Author: Julie Knight

  • 06JunThe Texture of Light at Siggraph 2006

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    My research poster The Texture of Light has been accepted at Siggraph 2006. The reviews are very encouraging and I have been recommended to suggest it to a Emergency Technology session . It will be part of the Art and Design tools category.

    Abstract : The Texture of Light is research on lighting principles and the exploration of life feed video metamorphosis in the public space using reflection of light on transparent materials. The Texture of Light is an attempt to fight the boredom of everyday life. This project employs the simple use of chemistry, Plexiglas, and plastic patterns to form a reconstruction of reality, giving it a texture and expressive form. The transformation of life feed video comes from physical, plastic circles that act as different masks of reality. These masks can be moved around and swapped by the public, enabling collective expression. This metamorphosis of the public space is presented in real time as a moving painting and is projected on city walls. The public can record video clips of their ‘moving painting’ and project them back on different city locations.

    I plan to develop it on a larger scale such as building-size panels the public could mechanically control using remote devices. Each panel will be pattern and transparent material specific. Two Plexiglas sheets could embed a water-fall, or viscous transparent material the user could distribute along his/her selected point of view. The software will allow media distribution among cities so that the outcomes of the public performances could be exposed on the panels of other cities …

    More about the project by Regine Debatty.

    In tangible video in the public space


  • 06JunThe Texture of Light at Siggraph 2006

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    My research poster The Texture of Light has been accepted at Siggraph 2006. The reviews are very encouraging and I have been recommended to suggest it to a Emergency Technology session . It will be part of the Art and Design tools category.

    Abstract : The Texture of Light is research on lighting principles and the exploration of life feed video metamorphosis in the public space using reflection of light on transparent materials. The Texture of Light is an attempt to fight the boredom of everyday life. This project employs the simple use of chemistry, Plexiglas, and plastic patterns to form a reconstruction of reality, giving it a texture and expressive form. The transformation of life feed video comes from physical, plastic circles that act as different masks of reality. These masks can be moved around and swapped by the public, enabling collective expression. This metamorphosis of the public space is presented in real time as a moving painting and is projected on city walls. The public can record video clips of their ‘moving painting’ and project them back on different city locations.

    I plan to develop it on a larger scale such as building-size panels the public could mechanically control using remote devices. Each panel will be pattern and transparent material specific. Two Plexiglas sheets could embed a water-fall, or viscous transparent material the user could distribute along his/her selected point of view. The software will allow media distribution among cities so that the outcomes of the public performances could be exposed on the panels of other cities …

    More about the project by Regine Debatty.

    In tangible video in the public space


  • 24MayPortrait of Cati II

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    This community of artist-researchers is amazing! After Portait of Cati by Stefan Agamanolis, my friend Orit Zuckerman made Portrait of Cati II to differenciate her art work from Stefan’s. I helped her in being the same person in both installations, but in hers I pretend to be a femme fatale (which I cannot be) and myself (which is easier).

    Her idea is that if the viewer is male, he would see in me the femme fatale, and if the viewer is a female, she would see the real Cati. She uses her photographic skills and by only using a web cam and a set of dramatic lights she succeeds in rendering this portrait.

    Portrait of Cati II is a portrait that reacts with a different aspect of Cati’s personality if the viewer is a man or a woman. She is more of a representation of a woman for men and more intimate and natural for women. When a viewer stands and looks at the portrait the system will detect if it is a man or a woman and trigger the right gesture.

    In featuring in art work


  • 24MayPortrait of Cati II

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    This community of artist-researchers is amazing! After Portait of Cati by Stefan Agamanolis, my friend Orit Zuckerman made Portrait of Cati II to differenciate her art work from Stefan’s. I helped her in being the same person in both installations, but in hers I pretend to be a femme fatale (which I cannot be) and myself (which is easier).

    Her idea is that if the viewer is male, he would see in me the femme fatale, and if the viewer is a female, she would see the real Cati. She uses her photographic skills and by only using a web cam and a set of dramatic lights she succeeds in rendering this portrait.

    Portrait of Cati II is a portrait that reacts with a different aspect of Cati’s personality if the viewer is a man or a woman. She is more of a representation of a woman for men and more intimate and natural for women. When a viewer stands and looks at the portrait the system will detect if it is a man or a woman and trigger the right gesture.

    In featuring in art work


  • 24MayDrawing …

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    This semester, I took the Advanced Drawing class in the Landscape Architecture department at the Harvard Graduate School of Design taught by Anne McGhee.Today was the review and I presented my assignments, class exercices and my final project in front of a jury including oil painting artist Marian Dioguardi, visual historian Camila Chaves Cortes, architect Katherine G. Stifel and professors from the Design School. The general comment is that I can take anything banal and make it beautiful, expressive and attractive… What a compliment! But does it mean I don’t master the technical skill to reproduce reality? Well I am still working on it…

    What a surprise when, after reviewing my work, the artist Marian Dioguardi asked me to buy one of my hetching, an exercice on Piranesi.

    More pictures of my drawing are coming soon …

    In drawings


  • 24MayDrawing …

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    This semester, I took the Advanced Drawing class in the Landscape Architecture department at the Harvard Graduate School of Design taught by Anne McGhee.Today was the review and I presented my assignments, class exercices and my final project in front of a jury including oil painting artist Marian Dioguardi, visual historian Camila Chaves Cortes, architect Katherine G. Stifel and professors from the Design School. The general comment is that I can take anything banal and make it beautiful, expressive and attractive… What a compliment! But does it mean I don’t master the technical skill to reproduce reality? Well I am still working on it…

    What a surprise when, after reviewing my work, the artist Marian Dioguardi asked me to buy one of my hetching, an exercice on Piranesi.

    More pictures of my drawing are coming soon …

    In drawings


  • 21MayUne histoire pour voir

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    This semester, I took the Harvard Animation class, a VES course at the Faculty of Arts and Sciences, taught by Ruth Lingford.

    After a series of exercices, I decided for my final animation, une histoire pour voir, to use sand as main medium. Even though I find sand much harder to animate than pencil drawing animation, I find it much easier to express with.Screenshots from my animation

    Watch the animation here (38 mb)

    In animation


  • 21MayUne histoire pour voir

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    This semester, I took the Harvard Animation class, a VES course at the Faculty of Arts and Sciences, taught by Ruth Lingford.

    After a series of exercices, I decided for my final animation, une histoire pour voir, to use sand as main medium. Even though I find sand much harder to animate than pencil drawing animation, I find it much easier to express with.Screenshots from my animation

    Watch the animation here (38 mb)

    In animation


  • 19Maywhen fashion technology design meets fairy tales …

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    This project is part of a body of research that focuses on relational and ubiquitous performance. Investigating historical performance-centric contexts and adapting new scenarios for wearable and sensing technologies, “Peau d’Âne” seeks to create a bridge between the symbolic percipience of fairy tales and current technological innovation. In particular, this project explores the potential for wearables to become agents of performativity.

    I am a total fan of Valérie Lamontagne’s work. She interprets one of my favorite Charles Perrault fairy tale “Peau d’Âne” by giving life to the ‘impossible’ dresses that a young princess orders her stepfather to thwart marrying him.

    These three dresses made of immaterial materials. The first is to be made of the “sky” and should be as light and airy as the clouds. The second is to be made of “moonbeams” and should reflect the same lyrical intensity as the moon at night. The third, and last, is to be made of “sunlight” and should be as blinding and warm as the sun above.

    The Sky Dress

    The Sky dress will display changing structure and sounds based on changes in the sky. The dress will be made of inflatable plastic complete with wind-chiming tunnels. The more clouds in the sky, the larger the dress will grow, much like a cloud itself. The more wind outside, the more the dress will “sing” as air is propelled through small plastic pipes to create sounds. Precipitation or rain will make the dress vibrate as the rhythm of the airflow in the dress is regulated (i.e. air will go in + out in a rhythmic fashion).

    The Moon Dress

    The Moonbeam dress will display changing colour patterns based on the 28 day cycle of the moon. These at times subtle and other times shocking transformations will be made utilizing conductive threads and epoxies along with a combination of plastisol / thermochromic paints. Thermochromic paint is heat-sensitive paint, which can change from one colour to another or from opaque to transparent when exposed to a heat source. The Moonbeam dress will be embroidered with conductive thread in order to trigger responses in the paint and represent the moon cycle as it appears and disappears. As the moon cylces from a small sliver on the right to a full mood to a small sliver on the left, the dress’ colours and patterns will do the same.

    The Sun dress

    The Sun dress will display lights in motion based on changes in the sun. The dress will be constructed with a checkerboard of LEDs (light emitting diodes). The LEDs will be set in motion based on UV and sun intensity readings. The greater the intensity of the sun, the brighter the dress will glow, much like the sun itself. The more UV rays outside, the more the dress’ LEDs will flash, like a warning/danger sign. The changing patterns of the fully addressable LEDs will also permit to graphically represent the rising and setting sun as well as the changing direction of the sunrays.

    Valérie Lamontagne’s work in details

    In when fashion design meets fairy tales
  • 19Maywhen fashion technology design meets fairy tales …

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    This project is part of a body of research that focuses on relational and ubiquitous performance. Investigating historical performance-centric contexts and adapting new scenarios for wearable and sensing technologies, “Peau d’Âne” seeks to create a bridge between the symbolic percipience of fairy tales and current technological innovation. In particular, this project explores the potential for wearables to become agents of performativity.

    I am a total fan of Valérie Lamontagne’s work. She interprets one of my favorite Charles Perrault fairy tale “Peau d’Âne” by giving life to the ‘impossible’ dresses that a young princess orders her stepfather to thwart marrying him.

    These three dresses made of immaterial materials. The first is to be made of the “sky” and should be as light and airy as the clouds. The second is to be made of “moonbeams” and should reflect the same lyrical intensity as the moon at night. The third, and last, is to be made of “sunlight” and should be as blinding and warm as the sun above.

    The Sky Dress

    The Sky dress will display changing structure and sounds based on changes in the sky. The dress will be made of inflatable plastic complete with wind-chiming tunnels. The more clouds in the sky, the larger the dress will grow, much like a cloud itself. The more wind outside, the more the dress will “sing” as air is propelled through small plastic pipes to create sounds. Precipitation or rain will make the dress vibrate as the rhythm of the airflow in the dress is regulated (i.e. air will go in + out in a rhythmic fashion).

    The Moon Dress

    The Moonbeam dress will display changing colour patterns based on the 28 day cycle of the moon. These at times subtle and other times shocking transformations will be made utilizing conductive threads and epoxies along with a combination of plastisol / thermochromic paints. Thermochromic paint is heat-sensitive paint, which can change from one colour to another or from opaque to transparent when exposed to a heat source. The Moonbeam dress will be embroidered with conductive thread in order to trigger responses in the paint and represent the moon cycle as it appears and disappears. As the moon cylces from a small sliver on the right to a full mood to a small sliver on the left, the dress’ colours and patterns will do the same.

    The Sun dress

    The Sun dress will display lights in motion based on changes in the sun. The dress will be constructed with a checkerboard of LEDs (light emitting diodes). The LEDs will be set in motion based on UV and sun intensity readings. The greater the intensity of the sun, the brighter the dress will glow, much like the sun itself. The more UV rays outside, the more the dress’ LEDs will flash, like a warning/danger sign. The changing patterns of the fully addressable LEDs will also permit to graphically represent the rising and setting sun as well as the changing direction of the sunrays.

    Valérie Lamontagne’s work in details

    In when fashion design meets fairy tales