15JulMushtari: wear a microbial factory

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Front view of Mushtari filled with chemiluminescent fluid. Image: Paula Aguilera and Jonathan Williams.

How can we design relationships between the most primitive and sophisticated life forms? Can we design wearables embedded with synthetic microorganisms that can enhance and augment biological functionality? Meet Mushtari, a 3D-printed wearable designed as a 58 meter long microbial factory that uses synthetic biology to convert sunlight into useful products for humans and microbes.

Mushtari is created par William Patrick, Sunanda Sharma and Steven Keating, from the Mediated Matter group at MIT Media Lab en collaboration avec Stratasys.

They explored these questions through the creation of Mushtari, a 3D printed wearable with 58 meters of internal fluid channels. The wearable is designed to function as a microbial factory that uses synthetic biology to convert sunlight into useful products for the wearer.

More info here.

12JulAugmented makeup!

Finally something user friendly in the Augmented Reality space!

L’Oréal is offering digital tools to experiment with various makeups called “Makeup genius“. Now there needs to be some more 3d facial, age (as in the viral “age recognition” app), eye color, hair recognition, etc to make it more “magical”. Also maybe some help in taking the right picture, because without the right lighting, it is difficult to have an understanding of nuanced palettes of makeup and its beautifying effect.

02MayFollow the virus!

What a super intriguing student project under the direction of Tazas studio! A digital/physical board game. It has also some vintage connectors to add a sweet kinesthetic feel… I hope we can try it soon!

World War Web - Ecv Project from Tazasproject on Vimeo.

27MarPersonalised generative jewellery


Ciphering is a personalised ring which physical form encodes numbers of your choosing. The message becomes visible only when you take the ring off your finger and either shine light, or look through it in a correct angle. Your input of four numbers and four letters are fed to an algorithm that generates the unique shape.

You enter date, intials, ring size and material of choice and then a 3D model is individually generated!


Ciphering is a part of a research project between the Berlin University of the Arts and the Technical University Berlin, funded by the Einsteinstiftung under hybrid platform lead by fellow MIT Media Lab friend Professor Jussi Ängeslevä.

26MarWhen Ecology meets Sensor Networks …

Check out this beautiful and novel installation by Brian Mayton, Gershon Dublon, Glorianna Davenport, Joe Paradiso and many other partners and partnering institutions (UMass Boston, Massachusetts Division of Ecological Restoration, etc). They have created sensor networks that document ecological processes and allow people to experience the data at different spatial and temporal scales. Small, distributed sensor devices capture climate and other environmental data, while others stream audio from high in the trees and underwater.

Beginning in 2010, a restoration project has been transforming 250 acres of a cranberry farm in southern Massachusetts into a protected wetland system. Living Observatory is an initiative for documenting and interpreting ecological change that will allow people, individually and collectively, to better understand relationships between ecological processes, human lifestyle choices, and climate change adaptation. As part of this initiative, we are developing sensor networks that document ecological processes and allow people to experience the data at different spatial and temporal scales. Low-power sensor nodes capture climate and other data at a high spatiotemporal resolution, while others stream audio. Sensors on trees measure transpiration and other cycles, while fiber-optic cables in streams capture high resolution temperature data. At the same time, we are developing tools that allow ecologists and park visitors to explore this data, both remotely and onsite. The remote interface allows for immersive 3D exploration of a virtual terrain. Visitors to the site will be able to access data from the network around them directly from wearable devices. Google Glass will be incorporated into the wearable infrastructure, along with ongoing work on augmented auditory display using bone conduction and virtual spatialization.



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