Category: robotic

  • 02MarRobotic furniture design

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    Woojuin



    Woojuin magazine table

    Designer Victor Vetterlein works on robotic furniture. His Woojuin (2007) is a light fixture inspired by pod architecture & robotics. In the Woojuin magazine table, the reference to robotic is clear, and proposes a critique on automated lives in a digital age.

    More pictures on Moco Loco and Archinect


  • 16MayMachine Therapy

    I mentioned the work of Kelly Dobson about a year ago. Today, I attended her VERY inspiring thesis defense at the Media Lab, researching on Machine Therapy. I love her personal relationship to machines. I cannot wait to read her thesis!

    Abstract

    In this thesis I describe a new body of work called Machine Therapy, a methodology for revealing the vital relevance of subconscious elements of human-machine interactions that works within art, design, psychodynamics, and engineering. This practice highlights what machines actually do and mean, in contrast to what their designers consciously intended. Machine Therapy is a cyclical process that alternates between discussion of and sessions for empathic relationships with domestic appliances, personal extension and connection via wearable and prosthetic apparatuses, and the design of evocative visceral robots that interact with people’s understandings of themselves and each other. Combining research and practice in digital signal processing and machine learning, mechanical engineering, and textile sensor design, I have been able to create new objects and relationships that are unique in some aspects while maintaining quotidian familiarity in other aspects. This is illustrated through the documented construction of several projects including re-appropriated domestic devices, wearable apparatuses, and machines that act in relation with users’ autonomic signals. These Machine Therapy devices are evaluated in studies of participants’ interactive engagements with the machines as well as participants’ affective responses to the machines. The Machine Therapy projects facilitate unusual explorations of the parapraxis of machine design and use: these usually unconscious elements of our interactions with machines critically affect our sense of self, agency in the social and political world, and shared emotional, cultural, and perceptual development.

    Dissertation Committee

    Christopher Csikszentmihályi

    Associate Professor of Media Arts and Sciences

    Muriel Cooper Professor of Media Arts and Sciences

    Program in Media Arts and Sciences

    MIT Media Laboratory

    Rosalind W. Picard

    Professor of Media Arts and Sciences

    Program in Media Arts and Sciences

    MIT Media Laboratory

    Edith Ackermann, PhD

    Honorary Professor of Developmental Psychology

    University of Aix-Marseille I, France

    Visiting Scientist, MIT School of Architecture

    Kelly’s Web site

    Computing Culture research group


  • 31MayA spying robot

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    Presented in Liberation, a highchool in South Korea, Seoul, will adopt a new kind of robot, the OFRO to check on kids at school. Communicating with school supervisors via a video camera and a microphone, it can detect any suspicious activity. Thank you Olivier for the link!

    I now hope for a subversive robot, much cooler, with fancier behavior, created as a response to this very scaring surveillance attempt.


  • 31MayA spying robot

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Presented in Liberation, a highchool in South Korea, Seoul, will adopt a new kind of robot, the OFRO to check on kids at school. Communicating with school supervisors via a video camera and a microphone, it can detect any suspicious activity. Thank you Olivier for the link!

    I now hope for a subversive robot, much cooler, with fancier behavior, created as a response to this very scaring surveillance attempt.


  • 09AugRobots in therapy

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    Interesting research on the investigation of the possible use of robots in therapy and education of children with autism

    Ben Robins, Kerstin Dautenhahn, Rene te Boekhorst, Aude Billard (2004) Effects of repeated exposure to a humanoid robot on children with autism. In S. Keates, J. Clarkson, P. Langdon and P. Robinson (Eds.) Designing a More Inclusive World, Springer Verlag, London, pp. 225-236.

    Introduction In this paper we discuss lessons learnt from our previous study, and introduce a new approach, heavily inspired by therapeutic issues. A longitudinal study with four children with autism is presented. The children were repeatedly exposed to the humanoid robot over a period of several months. Our aim was to encourage imitation and social interaction skills. Different behavioural criteria (including Eye Gaze, Touch, and Imitation) were evaluated based on the video data of the interactions. The paper exemplifies the results that clearly demonstrate the crucial need for long-term studies in order to reveal the full potential of robots in therapy and education of children with autism.

    Video of this research by BBC

    Paper


  • 01NovMaking Things Talk

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    I cannot wait to read Making Things Talk, Tom Igoe’s new book on Practical Methods for Connecting Physical Objects. It seems a lovely source of cute projects with ready-to-use technical resources. NearField opened a few pages of the book for us.

    After taking classes in sensors and electronics at MIT, this semester I take Physics 123 at Harvard University. I recommend this class for any mechanical/electrical/software engineer, designer and researcher who wants to get a deeper understanding of physics related to electronics and to develop an intuitive relationship to electronics. It is the equivalent of 3 full time classes, because two days of the week and the week end are devoted to the class laboratories and assignments. Intensive but productive! This is one of the most valuable class I took in a long time. I hope after that class that all my things will talk!

    “A lab-intensive introduction to electronic circuit design. Develops circuit intuition and debugging skills through daily hands-on lab exercises, each preceded by class discussion, with minimal use of mathematics and physics. Moves quickly from passive circuits, to discrete transistors, then concentrates on operational amplifiers, used to make a variety of circuits including integrators, oscillators, regulators, and filters. The digital half of the course treats analog-digital interfacing, emphasizes the use of microcontrollers and programmable logic devices (PLDs).”


  • 06MarAn Environment for the Prosthetic Body

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    Hybrid Architecture: An Environment for the Prosthetic Body by Georges Teyssot The International Journal of Research into New Media Technologies, Vol. 11, No. 4, 72-84 (2005)

    Drawing from philosophical, literary, artistic and technological sources, this text focuses on the theoretical relations between body and environment. It illustrates the argument by probing into various topics such as: desiring machines, body without organs, organs without body, gymnastic implements, body-building, celibate machines, incorporation, disembodiment, androids, robots, cyborgs, electro-mechanical and electronic apparatuses, spacesuits, wearable computers and augmented reality, the eco-technical spheres and the matrix. In addition, it looks into theories of medical devices that help explain the notion of the prosthetic body. Finally, within the context of theories of tools and cyber-organism, it attempts to rethink design through the terms of contemporary practices of daily life.



    Zombie Kit V1, 2007 by Brian Walker

    See also the Prosthetic Impulse

    Posted by Cati Vaucelle @ Architectradure

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  • 04DecThe ambient peacock explorer

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    The Ambient Peacock Explorer

    I developed the Ambient Peacock Explorer as a framework for mobile units to document on their environment and report back to a central hub

    I believe that new work in this area can physically substantiate the documentation through tagging, the incorporation of physical communities or other conceptual redefinitions of the environment one seeks to capture.

    structure mobiles units + headquarter

    mobile units independent from the headquarter
    One shell per context of exploration. Shell inflated on top of the structure to indicate where the mobile unit is going.
    Context based shells per unit
    Water: Jelly Fish Organic Shell
    Countryside: Wooden structure
    City: Inflatable Concrete
    Air: Blimp

    headquater
    Is composed of four gathering areas: the air, the countryside, the city and the water area, a studio and an editing room. Each wall receives life feed from the mobile units based on each unit context. Environmental data from sensing mobile units are also projected on the walls as meta information. The headquarter itself retro-project on its roof the life feed of its environment and on the external walls displays the video from mobiles units. The production center also invites to discuss the documentaries and environmental issues and by that is also a showcase building.

    technology specs
    Live feed video camera from mobile units to headquarter. Each mobile unit is composed of one video camera connected via satellite to the headquarter. The life feed video camera is sent to the headquarter and projected onto the contextual area outside wall and inside wall (as part of the cafeteria gathering) area.

    Video recording and metadata from mobile units to headquarter. Each mobile unit documents by recording visual environmental elements and use sensing technologies to combine video recorded and environmental data for later post production video retrieval. For instance GPS technology for location data retrieval, temperature, wind information and so forth. The production companies will retrieve video recordings of the mobile units and metadata associated to them.

    Live feed video camera from mobile units onto mobile units. Each mobile unit would retro project their life feed footage onto their semi-transparent fabric structure to melt within its environment.

    Headquarter data exchange with mobile units. Information and request coming from headquarter to define what to explore by real time exchange video footage. Scenario: if the mobile unit is in the air and crosses a bird migration, the headquarter could visualize it and request more detailed footage or more sensing environmental data coming from the bird migration.

    communication system diagram



    visual scenario of the ambient peacock explorer



    the blimp
    the air mobile unit.
    The shell inflated on top of the structure indicates the mobile unit is going to document from above and in the air.



    the mobile unit
    common to all contexts is controlled by two people. It has real time contact with the headquarter via satellite. One person controls the mobile unit and one gathers data, exchanges information, and prepare the unit to its environmental use. The unit consists of the inflatable blimp on top, the floatation device including the organic shell at the bottom, a projector to display environmental data inside each shell.



    the mobile unit going into water.

    The compressor is used for the floatation device and an organic semi transparent shell is added around the structure. The environmental life feed video is projected on the shell. The mobile unit is waterproof.



    external view of the headquarter as a showcase.

    Four walls: the air, the countryside, the city and the water. Each wall receives life feed from the mobile units based on each unit context.

    The Ambient peacock explorer is a project I made with Philip Vriend for the Kinetic Architecture class, Assignment 2, November 2005.

    By Cati in kinetic architecture