Category: product design and technology.

  • 29MarThe Hug : interaction design

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    The Hug is A visionary robotic product concept developped by Carl DiSalvo, Carl DiSalvo, Francine Gemperle, Willy Yonkers, Elliott Montgomery, and Jamie Divine.

    The Hug is a soft, huggable product that uses sensing technology and wireless telephony to provide social and emotional support for distant family members. Thisrobotic product uses verbal communications along with touch and physical interaction to create a sense of presence. The Hug uses technology in a way that profoundly addresses an observed human need — the need for a sense of presence during intimate communication.

    descriptive paper and technical details published at RO-MAN (IEEE International Workshop on Robots and Human Interactive Communication), another one on the design form, and a case sketch.



    More info


  • 29MarThe Hug : interaction design

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    The Hug is A visionary robotic product concept developped by Carl DiSalvo, Carl DiSalvo, Francine Gemperle, Willy Yonkers, Elliott Montgomery, and Jamie Divine.

    The Hug is a soft, huggable product that uses sensing technology and wireless telephony to provide social and emotional support for distant family members. Thisrobotic product uses verbal communications along with touch and physical interaction to create a sense of presence. The Hug uses technology in a way that profoundly addresses an observed human need — the need for a sense of presence during intimate communication.

    descriptive paper and technical details published at RO-MAN (IEEE International Workshop on Robots and Human Interactive Communication), another one on the design form, and a case sketch.



    More info


  • 13AprA need for a carry-on keyboard?

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    This one is very much wearable! A hand bag made out of computer keyboards by Joo Sabino.

    In wearable technology


  • 13AprA need for a carry-on keyboard?

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    This one is very much wearable! A hand bag made out of computer keyboards by João Sabino.

    In wearable technology


  • 13AprA time-aid watch

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    The Time Aid watch by Christophe Koch and Lea Kobeli. They won the Timex 2154 The Future of Time Competition in 2004. The clock changes as the wearer moves from one place to another.

    Using a satellite/video interface, Time-aid can be programmed to display any clock face the user chooses, in real time, from a local clock tower to a sundial halfway around the world. This personal object contains advanced technology that, paradoxically, connects the wearer to history and the larger world. New and old, personal and global, Time-aid inspires an awareness of time and space

    In wearable broadcasting



  • 13AprA time-aid watch

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    The Time Aid watch by Christophe Koch and Lea Kobeli. They won the Timex 2154 The Future of Time Competition in 2004. The clock changes as the wearer moves from one place to another.

    Using a satellite/video interface, Time-aid can be programmed to display any clock face the user chooses, in real time, from a local clock tower to a sundial halfway around the world. This personal object contains advanced technology that, paradoxically, connects the wearer to history and the larger world. New and old, personal and global, Time-aid inspires an awareness of time and space

    In wearable broadcasting



  • 16AprCan a lamp blush?



    Blush

    Can a lamp blush because of your phone conversations? Apparently yes and this by being responsive to your emotions. Pitch detection during phone conversations triggers a red halo around the lamp shade.

    I love objects with moods, with apparent intelligence and most especially responding emotionally. They seem to always exemplify our anthropomorphosis relationship to products. Now that objects can pretend being responsive with a technology seamlessly integrated, this relationship between people and tech-products can completely be taken advantage of.

    Blush is an example I think of this nature, made by Nadine Jarvis + Jayne Potter.

    The light blushes in response to the emotional pitch of a mobile phone conversation. It is activated by the EMF emitted from a mobile phone. It continues blushing for 5 minutes after the call has ended, prolonging the memory of the otherwise transient conversation.


  • 27OctUSB with style

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    Design your own USB blank cassette just like the old mix tapes.

    If you are a little nostalgic of your past, companies are investing solutions. The tech from the past becomes the trend of now. A classic such as these kind-of-cool usb-devices-looking-tapes by Mixa that can be tailored with personal digital stickers, like a day at the beach or your dog with some 80’s hair style.


  • 11JanThe subtle vibrations

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    Duncan Wilson created Otto with Manolis Kelaidis at the Royal College of Art.

    OTTO (Greek for ‘ear’) is a device that makes hidden sounds audible. This is achieved via a thin polymer piezoelectric contact that senses weak vibrations and plays them as a sound through an integrated speaker. OTTO can be positioned on almost any surface through a combination of suction and magnets. By placing several units on different objects, one can select and create a new sonic experience and a form of ambient music appreciation, thereby utilising our space as a multidirectional audio platform.

    Every object and surface in our environment has a whisper; subtle tremors and vibrations that are usually undetectable to the human ear, produced by the activity and movement of daily life. What if these sounds were audible? How would that change our aural awareness, perception of space and attitude towards objects? Would it be possible to ‘compose’ our own soundtrack using our walls and objects as a new form of instruments? Madsounds is a proposal for a different appreciation of our environment, space and objects by making it possible to identify, combine and manipulate these sounds.

    More projects from the RCA.

    Posted by Cati Vaucelle

    Architectradure


  • 17OctPleasure with champaigne and glasses

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    I am working with my friend Marisa Jahn on a new project. It will be super fun, artistic and hopefully design noir! More soon… but in the meantime I want to share her latest creation with Steve Shada, “Pleasurecraft“.

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    A kit for any klutz who wishes to woo a potential lover, ‘Pleasurecraft’ is a vehicular kit that choreographs gesture and landscape to produce an outting full of splendor and romance. The potential lover wil find PleasureCraft’s luxurious pullows and easy-to-reach champagne cooler irresistable. Suitors will love PleasureCraft for its easy-to-use instructions that make Romance easy – one, two, three!

    The suitor begins when he/she steps in the boat and first begins to read the operator’s manual. Pictures indicate what to do next–comb the moustache, don the bowtie, bust out the TicTacs — then uncork the champagne, what tempo to follow, etc.

    Often, a clumsy serenade can be attributed to an overwhelming amount of details and a failure to attend to the right ones in the right order. But PleasureCraft solves this problem through its built-in water wheel, perfectly callibrated to the RPM of the River Seine. By listening to the music and glancing at the operator manual, the suiter knows what cues to follow and when.

    (‘Pleasurecraft’ questions the human agency in constructing the pictoral imaginary and an ethnographic examination of our species’ mating rituals.)

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