Category: culture

  • 21JanOld French jewels

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  • 31MayA spying robot

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    Presented in Liberation, a highchool in South Korea, Seoul, will adopt a new kind of robot, the OFRO to check on kids at school. Communicating with school supervisors via a video camera and a microphone, it can detect any suspicious activity. Thank you Olivier for the link!

    I now hope for a subversive robot, much cooler, with fancier behavior, created as a response to this very scaring surveillance attempt.


  • 31MayA spying robot

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Presented in Liberation, a highchool in South Korea, Seoul, will adopt a new kind of robot, the OFRO to check on kids at school. Communicating with school supervisors via a video camera and a microphone, it can detect any suspicious activity. Thank you Olivier for the link!

    I now hope for a subversive robot, much cooler, with fancier behavior, created as a response to this very scaring surveillance attempt.


  • 16MayMachine Therapy

    I mentioned the work of Kelly Dobson about a year ago. Today, I attended her VERY inspiring thesis defense at the Media Lab, researching on Machine Therapy. I love her personal relationship to machines. I cannot wait to read her thesis!

    Abstract

    In this thesis I describe a new body of work called Machine Therapy, a methodology for revealing the vital relevance of subconscious elements of human-machine interactions that works within art, design, psychodynamics, and engineering. This practice highlights what machines actually do and mean, in contrast to what their designers consciously intended. Machine Therapy is a cyclical process that alternates between discussion of and sessions for empathic relationships with domestic appliances, personal extension and connection via wearable and prosthetic apparatuses, and the design of evocative visceral robots that interact with people’s understandings of themselves and each other. Combining research and practice in digital signal processing and machine learning, mechanical engineering, and textile sensor design, I have been able to create new objects and relationships that are unique in some aspects while maintaining quotidian familiarity in other aspects. This is illustrated through the documented construction of several projects including re-appropriated domestic devices, wearable apparatuses, and machines that act in relation with users’ autonomic signals. These Machine Therapy devices are evaluated in studies of participants’ interactive engagements with the machines as well as participants’ affective responses to the machines. The Machine Therapy projects facilitate unusual explorations of the parapraxis of machine design and use: these usually unconscious elements of our interactions with machines critically affect our sense of self, agency in the social and political world, and shared emotional, cultural, and perceptual development.

    Dissertation Committee

    Christopher Csikszentmihályi

    Associate Professor of Media Arts and Sciences

    Muriel Cooper Professor of Media Arts and Sciences

    Program in Media Arts and Sciences

    MIT Media Laboratory

    Rosalind W. Picard

    Professor of Media Arts and Sciences

    Program in Media Arts and Sciences

    MIT Media Laboratory

    Edith Ackermann, PhD

    Honorary Professor of Developmental Psychology

    University of Aix-Marseille I, France

    Visiting Scientist, MIT School of Architecture

    Kelly’s Web site

    Computing Culture research group


  • 11MayWhat’s next with social networks?

    I recently thought of creating a social network for dead people. Everyone could provide their digital representations, biometry information, simulation of personal touch that would only be revealed when dead. However, Mission Eternity is a similar concept that Regine Debatty noticed at ISEA.

    The M∞ ARCANUM CAPSULES contain digital fragments of the life, knowledge and soul of the users and enable them to design an active presence post mortem: as infinite data particles they forever circulate the global info sphere – hosted in the shared memory of thousands of networked computers and mobile devices of M∞ ANGELS, people who contribute a part of their digital storage capacity to the mission.

    Video




    Arcanum Capsules contain digital fragments of the life, knowledge and soul of the users and enable them to design an active presence post mortem.


  • 10MayInspiring book : the Prosthetic Impulse

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    The Prosthetic Impulse: From a Posthuman Present to a Biocultural Future, by Marquard Smith and Joanne Morra, eds. Cambridge, Massachusetts: MIT Press, 2006.

    The prosthesis is not a mere extension of the human body; it is the constitution of this body qua “human.”
    —Bernard Steigler,Technics and Time

    With every tool man is perfecting his own organs, whether motor or sensory, or is removing the limits to their functioning. . . . Man has, as it were, become a kind of prosthetic God.When he puts on all his auxiliary organs, he is truly magnificent; but these organs have not grown on to him, and they still give him trouble at times. . . . Future ages will bring with them new and probably unimaginable great advances in this field of civilization and will increase man’s likeness to God still more. But in the interests of our investigations, we will not forget that present-day man does not feel happy in his Godlike character.
    —Sigmund Freud, Civilization and Its Discontents

    The first chapter can be downloaded here

  • 03MayCulturally embedded computing and HCI challenges

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    At Chi 2007 I met with Lucian Leahu, researcher from the culturally embedded computing group at Cornell University. The group researches on affective computing by considering the cultural context in which people are in while interacting with computers.

    We analyze, design, build, and evaluate computing devices in cultural context. We analyze the ways in which technologies reflect and perpetuate unconscious cultural assumptions, and design, build, and test new computing devices that reflect alternative possibilities for technology. We are part of a community of critical technical practices [as coined by Phil Agre], or practices that integrate technical system-building with cultural, philosophical, and critical reflection on technical practice. We have a focus on reflective design, or design practices that help both users and designers reflect on their experiences and the role technology plays in those experiences. We work with collaborators in the Affective Presence coalition to develop an approach to affective computing in which the full complexity of human emotions and relationships as experienced by users in central to design (rather than the extent to which computers can understand and process those emotions) (…)

    For instance, their ongoing Fear Reflector project aims to support emotional self-reflection of people while they expect to confront their fears. Using a combination of biometry and camera input, it takes pictures of situation in which the user “fears”. People are then given the possibility to reflect on these “fear” contexts.

    The group had a few papers being presented at Chi 2007. I attended a very impressive talk from their group How HCI Interprets the Probes. They discuss the research techniques of Bill Gaver called Cultural probes that uncover people’s values and activities. They discuss how the HCI community craving for flexible design methods adopted and adapted the probes in their research. By Kirsten Boehner, Janet Vertesi, Phoebe Sengers, and Paul Dourish (from Irvine), How HCI Interprets the Probes.

    .Pdf of the Paper.

    Also a nice interview of Bill Gaver on Designing Interactions for reference.

    Another very inspiring take on HCI is to look at Situationist art practice. The authors specify how the Chi community can be relunctant to consider these methods, or by reducing them to comform to Chi’s ones instead of using the richness of these methods.

    .Pdf of the Chi’07 paper by Lucian Leahu, Phoebe Sengers, Claudia Pederson, Jennifer Thom-Santelli and Pavel Dmitriev.

    Of course, nice references on situationism with video and sound recordings of Guy Debord on Ubu. The most famous and studied book-movie of Guy Debord being Society of the Spectacle.


  • 16AprCan a lamp blush?



    Blush

    Can a lamp blush because of your phone conversations? Apparently yes and this by being responsive to your emotions. Pitch detection during phone conversations triggers a red halo around the lamp shade.

    I love objects with moods, with apparent intelligence and most especially responding emotionally. They seem to always exemplify our anthropomorphosis relationship to products. Now that objects can pretend being responsive with a technology seamlessly integrated, this relationship between people and tech-products can completely be taken advantage of.

    Blush is an example I think of this nature, made by Nadine Jarvis + Jayne Potter.

    The light blushes in response to the emotional pitch of a mobile phone conversation. It is activated by the EMF emitted from a mobile phone. It continues blushing for 5 minutes after the call has ended, prolonging the memory of the otherwise transient conversation.


  • 27MarThe beautiful people

    The American Look (1958) discovered at paper lily.

    America lifestyle in the 50’s with an *idealistic* sense for design. A must see for any designer.

    In France, we have Mon Oncle made in 1958 by Jacques Tati who portrays magnificently a materialistic lifestyle contrasted with a Mr. Hulot who struggles with postwar France’s mindless obsession with modernity and American-style consumerism. I recommend anyone to watch any of Jacques Tati’s movie. Delight for sure. A must see for anybody!

    The following is an extract from Playtime



    Mon oncle

    I’d like to finish by a welcome into modernity by Jacques Tati. Awesome.


  • 02MarRobotic furniture design

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    Woojuin



    Woojuin magazine table

    Designer Victor Vetterlein works on robotic furniture. His Woojuin (2007) is a light fixture inspired by pod architecture & robotics. In the Woojuin magazine table, the reference to robotic is clear, and proposes a critique on automated lives in a digital age.

    More pictures on Moco Loco and Archinect