Category: design

  • 27FebWith – an emotional communication device

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    With – an emotional communication device – was selected as part of the Next-Gen PC design Competition organized by Microsoft and International Council of Societies of Industrial Design in 2006-2007. The device is designed for family members who live separately and to communicate over the internet. It is designed with the objective to convey emotions with the assumption that current technology interfaces are made too complex. The device resemble everyday objects (eggs, egg carton) to be familiar thus easy to use. The shape of the pillow is made “huggable” to offer a comfortable interaction.

    A lot is being done in product design regarding remote communication using devices. Not so much attention is given to digital interaction using these devices (from a product design perspective). Because these objects are made interactive, I wander how the form factors can really match the technology outcomes. How do product designers think the functionalities of the interactive parts of the proposed objects? I liked the following example because it kept its product-like justifications even though it did not really address the interactive components. Instead it presented how people will use the designed generic tokens in relation to three main internet functionalities: talk, mail, play.

    Small egg shape tokens called Identcons play a key role in this proposed emotional communication.

    Each of them represents a person’s identity.

    The objective of With is to respond to growing need for a new, human-oriented communication device that conveys emotional qualities and solidifies peoples relationships by sharing their emotions.

    Thank you Idealist for the link!

    And thank you Microsoft, IDSA and ICSID for the pictures of the Design Competition.


  • 27FebWith – an emotional communication device

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    With – an emotional communication device – was selected as part of the Next-Gen PC design Competition organized by Microsoft and International Council of Societies of Industrial Design in 2006-2007. The device is designed for family members who live separately and to communicate over the internet. It is designed with the objective to convey emotions with the assumption that current technology interfaces are made too complex. The device resemble everyday objects (eggs, egg carton) to be familiar thus easy to use. The shape of the pillow is made “huggable” to offer a comfortable interaction.

    A lot is being done in product design regarding remote communication using devices. Not so much attention is given to digital interaction using these devices (from a product design perspective). Because these objects are made interactive, I wander how the form factors can really match the technology outcomes. How do product designers think the functionalities of the interactive parts of the proposed objects? I liked the following example because it kept its product-like justifications even though it did not really address the interactive components. Instead it presented how people will use the designed generic tokens in relation to three main internet functionalities: talk, mail, play.

    Small egg shape tokens called Identcons play a key role in this proposed emotional communication.

    Each of them represents a person’s identity.

    The objective of With is to respond to growing need for a new, human-oriented communication device that conveys emotional qualities and solidifies people’s relationships by sharing their emotions.

    Thank you Idealist for the link!

    And thank you Microsoft, IDSA and ICSID for the pictures of the Design Competition.


  • 28FebIssey Miyake by Etienne Mineur

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    Stunning interactive graphic piece for Issey Miyake by Etienne Mineur. Jean-Jacques Birgé talks about la derniere valse of this work.

    Spring summer 2007 women collection.

    Spring summer 2007 men collection.

    Collections designed by Naoki Takizawa for Issey Miyake.


  • 28FebIssey Miyake by Etienne Mineur

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Stunning interactive graphic piece for Issey Miyake by Etienne Mineur. Jean-Jacques Birgé talks about la derniere valse of this work.

    Spring summer 2007 women collection.

    Spring summer 2007 men collection.

    Collections designed by Naoki Takizawa for Issey Miyake.


  • 02MarRobotic furniture design

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    Woojuin



    Woojuin magazine table

    Designer Victor Vetterlein works on robotic furniture. His Woojuin (2007) is a light fixture inspired by pod architecture & robotics. In the Woojuin magazine table, the reference to robotic is clear, and proposes a critique on automated lives in a digital age.

    More pictures on Moco Loco and Archinect


  • 03MarSculpting Behavior

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    Hayes Raffle not only just had two full academic papers accepted to the first class conference IDC 2007: Interaction design and Children but he is also a talented sculptor and designer. His Super Cilia Skin reflects his aesthetic sensibility and his ongoing passion for kinetic sculpture.

    Video

    Super Cilia Skin

    After co-creating and designing the award-winning ZOOB building system, Hayes joined the Tangible Media Group at the MIT Media Laboratory and created Topobo, a 3D constructive assembly system with kinetic memory and the ability to record and playback physical motion.
    Video

    a ZOOB creature


    a Topobo creature

    If you happen to be in the bay area, don’t miss Hayes’ talk, open to the public, that he is giving at the Berkeley Institute of Design, UC Berkeley, March 6th, from 1 to 2pm.
    Information about his talk.

    During the talk, he will explain how with Topobo children can assemble sculptures that dance and walk. He will present Fuzzmail a program that allow children to write a message that unfolds in time. He will show how with Jabberstamp children can embed stories, sounds and voices in their original drawings.

  • 26MarCreate your own doll

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    Oh, I Feel Naked!

    Yes, I collect toys, toys that are charged with a period. Maybe this one is charged from the Victorian era, but I love it. It resembles a mix between a voodoo doll and a customizable one. If the author of the work, Eli Gutierrez, commercializes it, I immediately would get one!


  • 29MarInteractive toy for autistic children

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    LINKX an interactive toy that stimulates the language development of autistic children. Via Idealist

    Helma van RijnI designed LINKX, a language toy for autistic toddlers. Throughout the process, experts in autism were involved. She tested the prototype with three autistic children in several play-sessions.

    The following is the video of her tests:


  • 30Marvideo-cards

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Children playing with Moving Pictures

    Tangible artifacts have been linked to video as a way to support collaborative exploration of a video collection. More recently, Labrune and Mackay designed the TangiCam, a tangible camera made of two cameras on a circular frame to capture both the child and the video of the child. Researchers have worked on token-based access to digital information. See also pioneer research done by Hiroshi Ishii and Brygg Ullmer.

    A broad range of interactive table-tops have been designed for collaboration. From Yumiko Tanakas Plable, a traditional looking table under which children can build an imaginary world, to the DiamondTouch table that allows the collaboration and coordination of multiple users at the same time, designers developed a new concept for movie editing to help children understand the process of editing. In Moving Pictures, children arrange tokens on a table, guided by a GUI, in order to create and visualize the storyboard of a movie.

    Plable

    The Plable web site has awesome videos both of the process and the final project.

    This interesting concept started to take a more “card shape” with Mika Miyabara and Tatsuo Sugimoto, the Movie cards, a set of printed cards that can be re-arranged in any order. Their bar code is used to identify them on a digital screen. Regine Debatty gives more details about this very interesting project.

    Also, TVS explores the manipulation of digital video clips using multiple handheld computers.

    Movie Cards

    Recently, Dave Merrill and Jeevan Kalanithi created the Siftables, a set of small displays that can be physically manipulated as a group to interact with digital information and media. I bet that these miniature video cards will lead to very interesting projects …

    Paper on the siftables.

    The siftables

    Philips Design developed Pogo, a system that allows replaying visual sequences using tangible objects with a stationary computer for capturing and associating media to objects. Even though these systems invite capture and editing of the movie segments, they donnot propose the publication of the final movie created and the possibility to share it with peers remotely. For this reason, Moving Pictures integrates a videojockey mode to allow children to perform a final movie as much as inviting them to revisit the movie impact.



    Pogo

    Allowing authorship as a design principle in most Tangible Interfaces is rare. It is probably due to the fact that it requires a very flexible interface and a software architecture that takes care of data management. This design principle can allow children to become active participants instead of simply observers. In Moving Pictures, tangible media containers can easily be integrated in mobile technology and also be combined for performance using a video jockey platform. Maybe a new version could use the potential of the siftables 😉


  • 30Marvideo-cards

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Children playing with Moving Pictures

    Tangible artifacts have been linked to video as a way to support collaborative exploration of a video collection. More recently, Labrune and Mackay designed the TangiCam, a tangible camera made of two cameras on a circular frame to capture both the child and the video of the child. Researchers have worked on token-based access to digital information. See also pioneer research done by Hiroshi Ishii and Brygg Ullmer.

    A broad range of interactive table-tops have been designed for collaboration. From Yumiko Tanakas Plable, a traditional looking table under which children can build an imaginary world, to the DiamondTouch table that allows the collaboration and coordination of multiple users at the same time, designers developed a new concept for movie editing to help children understand the process of editing. In Moving Pictures, children arrange tokens on a table, guided by a GUI, in order to create and visualize the storyboard of a movie.

    Plable

    The Plable web site has awesome videos both of the process and the final project.

    This interesting concept started to take a more “card shape” with Mika Miyabara and Tatsuo Sugimoto, the Movie cards, a set of printed cards that can be re-arranged in any order. Their bar code is used to identify them on a digital screen. Regine Debatty gives more details about this very interesting project.

    Also, TVS explores the manipulation of digital video clips using multiple handheld computers.

    Movie Cards

    Recently, Dave Merrill and Jeevan Kalanithi created the Siftables, a set of small displays that can be physically manipulated as a group to interact with digital information and media. I bet that these miniature video cards will lead to very interesting projects …

    Paper on the siftables.

    The siftables

    Philips Design developed Pogo, a system that allows replaying visual sequences using tangible objects with a stationary computer for capturing and associating media to objects. Even though these systems invite capture and editing of the movie segments, they donnot propose the publication of the final movie created and the possibility to share it with peers remotely. For this reason, Moving Pictures integrates a videojockey mode to allow children to perform a final movie as much as inviting them to revisit the movie impact.



    Pogo

    Allowing authorship as a design principle in most Tangible Interfaces is rare. It is probably due to the fact that it requires a very flexible interface and a software architecture that takes care of data management. This design principle can allow children to become active participants instead of simply observers. In Moving Pictures, tangible media containers can easily be integrated in mobile technology and also be combined for performance using a video jockey platform. Maybe a new version could use the potential of the siftables 😉