Category: body

  • 30JulThe SynchroMate

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    The SynchroMate fits snuggly in the palm of one’s hand (…) it encourages serendipitous synchronous interaction by indicating when a message is being composed for you by a distant companion through gentle vibrations and pulsing concentric circles of lush colors on the display

    SynchroMate: A Phatic Technology for Mediating Intimacy, by Martin R. Gibbs, Steve Howard, Frank Vetere, Marcus Bunyan (2006)

    Abstract

    By and large interaction design has been concerned with information exchange – technologies for the collection, processing and transmission of informational content. This design sketch discusses preliminary ideas about an alternative way to think about interactive technologies – phatic technologies – that are less concerned with capturing and communicating information and more about the establishment and maintenance of social connection. Drawing on insights and inspiration gleaned from a recent field-based study of the role of interactive technologies within intimate relationships we outline our preliminary ideas concerning technologies to support phatic interaction. Using materials collected during our fieldwork as design inspirations, we developed design sketches for phatic technologies intended to support playful connection between intimates. One of these sketches – SynchroMate – is presented. SynchroMate is a phatic technology designed to mediate intimacy by affording serendipitous synchronous exchanges.

    Full case study


  • 11AugJealous computer: beware

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    A little flash back onto Electric Dreams (1984), in which a artificially intelligent PC falls in love with a cellist and discovers jealousy. A regular topic in science fiction, it is funny to see it in advertisement.

    A viral campaign based on the premise that computers and other digital kinds of things can exhibit emotions, like jealousy. They certainly exhibit stubborness, insolence, daring-do, morose sorts of apathy moods, memory loss, short-term memory loss, deep depressions leading to suicide, and the occasional carbuncle and rash. Quite often. By Nokia to promote the NSeries and the N95. Via teckwondo.

  • 20AugThe hand free controller by nintendo

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    In 1989, Nintendo invents the hand free controller. A player controls the video game without the use of the hands, by using his/her neck muscles. Found on nesplayer. Exploration of physical limitations in game design is interesting, especially when in 2006 Nintendo invents the hand necessity controller, the popular Nintendo Wii.


  • 20AugThe hand free controller by nintendo

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    In 1989, Nintendo invents the hand free controller. A player controls the video game without the use of the hands, by using his/her neck muscles. Found on nesplayer. Exploration of physical limitations in game design is interesting, especially when in 2006 Nintendo invents the hand necessity controller, the popular Nintendo Wii.


  • 31AugCooling down or heating up the body

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    At MIT, Tangible Media Research Group, we created Cool Me Down, a flexible fabric wrap with electronic heat pumps and metallic sinks that generates a cooling sensation. we originally designed the system for the treatment of schizophrenia within a care-giving facility. Conducting case studies at a local hospital, we discovered that this technology could be used to accompany usual treatment for other mental conditions.

    Throughout the research I explored ways of heat synchronization with the body instead of triggering artificial heat independently from the body. I recently found a fascinating product CoreControl developed by researchers Dennis Grahn and H. Craig Heller.

    Problem: “Overheating is a serious concern when exercising in hot environments, wearing insulative clothing, or during high intensity activity. CoreControl can be used to effectively remove heat from the body in a variety of settings.”

    Solution: “CoreControl TM powered by RTX cools you quickly and safely from the inside out. With patented, cutting-edge technology, it rapidly cools your body core first, unlike ice packs, vests, and misting fans, which cool you from the outside in. CoreControl enables you to consistently perform at your peak.”



    CoreControl diagram by Nigel Holmes, from Just Cool It’s article in Stanford Magazine.

    CoreControl’s web site


  • 05SepOperation for adults!

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    Operation, game by Hasbro

    Today, I met with TMG alumni Paul Yarin. One of his latest project, the interactive sensing module for laparoscopic trainer, developed with Wendy Plesniak reminded me of the funniest childhood game Operation created by Hasbro. The child practices coordination skills by removing the patients symptoms with the tweezers.

    The sophisticated and impressive Interactive sensing module for laparoscopic trainer is a self-contained simulator for structured testing and training of skills used in laparoscopic surgery. Digital video and electronic sensors capture user performance and is approved to be used by medical centers to train and test critical laparoscopic skills. This is such a clever implementation. The advantages of physical objects as tools and the power of computer simulation are combined at their best.

    “This interactive laparoscopic training simulator combines the best of physical and virtual simulation into a plug ‘n’ play solution. It combines validated physical reality exercises, computerized assessment, and validated McGill Metrics. Electronic sensors and digital video capture user performance with a PC interface.”



    An example of practice task

    Real Laparoscopic Simulation’s web site


  • 08SepHand-eye coordination at 22 months?

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    Researching on hand-eye coordination, around 5-7 they still are supposed to develop it. I found this 22 month old toddler pretty good at playing Wii-Tennis!

    Hand-eye coordination – Definition

    Hand-eye coordination is the ability of the vision system to coordinate the information received through the eyes to control, guide, and direct the hands in the accomplishment of a given task, such as handwriting or catching a ball. Hand-eye coordination uses the eyes to direct attention and the hands to execute a task.

    Description

    Vision is the process of understanding what is seen by the eyes. It involves more than simple visual acuity (ability to distinguish fine details). Vision also involves fixation and eye movement abilities, accommodation (focusing), convergence (eye aiming), binocularity (eye teaming), and the control of hand-eye coordination. Most hand movements require visual input to be carried out effectively. For example, when children are learning to draw, they follow the position of the hand holding the pencil visually as they make lines on the paper.

    From “Hand-Eye Coordination.” Encyclopedia of Children’s Health. Ed. Kristine Krapp and Jeffrey Wilson. Gale Group, Inc., 2005. eNotes.com. 2006. 8 Sep, 2007

    More description here

    .pdf of the paper


  • 27SepA stretchy fabric controller

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    Created by Angela Chang, Zstretch is a fabric device that can capture the richness of active touch interactions for controlling music interactions. Much of the prior work on integrating electronics with textiles focused on rigid, exact places for touching the fabric, rather than supporting the many actions our hands and bodies can create. The project explores how to support the large range of forces that people apply when interacting with fabric.

    Paper for Nime 2007


  • 27SepA stretchy fabric controller

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Created by Angela Chang, Zstretch is a fabric device that can capture the richness of active touch interactions for controlling music interactions. Much of the prior work on integrating electronics with textiles focused on rigid, exact places for touching the fabric, rather than supporting the many actions our hands and bodies can create. The project explores how to support the large range of forces that people apply when interacting with fabric.

    Paper for Nime 2007


  • 23NovA portent of human augmentation

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    Greasy Spoon, 2007 by Brian Walker

    In our cyborg world, I think it would be nice if prosthesis could mean expanding human skills or on a contrary re-creating fragile and powerless human sculptures.

    Examples of prostheses

  • Researchers explored the ability of the skin to acquire and process information rivaling our senses of sight and hearing. The e-skin lab researches on tactile interfaces consisting both of sensors and actuators: wearable artificial skins as a navigation aid in space.
  • The Rheo Knee made by Ossur adapts to an individual’s walking style by detecting 1,000 times every second the knee’s position and the load applied to the limb. The user gets the proper amount of resistance for every step.
    Via wired
  • Victhom’s urinary implant, a catheter-free, fully implanted pacemaker for the bladder. If trials go well, it could help 800 million people worldwide with bladder dysfunctions caused by spinal cord injury.
  • Durom™ Hip Resurfacing a joint replacement system that offers “freedom” of movement.
  • The cyberhand gives amputees the ability to use thought to move and grasp naturally, even to feel whatever the device touches.
  • A nanotechnology developed at MIT can “knit” together damaged neurons. Researchers have already restored sight to rodents and they believe the technique might also help repair injured spinal cords
  • Penn State developed the first fully implantable artificial heart, and in 2000 AbloMed acquired rights to further develop the technology. It is FDA approved only for emergency use and the company hopes to have broader approval by 2008. Eventually, researchers hope it can be a long-term solution for heart failure patients.
  • Current research on technological prostheses by Hugh Herr -director of the bio mechatronics group at the MIT Media Laboratory- transforms the perception a person wearing a prosthesis has of his artificial body part. While the mechanical properties of conventional passive prostheses remain fixed with walking speed and terrain, this research explores the prosthesis not just as a passive object, but also as an extension of the body. The prosthesis enables additional mechanical energy for forward propulsion of an ankle as well as controlling the ankle joint impedance.
  • The rehabilitation institute of Chicago made a biohybrid arm that allows amputees to move the prosthetic by thought alone.
  • For patients who have lost the use of their arms, scientists at the Cleveland FES Center are developing functional electrical stimulation systems.
  • Harvard and Massachisetts General Hospital researchers are developing an implantable artificial electrolarynx communication system for patients who have had a complete laryngectomy. The technology includes a neural interface and hands-free control of a natural sounding voice prosthesis.
  • Advanced Bionics made a cochlear implant that sends sounds directly to the auditory nerve instead of amplifying sound like a regular hearing aid.
  • IIP technologies and Intelligent Medical Implants made a retinal implant that bridges and replaces the processing function of a defective retina. Using it some blind persons can regain partial vision and orientation, even in unfamiliar surroundings.
  • A silicon hippocampus replacement could eventually replace damaged areas of the brain. Currently being developed by scientists at the University of Southern California.
  • Cyberkinetics created Braingate, a neuroprosthetic system with a patch that attaches directly to neurons in the brain to sense electrical signals. The sensor sends signals that can move a computer cursor or flip a switch.
  • Living bacteria have been incorporated into an electronic circuit to produce a supersensitive humidity sensor. Similar devices could one day be made that take greater advantage of living organisms, perhaps even using bacteria’s energy systems to power electrical devices. Via We make money not art.
  • Microsoft Research filed a patent on power and data transmission through the human body. The human body is used as a conductive medium, which distributes power and/or data by coupling a power source to the human body via a first set of electrodes. In this case, the body acts as a computer network.

    Don’t forget to check out the insightful Prosthetic Impulse: From a Posthuman Present to a Biocultural Future

    The prosthesis is not a mere extension of the human body; it is the constitution of this body qua “human.”
    —Bernard Steigler,Technics and Time


    Natalie Portman by freaking news.