Category: art

  • 19MayTouchcasting

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    We will present Touchcasting at the Sartorial Flux exhibit in Chicago september 7 – october 21 curated by Valerie Lamontagne (the author of the fabulous Peau d’ne techno-clothing).

    In exciting news


  • 19Maywhen fashion technology design meets fairy tales …

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    This project is part of a body of research that focuses on relational and ubiquitous performance. Investigating historical performance-centric contexts and adapting new scenarios for wearable and sensing technologies, “Peau d’Âne” seeks to create a bridge between the symbolic percipience of fairy tales and current technological innovation. In particular, this project explores the potential for wearables to become agents of performativity.

    I am a total fan of Valérie Lamontagne’s work. She interprets one of my favorite Charles Perrault fairy tale “Peau d’Âne” by giving life to the ‘impossible’ dresses that a young princess orders her stepfather to thwart marrying him.

    These three dresses made of immaterial materials. The first is to be made of the “sky” and should be as light and airy as the clouds. The second is to be made of “moonbeams” and should reflect the same lyrical intensity as the moon at night. The third, and last, is to be made of “sunlight” and should be as blinding and warm as the sun above.

    The Sky Dress

    The Sky dress will display changing structure and sounds based on changes in the sky. The dress will be made of inflatable plastic complete with wind-chiming tunnels. The more clouds in the sky, the larger the dress will grow, much like a cloud itself. The more wind outside, the more the dress will “sing” as air is propelled through small plastic pipes to create sounds. Precipitation or rain will make the dress vibrate as the rhythm of the airflow in the dress is regulated (i.e. air will go in + out in a rhythmic fashion).

    The Moon Dress

    The Moonbeam dress will display changing colour patterns based on the 28 day cycle of the moon. These at times subtle and other times shocking transformations will be made utilizing conductive threads and epoxies along with a combination of plastisol / thermochromic paints. Thermochromic paint is heat-sensitive paint, which can change from one colour to another or from opaque to transparent when exposed to a heat source. The Moonbeam dress will be embroidered with conductive thread in order to trigger responses in the paint and represent the moon cycle as it appears and disappears. As the moon cylces from a small sliver on the right to a full mood to a small sliver on the left, the dress’ colours and patterns will do the same.

    The Sun dress

    The Sun dress will display lights in motion based on changes in the sun. The dress will be constructed with a checkerboard of LEDs (light emitting diodes). The LEDs will be set in motion based on UV and sun intensity readings. The greater the intensity of the sun, the brighter the dress will glow, much like the sun itself. The more UV rays outside, the more the dress’ LEDs will flash, like a warning/danger sign. The changing patterns of the fully addressable LEDs will also permit to graphically represent the rising and setting sun as well as the changing direction of the sunrays.

    Valérie Lamontagne’s work in details

    In when fashion design meets fairy tales


  • 19Maywhen fashion technology design meets fairy tales …

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    This project is part of a body of research that focuses on relational and ubiquitous performance. Investigating historical performance-centric contexts and adapting new scenarios for wearable and sensing technologies, “Peau d’Âne” seeks to create a bridge between the symbolic percipience of fairy tales and current technological innovation. In particular, this project explores the potential for wearables to become agents of performativity.

    I am a total fan of Valérie Lamontagne’s work. She interprets one of my favorite Charles Perrault fairy tale “Peau d’Âne” by giving life to the ‘impossible’ dresses that a young princess orders her stepfather to thwart marrying him.

    These three dresses made of immaterial materials. The first is to be made of the “sky” and should be as light and airy as the clouds. The second is to be made of “moonbeams” and should reflect the same lyrical intensity as the moon at night. The third, and last, is to be made of “sunlight” and should be as blinding and warm as the sun above.

    The Sky Dress

    The Sky dress will display changing structure and sounds based on changes in the sky. The dress will be made of inflatable plastic complete with wind-chiming tunnels. The more clouds in the sky, the larger the dress will grow, much like a cloud itself. The more wind outside, the more the dress will “sing” as air is propelled through small plastic pipes to create sounds. Precipitation or rain will make the dress vibrate as the rhythm of the airflow in the dress is regulated (i.e. air will go in + out in a rhythmic fashion).

    The Moon Dress

    The Moonbeam dress will display changing colour patterns based on the 28 day cycle of the moon. These at times subtle and other times shocking transformations will be made utilizing conductive threads and epoxies along with a combination of plastisol / thermochromic paints. Thermochromic paint is heat-sensitive paint, which can change from one colour to another or from opaque to transparent when exposed to a heat source. The Moonbeam dress will be embroidered with conductive thread in order to trigger responses in the paint and represent the moon cycle as it appears and disappears. As the moon cylces from a small sliver on the right to a full mood to a small sliver on the left, the dress’ colours and patterns will do the same.

    The Sun dress

    The Sun dress will display lights in motion based on changes in the sun. The dress will be constructed with a checkerboard of LEDs (light emitting diodes). The LEDs will be set in motion based on UV and sun intensity readings. The greater the intensity of the sun, the brighter the dress will glow, much like the sun itself. The more UV rays outside, the more the dress’ LEDs will flash, like a warning/danger sign. The changing patterns of the fully addressable LEDs will also permit to graphically represent the rising and setting sun as well as the changing direction of the sunrays.

    Valérie Lamontagne’s work in details

    In when fashion design meets fairy tales
  • 24MayDrawing …

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    This semester, I took the Advanced Drawing class in the Landscape Architecture department at the Harvard Graduate School of Design taught by Anne McGhee.Today was the review and I presented my assignments, class exercices and my final project in front of a jury including oil painting artist Marian Dioguardi, visual historian Camila Chaves Cortes, architect Katherine G. Stifel and professors from the Design School. The general comment is that I can take anything banal and make it beautiful, expressive and attractive… What a compliment! But does it mean I don’t master the technical skill to reproduce reality? Well I am still working on it…

    What a surprise when, after reviewing my work, the artist Marian Dioguardi asked me to buy one of my hetching, an exercice on Piranesi.

    More pictures of my drawing are coming soon …

    In drawings


  • 24MayDrawing …

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    This semester, I took the Advanced Drawing class in the Landscape Architecture department at the Harvard Graduate School of Design taught by Anne McGhee.Today was the review and I presented my assignments, class exercices and my final project in front of a jury including oil painting artist Marian Dioguardi, visual historian Camila Chaves Cortes, architect Katherine G. Stifel and professors from the Design School. The general comment is that I can take anything banal and make it beautiful, expressive and attractive… What a compliment! But does it mean I don’t master the technical skill to reproduce reality? Well I am still working on it…

    What a surprise when, after reviewing my work, the artist Marian Dioguardi asked me to buy one of my hetching, an exercice on Piranesi.

    More pictures of my drawing are coming soon …

    In drawings


  • 06JunThe Texture of Light at Siggraph 2006

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    My research poster The Texture of Light has been accepted at Siggraph 2006. The reviews are very encouraging and I have been recommended to suggest it to a Emergency Technology session . It will be part of the Art and Design tools category.

    Abstract : The Texture of Light is research on lighting principles and the exploration of life feed video metamorphosis in the public space using reflection of light on transparent materials. The Texture of Light is an attempt to fight the boredom of everyday life. This project employs the simple use of chemistry, Plexiglas, and plastic patterns to form a reconstruction of reality, giving it a texture and expressive form. The transformation of life feed video comes from physical, plastic circles that act as different masks of reality. These masks can be moved around and swapped by the public, enabling collective expression. This metamorphosis of the public space is presented in real time as a moving painting and is projected on city walls. The public can record video clips of their ‘moving painting’ and project them back on different city locations.

    I plan to develop it on a larger scale such as building-size panels the public could mechanically control using remote devices. Each panel will be pattern and transparent material specific. Two Plexiglas sheets could embed a water-fall, or viscous transparent material the user could distribute along his/her selected point of view. The software will allow media distribution among cities so that the outcomes of the public performances could be exposed on the panels of other cities …

    More about the project by Regine Debatty.

    In tangible video in the public space


  • 06JunThe Texture of Light at Siggraph 2006

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    My research poster The Texture of Light has been accepted at Siggraph 2006. The reviews are very encouraging and I have been recommended to suggest it to a Emergency Technology session . It will be part of the Art and Design tools category.

    Abstract : The Texture of Light is research on lighting principles and the exploration of life feed video metamorphosis in the public space using reflection of light on transparent materials. The Texture of Light is an attempt to fight the boredom of everyday life. This project employs the simple use of chemistry, Plexiglas, and plastic patterns to form a reconstruction of reality, giving it a texture and expressive form. The transformation of life feed video comes from physical, plastic circles that act as different masks of reality. These masks can be moved around and swapped by the public, enabling collective expression. This metamorphosis of the public space is presented in real time as a moving painting and is projected on city walls. The public can record video clips of their ‘moving painting’ and project them back on different city locations.

    I plan to develop it on a larger scale such as building-size panels the public could mechanically control using remote devices. Each panel will be pattern and transparent material specific. Two Plexiglas sheets could embed a water-fall, or viscous transparent material the user could distribute along his/her selected point of view. The software will allow media distribution among cities so that the outcomes of the public performances could be exposed on the panels of other cities …

    More about the project by Regine Debatty.

    In tangible video in the public space


  • 13JulA haptic psycho therapeutic Barbie for violent kids?

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Recently, Florence Gallez –Moscow correspondent for the Bureau of National Affairs– sent me two articles about the future of the Barbie dolls. Either to mention that it is time to kill her or that ‘Barbie’s new dad is searching for the doll’s missing wow‘ …

    Well, I remember a WOW and this by only switching voices between Barbie and GI Joe dolls. Maybe Mattel could receive some advice from Mike Bonanno (the Yes men) …In any case, I think it is time for us to make a Psycho-therapeutic Barbie that squeezes violent kids with her tiny little hands … Touchcasting is working on that new Barbie revival!



    Barbie as Cat Woman

    In psycho toys


  • 21JulMachine Therapy

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    I have just chatted with Kelly Dobson today at the lab and we found out that we share a research goal: using machines for therapy.

    I will show her the last ptototypes on Haptic Psycho therapy that I made with Leo such as:

    Squeeze Me – A Vest that Simulates Therapeutic Holding

    Hurt Me – A Bracelet that Generates Controlled Pain for Psycho-Therapy

    Cool Me Down – An Electronic Cold Wrap for grounding

    Push My Buttons – A System and Method for the Remote Application of Touch Therapy

    I have always adored Kelly’s work. In particular, her ScreamBody.

    ScreamBody is the first of the series of Wearable Body Organs. ScreamBody is a portable space for screaming. When a user needs to scream but is in anynumber of situations where it is just not permitted, ScreamBody silences the user’s screams so they may feel free to vocalize without fear of environmental retaliation, and at the same time records the scream for later release where, when, and how the user chooses.

    One of her last piece is Blendie, a voice controller blender.

    The experience for the participant is to speak the language of the machine and thus to more deeply understand and connect with the machine.

    She is now finalising her PhD research on Machine Therapy

    It is a body-to-body affair. In this way the machines serve as a bridge to the person’s inner life

    In Haptic therapy


  • 21JulMachine Therapy

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    I have just chatted with Kelly Dobson today at the lab and we found out that we share a research goal: using machines for therapy.

    I will show her the last ptototypes on Haptic Psycho therapy that I made with Leo such as:

    Squeeze Me – A Vest that Simulates Therapeutic Holding

    Hurt Me – A Bracelet that Generates Controlled Pain for Psycho-Therapy

    Cool Me Down – An Electronic Cold Wrap for grounding

    Push My Buttons – A System and Method for the Remote Application of Touch Therapy

    I have always adored Kelly’s work. In particular, her ScreamBody.

    ScreamBody is the first of the series of Wearable Body Organs. ScreamBody is a portable space for screaming. When a user needs to scream but is in anynumber of situations where it is just not permitted, ScreamBody silences the user’s screams so they may feel free to vocalize without fear of environmental retaliation, and at the same time records the scream for later release where, when, and how the user chooses.

    One of her last piece is Blendie, a voice controller blender.

    The experience for the participant is to speak the language of the machine and thus to more deeply understand and connect with the machine.

    She is now finalising her PhD research on Machine Therapy

    It is a body-to-body affair. In this way the machines serve as a bridge to the person’s inner life

    In Haptic therapy