Author: Julie Knight

  • 09AugSmall, mobile, clever humanoid robots

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    The Personal Robots Group at MIT media lab is developing mobile humanoid robots that possess a novel combination of mobility, moderate dexterity, and human-centric communication and interaction abilities. The small footprint of the robot -roughly the size of a 3 year old child- allows multiple robots to operate safely within a typical laboratory floor space.


  • 09AugRobots in therapy

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    Interesting research on the investigation of the possible use of robots in therapy and education of children with autism

    Ben Robins, Kerstin Dautenhahn, Rene te Boekhorst, Aude Billard (2004) Effects of repeated exposure to a humanoid robot on children with autism. In S. Keates, J. Clarkson, P. Langdon and P. Robinson (Eds.) Designing a More Inclusive World, Springer Verlag, London, pp. 225-236.

    Introduction In this paper we discuss lessons learnt from our previous study, and introduce a new approach, heavily inspired by therapeutic issues. A longitudinal study with four children with autism is presented. The children were repeatedly exposed to the humanoid robot over a period of several months. Our aim was to encourage imitation and social interaction skills. Different behavioural criteria (including Eye Gaze, Touch, and Imitation) were evaluated based on the video data of the interactions. The paper exemplifies the results that clearly demonstrate the crucial need for long-term studies in order to reveal the full potential of robots in therapy and education of children with autism.

    Video of this research by BBC

    Paper


  • 01AugVideo modeling

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    Two papers on video modeling. One for pretend play with toys, one for perspective taking, both for autism. Video modeling is a way for children to observe, imitate and learn the skills and behaviors of their peers.

    Using video modeling and reinforcement to teach perspective-taking skills to children with autism by Linda A LeBlanc, Andrea M Coates, Sabrina Daneshvar, Marjorie H Charlop-Christy, Caroline Morris, and Blake M Lancaster (2003)

    Abstract

    We evaluated video modeling and reinforcement for teaching perspective-taking skills to 3 children with autism using a multiple baseline design. Video modeling and reinforcement were effective; however, only 2 children were able to pass an untrained task, indicating limited generalization. The findings suggest that video modeling may be an effective technology for teaching perspective taking if researchers can continue to develop strategies for enhancing the generalization of these new skills.

    Paper

    Using video modeling to teach pretend play to children with autism by Rebecca MacDonald, Michelle Clark, Elizabeth Garrigan, Madhuri Vangala.

    Abstract

    Children with autism often fail to develop the rich repertoires of pretend play seen in typically developing children. Video modeling is a teaching methodology that has been shown to produce rapid acquisition of a variety of skills in children with autism. The purpose of the present study was to use video modeling to teach thematic pretend play skills to two preschool children with autism. Scripted play scenarios involving up to 17 verbalizations and 15 play actions by toy figurines were videotaped using adult models. A multiple probe design within child across play sets was used to demonstrate experimental control. Children were shown the video model two times and no further prompting or reinforcement was delivered during training. Results indicated that both children acquired the sequences of scripted verbalizations and play actions quickly and maintained this performance during follow-up probes. These findings are discussed as they relate to types of play and the development of extended play repertoires in young children with autism

    Paper


  • 31JulThe next UI breakthrough, physicality?

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    The Design of Future Things by Donald A. Norman

    A discussion by Donald A. Norman on the passage from Graphical User Interfaces, especially command line based, to Tangible User Interfaces, in particular motion based interfaces.

    Introduction

    In my previous column I discussed the reemergence of command line language. Once these were the ways we used our operating systems and applications. Now they are reemerging within search engines. They are hidden and not easy to learn about, but I expect them to grow in power and, over time, become the dominant means of interaction.

    In this column I will talk about a second trend, one that also has much earlier origins: the return to physical controls and devices. In the theoretical fields that underlie our field, this is called embodiment: See Paul Dourish’s book, Where the Action Is. But the trend is far more extensive than is covered by research on tangible objects, and somewhat different from the philosophical foundations implied by embodiment, so I use the term “physicality.”

    Physicality: the return to physical devices, where we control things by physical body movement, by turning, moving, and manipulating appropriate mechanical devices.

    Reference

    Norman, D. A. 2007. The next UI breakthrough, part 2: physicality. interactions 14, 4 (Jul. 2007), 46-47.

    Column on Command Line Interfaces available online

    Full paper available at the ACM digital library


  • 31JulThe next UI breakthrough, physicality?

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!



    The Design of Future Things by Donald A. Norman

    A discussion by Donald A. Norman on the passage from Graphical User Interfaces, especially command line based, to Tangible User Interfaces, in particular motion based interfaces.

    Introduction

    In my previous column I discussed the reemergence of command line language. Once these were the ways we used our operating systems and applications. Now they are reemerging within search engines. They are hidden and not easy to learn about, but I expect them to grow in power and, over time, become the dominant means of interaction.

    In this column I will talk about a second trend, one that also has much earlier origins: the return to physical controls and devices. In the theoretical fields that underlie our field, this is called embodiment: See Paul Dourish’s book, Where the Action Is. But the trend is far more extensive than is covered by research on tangible objects, and somewhat different from the philosophical foundations implied by embodiment, so I use the term “physicality.”

    Physicality: the return to physical devices, where we control things by physical body movement, by turning, moving, and manipulating appropriate mechanical devices.

    Reference

    Norman, D. A. 2007. The next UI breakthrough, part 2: physicality. interactions 14, 4 (Jul. 2007), 46-47.

    Column on Command Line Interfaces available online

    Full paper available at the ACM digital library


  • 31Jul8(eight) things you probably don’t know about me–probably

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Marc Rapp the publisher of Unique Epitome has meme’d me. So here you go: 8 things you don’t know about me:

    · Some people think that I have a French accent. These people are bizarre

    · I read comic books, watch animes, and play video games. But I am not the girl of your dreams

    · I have a dark history of mathematics & economics

    · I am not vegetarian. Animals are tasty. But they are cute as pets too

    · My blog kicks ass. It always takes a while to recognize real talents

    · People constantly project on me. Stereotypes of French girls are crazy in this country. But it’s true I don’t shave and hate taking showers

    · I became very serious about my sculpture work. I had to prematurely end my brief foray because the fame was jeopardizing the work

    · I can’t find an eighth one, you know everything about me already! Here is my quiche



    My quiche Lorraine

    My turn and I will meme Architectradure’s commentors!


  • 31Jul8(eight) things you probably don’t know about me–probably

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Marc Rapp the publisher of Unique Epitome has meme’d me. So here you go: 8 things you don’t know about me:

    · Some people think that I have a French accent. These people are bizarre

    · I read comic books, watch animes, and play video games. But I am not the girl of your dreams

    · I have a dark history of mathematics & economics

    · I am not vegetarian. Animals are tasty. But they are cute as pets too

    · My blog kicks ass. It always takes a while to recognize real talents

    · People constantly project on me. Stereotypes of French girls are crazy in this country. But it’s true I don’t shave and hate taking showers

    · I became very serious about my sculpture work. I had to prematurely end my brief foray because the fame was jeopardizing the work

    · I can’t find an eighth one, you know everything about me already! Here is my quiche



    My quiche Lorraine

    My turn and I will meme Architectradure’s commentors!


  • 30JulThe SynchroMate

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!



    The SynchroMate fits snuggly in the palm of one’s hand (…) it encourages serendipitous synchronous interaction by indicating when a message is being composed for you by a distant companion through gentle vibrations and pulsing concentric circles of lush colors on the display

    SynchroMate: A Phatic Technology for Mediating Intimacy, by Martin R. Gibbs, Steve Howard, Frank Vetere, Marcus Bunyan (2006)

    Abstract

    By and large interaction design has been concerned with information exchange – technologies for the collection, processing and transmission of informational content. This design sketch discusses preliminary ideas about an alternative way to think about interactive technologies – phatic technologies – that are less concerned with capturing and communicating information and more about the establishment and maintenance of social connection. Drawing on insights and inspiration gleaned from a recent field-based study of the role of interactive technologies within intimate relationships we outline our preliminary ideas concerning technologies to support phatic interaction. Using materials collected during our fieldwork as design inspirations, we developed design sketches for phatic technologies intended to support playful connection between intimates. One of these sketches – SynchroMate – is presented. SynchroMate is a phatic technology designed to mediate intimacy by affording serendipitous synchronous exchanges.

    Full case study


  • 30JulThe SynchroMate

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!



    The SynchroMate fits snuggly in the palm of one’s hand (…) it encourages serendipitous synchronous interaction by indicating when a message is being composed for you by a distant companion through gentle vibrations and pulsing concentric circles of lush colors on the display

    SynchroMate: A Phatic Technology for Mediating Intimacy, by Martin R. Gibbs, Steve Howard, Frank Vetere, Marcus Bunyan (2006)

    Abstract

    By and large interaction design has been concerned with information exchange – technologies for the collection, processing and transmission of informational content. This design sketch discusses preliminary ideas about an alternative way to think about interactive technologies – phatic technologies – that are less concerned with capturing and communicating information and more about the establishment and maintenance of social connection. Drawing on insights and inspiration gleaned from a recent field-based study of the role of interactive technologies within intimate relationships we outline our preliminary ideas concerning technologies to support phatic interaction. Using materials collected during our fieldwork as design inspirations, we developed design sketches for phatic technologies intended to support playful connection between intimates. One of these sketches – SynchroMate – is presented. SynchroMate is a phatic technology designed to mediate intimacy by affording serendipitous synchronous exchanges.

    Full case study


  • 30JulCreepcakes by designers!

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    AIGA 2006 presents creepcakes for Halloween, a use of everyday cupcakes transformed into aliens, monsters, spiders and mummies!

    Clever design and great imagination is always extremely inspiring …