Category: design

  • 06NovPhones



    Photo by James Bowskill

    A phone that seems to come out of L’Odeur de la papaye verte (Cyclo).



    Photo by Patrick Gries

    This one is more for a need that I witness around me! Adjustable isolation space by Robert Stadler.

    Apparently one can notice a need for blocking out all peripheral sensory distraction while talking on the phone, hence the Auger-Loizeau’s Isophone.


  • 17NovRobotic furniture design part II

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    The Meeraboo FL-1 a floor lamp with white curvilinear shapes fused with linear components, teardrop shaped feet on thin white legs, and illuminated golden interiors!

    I wrote about Victor Vetterlein’s work on robotic furniture design. He recently sent me his latest explorations. Same color palette!

    The Meeraboo FL-1 floor lamp is 60 inches (152.4cm) in height, and 24 inches (61 cm) wide. The body of the lamp is fiberglass with a high gloss white finish. The interior is gold leaf. An electric cord passes through a rear leg of the lamp to supply an internal adjustable light source, and a removable panel on the side of the lamp provides access to the inside. The FL-1 is designed to cast light downward in order to reflect light off the floor plain.

  • 24NovAn intelligent bar of soap!

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    The Bar of Soap, created by Michael Bove, Stacie Slotnick and Brandon Taylor at the MIT Media Laboratory, is a handheld device that recognizes how it is being held and adjusts its functionality accordingly. For instance if you want to make a phone call, just hold the bar of soap like a phone!

    The device senses the pattern of touch and orientation when it is held, and reconfigures to become one of a variety of devices, such as phone, camera, remote control, PDA, or game machine. Pattern-recognition techniques allow the device to infer the user’s intention based on grasp. We are now adding display surfaces across the entire device so that buttons and indicators can be created where needed for a particular mode.


  • 26NovBio Battery Powered By Sugar

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    4 prototype bio battery units connected to Walkman for playback

    Following up on my previous post kinetic vs electric toys by Sony, Sony also developed a bio battery prototype that generates electricity from sugar, similar to the method used in living organisms. Sugar is a naturally occurring energy source produced by plants through photosynthesis. It is therefore regenerative, and can be found in most areas of the earth, underlining the potential for sugar-based bio batteries as an ecologically-friendly energy device of the future.

    As humans breakdown food for energy, the battery would generate electricity by breaking down carbohydrates or sugars through the use of enzymes. Since sugar is a natural energy source, the bio battery would be an environmentally friendly choice as it would dramatically reduce disposal issues with disposable batteries used today.

    Test cells have generated up to 50 milliwatts, which is the highest for a bio battery of this type according to Sony. Currently, it produces just enough to power music play back on a memory-type Walkman. Thank you Got 2 be green for the source!


  • 26NovBio Battery Powered By Sugar

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!



    4 prototype bio battery units connected to Walkman for playback

    Following up on my previous post kinetic vs electric toys by Sony, Sony also developed a bio battery prototype that generates electricity from sugar, similar to the method used in living organisms. Sugar is a naturally occurring energy source produced by plants through photosynthesis. It is therefore regenerative, and can be found in most areas of the earth, underlining the potential for sugar-based bio batteries as an ecologically-friendly energy device of the future.

    As humans breakdown food for energy, the battery would generate electricity by breaking down carbohydrates or sugars through the use of enzymes. Since sugar is a natural energy source, the bio battery would be an environmentally friendly choice as it would dramatically reduce disposal issues with disposable batteries used today.

    Test cells have generated up to 50 milliwatts, which is the highest for a bio battery of this type according to Sony. Currently, it produces just enough to power music play back on a memory-type Walkman. Thank you Got 2 be green for the source!


  • 26DecAlgorithmic film assembly using toy gestures

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    A new input device for video capturing and editing! Designed for young children, ages five and up, it allows them to craft compelling movies through the motion analysis of their interaction with toys.



    A child playing with Picture This and his Naruto action figure

    Continuing my research on perspective taking and tangible video editing, I recently finished the development of Picture This, a video editing and capturing device designed for young children. It allows them to craft compelling movies through the motion analysis of their interaction with toys. Children’s favorite props alternate between characters and cameramen in a film. As children play with the toys to act out a story, they conduct algorithmic film assembly.

    Picture This’s web site.

    In my prior work, Moving Pictures, I wanted to offer children the opportunity to gather imagery from their environment in the form of short video clips captured on video camera platforms modified for the application. I wanted to provide a transparent experience for the user, in which the cumbersome process of capturing and editing becomes fluid in the improvisation of a story and accessible as a way to create a final movie.

    Web site for my past work on Moving Pictures.

    Tangible interfaces combine operations on physical objects with digital data. I have sought to develop interfaces where either digital data can be overlaid onto physical objects in a display space or physical objects can act as handles into the digital space. The tangible handle is more than a marker or place-holder for digital data. It has the power to materialize and redefine our conception of space and content during the creative process.

    If the toy had a visual perspective immediately accessible to the child, a new world would be opened to her. The toy could potentially bring the child into exploring visual and narrative perspectives of these character props, expanding her discovery and understanding of social interrelationships.

    A video snippet of Picture This and a 6 minutes video for its interaction design.

    The Picture this tool is an audiovisual device that combines two digital video cameras and two accelerometers. The tool captures motions, video and sound in real-time while an algorithmic video editing system composes a movie from these inputs. A motion based editing engine fluidly assembles the film as its story is being narrated, while respecting the conventions of continuity editing, namely, a sequence of shots that appear to be continuous.

    This style of film editing is made possible in Picture This by detecting turn taking behaviors between the toys. Two toy props are augmented with video cameras and custom accelerometer hardware. They use the Picture This tool both as a doll hand-bag or a doll audiovisual recorder. The tool is flexible for a child to take the perspective of props she selected for her movie.

    Also my portfolio for selected projects is finally online!


  • 26DecAlgorithmic film assembly using toy gestures

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    A new input device for video capturing and editing! Designed for young children, ages five and up, it allows them to craft compelling movies through the motion analysis of their interaction with toys.


    A child playing with Picture This and his Naruto action figure

    Continuing my research on perspective taking and tangible video editing, I recently finished the development of Picture This, a video editing and capturing device designed for young children. It allows them to craft compelling movies through the motion analysis of their interaction with toys. Children’s favorite props alternate between characters and cameramen in a film. As children play with the toys to act out a story, they conduct algorithmic film assembly.

    Picture This’s web site.

    In my prior work, Moving Pictures, I wanted to offer children the opportunity to gather imagery from their environment in the form of short video clips captured on video camera platforms modified for the application. I wanted to provide a transparent experience for the user, in which the cumbersome process of capturing and editing becomes fluid in the improvisation of a story and accessible as a way to create a final movie.

    Web site for my past work on Moving Pictures.

    Tangible interfaces combine operations on physical objects with digital data. I have sought to develop interfaces where either digital data can be overlaid onto physical objects in a display space or physical objects can act as handles into the digital space. The tangible handle is more than a marker or place-holder for digital data. It has the power to materialize and redefine our conception of space and content during the creative process.

    If the toy had a visual perspective immediately accessible to the child, a new world would be opened to her. The toy could potentially bring the child into exploring visual and narrative perspectives of these character props, expanding her discovery and understanding of social interrelationships.

    A video snippet of Picture This and a 6 minutes video for its interaction design.

    The Picture this tool is an audiovisual device that combines two digital video cameras and two accelerometers. The tool captures motions, video and sound in real-time while an algorithmic video editing system composes a movie from these inputs. A motion based editing engine fluidly assembles the film as its story is being narrated, while respecting the conventions of continuity editing, namely, a sequence of shots that appear to be continuous.

    This style of film editing is made possible in Picture This by detecting turn taking behaviors between the toys. Two toy props are augmented with video cameras and custom accelerometer hardware. They use the Picture This tool both as a doll hand-bag or a doll audiovisual recorder. The tool is flexible for a child to take the perspective of props she selected for her movie.

    Also my portfolio for selected projects is finally online!

  • 06JanTherapeutic objects

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Having researched and designed haptic devices to support psychotherapeutic treatments, I am fascinated by French designer 🙂 Mathieu Lehanneur’s work on therapeutic objects he conceived with psychiatric consultants: Bernard Lachaux, Patrick Lemoine and model makers: Alban Danguy des Deserts. These objects are part of the permanent collection of the MOMA, NYC.

    He proposes a series of objects not only as an attempt to bring design into the medical sphere, but essentially to design medications from the perspective of the patient and his/her illness relationship.

    His scenario envisions: the placebo effect, a participation of the patient in his/her treatment, making the medication a communicative and sensory object, debating on the mechanistic approach of modern pharmacology, playing on emotions of attraction, desire, fear and repulsion towards a device or a particular form using gestures, usage practices and rituals.



    Therapeutic felt-tip pen, 2001.

    This analgesic for chronic pain is a systemic medication, which acts on all symptoms together. All that is required is to write on the painful area of the body each day and to remove the used cartridge at the end of each day. This transdermal product is coupled with a user-friendly ink that disappears after several minutes.

    The Third Lung, 2001.

    This project consists of a base treatment for asthma. The patient who refuses to accept his illness will reject even more the idea of taking medication unnecessary. The idea behind this therapeutic object is to establish a relationship of dependence.

    But in this case the medication is dependent on the patient. Between two doses, the volume of the medication increases, this displaying its own physiological problem and indicating to the patient the urgency of taking the medication. Once the dose is administered, the volume decreases and returns to its normal level, only to expand once again until the next dose is administered.



    The First Mouthful

    Posted by Cati Vaucelle

    Architectradure


  • 06JanTherapeutic objects

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Having researched and designed haptic devices to support psychotherapeutic treatments, I am fascinated by French designer 🙂 Mathieu Lehanneur’s work on therapeutic objects he conceived with psychiatric consultants: Bernard Lachaux, Patrick Lemoine and model makers: Alban Danguy des Deserts. These objects are part of the permanent collection of the MOMA, NYC.

    He proposes a series of objects not only as an attempt to bring design into the medical sphere, but essentially to design medications from the perspective of the patient and his/her illness relationship.

    His scenario envisions: the placebo effect, a participation of the patient in his/her treatment, making the medication a communicative and sensory object, debating on the mechanistic approach of modern pharmacology, playing on emotions of attraction, desire, fear and repulsion towards a device or a particular form using gestures, usage practices and rituals.



    Therapeutic felt-tip pen, 2001.

    This analgesic for chronic pain is a systemic medication, which acts on all symptoms together. All that is required is to write on the painful area of the body each day and to remove the used cartridge at the end of each day. This transdermal product is coupled with a user-friendly ink that disappears after several minutes.

    The Third Lung, 2001.

    This project consists of a base treatment for asthma. The patient who refuses to accept his illness will reject even more the idea of taking medication unnecessary. The idea behind this therapeutic object is to establish a relationship of dependence.

    But in this case the medication is dependent on the patient. Between two doses, the volume of the medication increases, this displaying its own physiological problem and indicating to the patient the urgency of taking the medication. Once the dose is administered, the volume decreases and returns to its normal level, only to expand once again until the next dose is administered.



    The First Mouthful

    Posted by Cati Vaucelle

    Architectradure


  • 14JanStructural innovation

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    Re-designing acoustic musical instrument according to the abilities and characteristics of rapid prototype materials

    After laser printing on bread, one can print instruments! My friend Amit Zoran designed this really neat concept of an acoustic guitar sound box that has been given a unique sound and behavior through a CAD/CAM process. His research goal at the MIT Media Laboratory in the Ambient Intelligence research group, is to find and analyze a space for structural innovation, especially for acoustic instruments.

    His works enables players to customize their own sound by assembling different sound cells, e.g physical parts of the instruments designed in CAD/CAM, instead of considering the instrument as one big sound box. Each string can have its own bridge and each bridge can be linked to different cells. By changing a cell’ size, material or structure, one can create customizable sounds.

    His innovative take mainly consists of printing, using a 3D printer, cells drawn into a vectorial software. These cells, made of 30cm radius, have a variety of materials strong enough to carry the pressure of the strings and handle resonance.

    People can download recommended sound cells from the internet in order to change or manipulate their guitar sounds.

    In the near future, Amit is planning on testing the physical behavior of different combinations and to find optimal structures.

    Don’t forget to check the video!

    Posted by Cati Vaucelle

    Architectradure