Category: design

  • 29FebImpossible things? Negative Capability and the Creative Imagination

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    I came across an intriguing paper written by Professor Irene McAra-McWilliam, researcher that I admire. She reviews the history and contemporary understanding of the concepts of creativity and the imagination, referring to poetry and visualization to explore the role of the imagination, and to reflect on the concept of creativity.

    Excerpt from her paper
    I challenge the popular view of the Romantic poet as “mad, bad and dangerous to know”, and propose instead that these artists were committed to the project of understanding the creative imagination and being attentive to its modes of operation. Indeed many of their poems, such as Coleridge’s Kubla Khan (Coleridge, 1996, pp. 229-231), are expressions of their research. The Romantic project can be seen therefore as an attempt to understand the creative imagination through its own operation, and to articulate this in artistic expression. Poets such as Wordsworth and Coleridge were interested in how we see the world, and they proposed that the first act of the imagination was perception itself.

    Summary offered by the Creativity or conformity conference:

    Using examples from art, psychology and science, she illustrates a number of ways in which we have ‘imagined the imagination’. She proposes that education, with its increasing reliance on the jargon and practices of business and bureaucracy, has lost sight of its central role in developing the Keatsian concept of a ‘negative capability’ which is the basis of creativity: Negative capability, that is when man is capable of being in uncertainties, Mysteries, doubts, without any irritable reaching after fact and reason.

    This ‘negative capability’ is the ability to deal positively with complexity, paradox, and ambiguity in processes which have uncertain contexts and outcomes. This capacity is increasingly of value in a world in which the contexts and fields of operation of academic disciplines, governments and businesses is expanding. Indeed, industry, whose leaders work within ‘wicked environments’ characterized by increasing complexity and change, is recognizing and rewarding this ability.

    Professor McAra-McWilliam proposes that the current educational milieu, with its ‘final vocabularies’ of business and bureaucracy, is placing a relatively higher value on positive capabilities which lend themselves to measurement. Students’ and teachers’ negative capabilities are thereby marginalized or excluded, along with their ways of thinking and making, and their languages of expression.

    She suggests that current educational models are driven by inadequate and outdated models of business which focus exclusively on productivity and results while, ironically, industry and management research is increasingly defining negative capability as essential to innovation in uncertain business environments. The presentation concludes by offering some insights into research practice in art and design as a means to reaffirm the role of education in the development of negative capability, and in imagining solutions to ‘impossible things’.

    Posted by Cati Vaucelle @ Architectradure
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  • 29FebImpossible things? Negative Capability and the Creative Imagination

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    I came across an intriguing paper written by Professor Irene McAra-McWilliam, researcher that I admire. She reviews the history and contemporary understanding of the concepts of creativity and the imagination, referring to poetry and visualization to explore the role of the imagination, and to reflect on the concept of creativity.

    Excerpt from her paper
    I challenge the popular view of the Romantic poet as “mad, bad and dangerous to know”, and propose instead that these artists were committed to the project of understanding the creative imagination and being attentive to its modes of operation. Indeed many of their poems, such as Coleridge’s Kubla Khan (Coleridge, 1996, pp. 229-231), are expressions of their research. The Romantic project can be seen therefore as an attempt to understand the creative imagination through its own operation, and to articulate this in artistic expression. Poets such as Wordsworth and Coleridge were interested in how we see the world, and they proposed that the first act of the imagination was perception itself.

    Summary offered by the Creativity or conformity conference:

    Using examples from art, psychology and science, she illustrates a number of ways in which we have ‘imagined the imagination’. She proposes that education, with its increasing reliance on the jargon and practices of business and bureaucracy, has lost sight of its central role in developing the Keatsian concept of a ‘negative capability’ which is the basis of creativity: Negative capability, that is when man is capable of being in uncertainties, Mysteries, doubts, without any irritable reaching after fact and reason.

    This ‘negative capability’ is the ability to deal positively with complexity, paradox, and ambiguity in processes which have uncertain contexts and outcomes. This capacity is increasingly of value in a world in which the contexts and fields of operation of academic disciplines, governments and businesses is expanding. Indeed, industry, whose leaders work within ‘wicked environments’ characterized by increasing complexity and change, is recognizing and rewarding this ability.

    Professor McAra-McWilliam proposes that the current educational milieu, with its ‘final vocabularies’ of business and bureaucracy, is placing a relatively higher value on positive capabilities which lend themselves to measurement. Students’ and teachers’ negative capabilities are thereby marginalized or excluded, along with their ways of thinking and making, and their languages of expression.

    She suggests that current educational models are driven by inadequate and outdated models of business which focus exclusively on productivity and results while, ironically, industry and management research is increasingly defining negative capability as essential to innovation in uncertain business environments. The presentation concludes by offering some insights into research practice in art and design as a means to reaffirm the role of education in the development of negative capability, and in imagining solutions to ‘impossible things’.

    Posted by Cati Vaucelle @ Architectradure
    …………………………………………………………………………………


  • 07MarA ball-shaped camera that takes pictures while playing catch



    TosPom is a ball-shaped camera that takes pictures while playing catch created By Izumi Yagi and Mitsuyoshi Kimura.

    When the photographer throws TosPom to the object, the object’s face will be taken automatically as the object catches it, and the picture will be shown on the display. With TosPom, the act of taking pictures becomes a mutual, interactive activity that involves both the photographer and the object while both parties engage in a fun activity of playing catch. Moreover, the photographer can draw out a more natural and relaxed expression from the object.

    Video

    Posted by Cati Vaucelle @ Architectradure

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    Blog Jouons Blog Maison Blog Lesson


  • 13MarThe Fizzees: Physical Electronic Energisers

    I came across the Fizzees (Physical Electronic Energisers) research project by Futurelab. Fizzees is a prototype project that enables young people to care for a ‘digital pet’ through their own physical actions. In order to nurture their digital pet, keep it healthy and grow, young people must themselves act in physically healthy ways!

    The Fizzee comes in two parts – a wristwatch-style device where the pet resides, and an unobtrusive heart monitor which straps around the chest. A sensor in the monitor measures the wearer’s heart rate, and this data is sent to the Fizzee device, which houses an accelerometer to monitor movement.

    I am not sure about the one-to-one mapping between a digital pet and a child. It also depends how the watch can be calibrated, and if there is a limit to the amount of activity! I understand why these devices could become popular especially after the Tamagotchis, and Neopets mania, but why don’t we take it the other way around?

    Wouldn’t that be awesome to have a Fizzlazy(TM) with which the more you watch TV the more your digital pet would become fat and grumpy, and that eventually it will start reading comic books, play video games and sleep until 1pm!


    Picture from the Fizzee’s report. Download the brochure here.

    Posted by Cati Vaucelle @ Architectradure
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    Blog Jouons Blog Maison Blog Lesson


  • 14MarRecycle your equipment!

    The power of digital technology fundamentally transforms our lives. Materiality is being technically extended. The digital offers another variety of artifacts that impact remembrance. While expanding our experience, some things also get lost along the path to de-materialization.

    For the contextual area of my general exams I research on the attachments to physical, digital and virtual objects. I explore the psychological trade-off between what we call virtual and tangible “attachments”: I focus on people’s attachments to things, and through things, their relations to people (virtual and digital).

    I investigate the journey of the physical and digital object being appropriated, collected, hacked, transformed, possessed and shared on virtual environments and communities. I review the hacker’ skills in appropriating objects by transforming it: the Nintendo Wii becomes an umbrella with a map to provide real time directions while on the walk. The Roomba becomes a robotic dog, Guitar Heroe becomes Guitaraoke Revolution a learning system!



    A hacked Roomba by Hacking Roomba dot com

    With the industrial revolution we lost our ability to intervene on the design of our objects. Even if the old paradigm of mass production has been thrown away, dixit Pine, I believe that Mass Customization only allows few parameters in a product to be customized. There is no appropriation of the object as in the artisan-customer relationship. That is what came to mind while I was repairing my old mac, I had so much fun opening the machine, looking for tutorial and guides, ordering missing parts just to give a life to this machine.

    A bit of nostalgia maybe, but recycling and reusing laptop parts, computer parts, and any objects in general would not only be good for the environment but also recreate this sense of ownership through creative use and appropriation. That is why I am so fascinated by hackers, custom car designers and also collectors. Everything could be recycled, reused, repaired, reinvented and investigated!

    Posted by Cati Vaucelle @ Architectradure

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    Blog Jouons Blog Maison Blog Lesson


  • 15MarThese little things in the dark …

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Our childhood was filled with creatures hidden in the dark. The feeling of them existing outside of our imagination was a source of interaction with the physical world, creating places for them to live. Our imaginary friends were sharing our secrets, they were our closest partner in the world discovery. One book that I recommend on the subject is The House of Make-Believe: Children’s Play and the Developing Imagination by Dorothy G. Singer and Jerome L. Singer, one of my favorite book on imagination and child development.



    Children interacting with Kage no Sekai

    When I discovered Kage no Sekai, I immediately felt in love with it. The piece projects cute tiny creatures on shadows -and only on shadows- so that anyone can play with them, try to grab them, make them exist in specific places with shadows created just for them, or even trap them (see video of the children interaction with the system).



    Photo by the authors of Kage no Sekai

    “This device expresses this perspective not by using existing media but in the real world itself. The mechanism is concealed, giving the device the appearance of an ordinary piece of furniture. Although at first glance it looks like a regular wooden table, if you look at the shadows on its surface you’ll see the movement of mysterious life forms. When you approach it to have a better look, they sense your presence and hide away. They do not emerge while human shadows are cast over the table, but the life forms hiding within a distant shadow are watching them.”

    Video




  • 19MarYour umbrella is your better sword!

    As a child I empowered my toys with all kinds of will of their own. We all have one day stood up on a chair pretending it was a boat crossing Niagara Falls. Well Yuichiro Katsumoto did it. He creates objects that become anything you want with noises. By combining common household commodities with computers, Yuichiro Katsumoto works on ubiquitous computing. He created a set of daily objects that give our everyday lives a whimsical spin.



    He created Amagatana an umbrella for enjoying a blissful walk after a rain.

    Amagatana is a mystical sword for enjoying the blithe feeling after the rain. When you swing Amagatana, you can hear the sound of swords clashing from the headphone. Amagatana seems to be just a plastic umbrella. You also seem just like a cheerful person when you are playing Amagatana. However, the umbrella exists beautifully in your hand as a “sword”. On your way home, Amagatana offers you the world of make-believe. Then, you will be able to get a feel for heroes of comics, cartoon, and video games. It’s your own pleasure, which nobody can notice.

    He also created Fula, a muffler for warming the user’s body and soul on a cold winter’s day. Ordinary mufflers protect our body against the cold by blocking the cold air. However, Fula warms the user by encouraging him to physically move, by fluttering its fabric in a superhero-like manner in response to the user’s muscular contractions. Through acting in accordance to the flutter, the user can warm his body, and by seeing the reflection of his heroic self in store windows, his soul as well. Fula can also be used in conjunction with Amagatana, to have the two interact together.

    I found this awesome video on Youtube. You gotta watch this video. It is too funny.

    Posted by Cati Vaucelle @ Architectradure

    …………………………………………………………………………………

    Blog Jouons Blog Maison Blog Lesson


  • 28MarSMS pictures on a frame

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    For last Christmas my sister offered my grand ma a photo frame on which she can display digital pictures via usb upload/connection. It is a pretty cool idea, but my grand ma needs to constantly plug a usb key if she wants to update her pictures. Also she prefers the beauty of printed pictures rather than pictures on a “TV like frame”.

    It is interesting to see how printed pictures are important. They have a specific meaning. It is not about what the pictures represent, it is about holding the pictures in the hand, turn them and draw notes in the back, sliding them in a book, bringing it from places to places. During the war, my grand father used to send my grand ma pictures with his beautiful poems written in the back. They served a specific function with a letter.

    Now that these digital frames invades the mass market, I wander what is left from the entire spectrum of photo-human relationship. I consider them being something that have little to do with the traditional picture. They conveniently randomly select pictures and display them.

    SMS pictures on a frame 3

    The
    Vivien photoradio: They send picture emails. You get picture postcards.

    One idea that I recently found, from interaction designer John Kestner who gave a talk today at Media Lab, is the photo digital frame that receives pictures from SMS. The designer repackaged the printer into a photo frame and its display is the out tray of the printer.

    Vivien translates between generations. Vivien prints pictures with messages on the back from family and friends, placing them right into a photo frame. It is warmer and easier to maintain than current printers and requires no computer, receiving emails with pictures, subscribed photostreams and SMS messages through Wi-Fi.

    SMS pictures on a frame 2

    On can print messages in the back of the picture.”A Standalone device that receives picture emails, photocasts, and SMS messages from family and friends, and prints picture postcards into a photo frame.” It is a good idea because it invites for a new relationship to the picture frame, here it creates a message with a surprise! Of course there should be some kind of filtering mechanism for spam SMS pictures.

    SMS pictures on a frame

    Vivien photoradio also comes with Clark that provides a quick Internet connection to users without one. Nearby Vivien photoradios will begin receiving content!


  • 28MarSMS pictures on a frame

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    For last Christmas my sister offered my grand ma a photo frame on which she can display digital pictures via usb upload/connection. It is a pretty cool idea, but my grand ma needs to constantly plug a usb key if she wants to update her pictures. Also she prefers the beauty of printed pictures rather than pictures on a “TV like frame”.

    It is interesting to see how printed pictures are important. They have a specific meaning. It is not about what the pictures represent, it is about holding the pictures in the hand, turn them and draw notes in the back, sliding them in a book, bringing it from places to places. During the war, my grand father used to send my grand ma pictures with his beautiful poems written in the back. They served a specific function with a letter.

    Now that these digital frames invades the mass market, I wander what is left from the entire spectrum of photo-human relationship. I consider them being something that have little to do with the traditional picture. They conveniently randomly select pictures and display them.

    SMS pictures on a frame 3

    The
    Vivien photoradio: They send picture emails. You get picture postcards.

    One idea that I recently found, from interaction designer John Kestner who gave a talk today at Media Lab, is the photo digital frame that receives pictures from SMS. The designer repackaged the printer into a photo frame and its display is the out tray of the printer.

    Vivien translates between generations. Vivien prints pictures with messages on the back from family and friends, placing them right into a photo frame. It is warmer and easier to maintain than current printers and requires no computer, receiving emails with pictures, subscribed photostreams and SMS messages through Wi-Fi.

    SMS pictures on a frame 2

    On can print messages in the back of the picture.”A Standalone device that receives picture emails, photocasts, and SMS messages from family and friends, and prints picture postcards into a photo frame.” It is a good idea because it invites for a new relationship to the picture frame, here it creates a message with a surprise! Of course there should be some kind of filtering mechanism for spam SMS pictures.

    SMS pictures on a frame

    Vivien photoradio also comes with Clark that provides a quick Internet connection to users without one. Nearby Vivien photoradios will begin receiving content!


  • 30MarPepper ghost mannequins

    REWIND - FAST FORWARDREWIND - FAST FORWARD 2

    Created for the Musée de la mode et du textile, Paris 1998, Radi Designers created a beautiful exhibition design that integrates 98’s technologies such as projections of portraits. The exhibition consisted in a retrospective on graduates work from FIAMH (Festival International des Arts et de la Mode, Hyères) where moving heads animate mannequins and produce ghost like pictures.