly passing through. These sections deflect, ricochet and manipulate thousands of virtual particles contained in these cross sections. The high impact point of collision between space and matter create an endless amount of esthetical beautiful iconic formations. The gravity of the particles are effected by camera tracking, meaning that the particles direction and velocity change depending on the position of the viewer.

More on Eness’ web site