Category: design

  • 06AugTechnical objects make music

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    Yuri Suzuki and Naoki Kawamoto want to contribute to the design of daily domestic noises. alarms, mobile phones, a doorbell; They reexplore their sounds. The musical kettle is a part of series ‘re-design soundscape’. As the kettle boils it whistles your favorite tunes.

    I particularly love the way the kettle is outfitted, but I also love the idea of reinventing the sound of objects!

  • 10SepPUYO-CON: the soft controller!

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    This new controller technology goes far beyond traditional button-type devices. It enables input based on direct touch, force, and shape transformation. Because the soft material is “crash-worthy”, the controller can even be thrown.

    Human beings use many different types of sensory information to perform a broad range of activities. But most conventional game controllers limit sensory input to a small, fixed portion of the sensorial spectrum. Players can press or release buttons or move the controller in space, but the controller must always be held in the user’s hand. With PUYO-CON, sensory input is far more flexible because players can control activities by applying force to soft material, grasping the controller, and transorming its shape.

    The goal of this project is to enhance entertainment experiences for millions of game players around the world.

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  • 26SepFor WoW insiders only: We don’t date n00bs we pwn them!!

    A video that is hilarious, for World of Warcraft insiders only!!!

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  • 23OctAn illuminating paper book …

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    Absolutely gorgeous! A pop-up book that explores the integration of paper, electronics, mechanics, and computation by Jie Qi, Leah Buechley and TungShen Chew.

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    Electronic Popables is an interactive pop-up book that sparkles, sings, and moves. The book integrates traditional pop-up mechanisms with thin, flexible, paper-based electronics; the result is an artifact that looks and functions much like an ordinary pop-up book, but has added elements of dynamic interactivity.

    Via my old Architectradure blog, lol!!


  • 28OctSculpt-a-Light (using duct tape)

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    After self-powered LEDs, what if rolling the tape piece completed the circuit and lighted it up? Keywon did it!

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  • 01NovCup communicator

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

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    Cup communicator by Duncan Wilson. Tug the cord to activate, squeeze to talk and hold to the mouth and ear.

    The design of the Cup Communicator is focused on the gesture of use and the relationship between the users and object. I aim to explore the potential of the product as a medium for interaction and reassess the way we use technology.

    The form and function of the Cup Communicator refer to the two-cans and string’ children’s toy and the physical factors involved with that device. This typology and its associations remind us of the magic and playfulness of our first communication devices.

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  • 05NovMonitor your dog’s activities remotely!

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    SNIF Tag is the revolutionary dog tag that lets you monitor your dog’s activities remotely. It even includes social networking. Woaaaa! I want one for my cat! “Monitor your dog’s activity while you’re away. Keep in touch with his friends and yours. Share helpful information and pet tips online. And get connected to your community. It’s hi-tech, it’s hi-style, easy to use, and completely customizable.”

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    So how does it works? Well they use the uberbadge technology developed at the MIT Media Lab, basically when a dog meets with a dog who has a tag and is a friend, it blinks! Also you can know the owner’s dog and find out their owner online…

    Thank you Nan Wei!

    A video


  • 07NovWhen atoms become bits!

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    Directly from Japan, look at the Tuttuki Bako Virtual Finger Game! 100% real and fantastically crazy by simply sticking your finger in the hole and a digital representation appears on the screen. Then you can use your virtual finger to play all kinds of cool mini games… from swinging a panda to having a karate fight with a tiny little man. It’s so odd yet so wonderful.

    You can find it at ThinkGeek

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  • 21NovThe avatar: your real body guide

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

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    This is too cool. Avatar Machine by Marc Owens is a system which replicates the aesthetics and visuals of third person gaming, allowing the user to view themselves as a virtual character in real space via a head mounted interface.

    Basically you walk in the everyday world, wearing glasses that provide an exclusive replica of you as an avatar, as in role playing gaming environment. It must be unreal to try it on when you have spent hours role playing games in a row. I actually love the designer’s hypothesis:The system potentially allows for a diminished sense of social responsibility, and could lead the user to demonstrate behaviors normally reserved for the gaming environment.” I am not sure about the diminution of sense of responsibility, but it might help the ones who have sensory difficulties in the physical world.

    Definitely a project I will refer to in my PhD, talking about playing with visual perspectives, when one can walk in the everyday world from the point of view of her avatar, one might feel more “secure”, with new new sense of body limits gained from an interaction with her virtual games experience. That reminds me of the movie Ben X, where the main actor transfers his interaction in the virtual world to help him interact with the physical world.

    Anyway, great project!

    A video