Category: technology and toy.

  • 07NovWhen atoms become bits!

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    ad59_tuttukibako_black1.jpg

    Directly from Japan, look at the Tuttuki Bako Virtual Finger Game! 100% real and fantastically crazy by simply sticking your finger in the hole and a digital representation appears on the screen. Then you can use your virtual finger to play all kinds of cool mini games… from swinging a panda to having a karate fight with a tiny little man. It’s so odd yet so wonderful.

    You can find it at ThinkGeek

    ad59_tuttukibako_black_screen.jpg


  • 07MarSound Candy

    Sound Candy is a toy which makes public playground yours with sounds and gestures. Wear Sound Candy on your body, record your favorite sounds to it, and jump! Hop! Run! Sound candy mutates the recorded sound according to your movement. Play creatively.” By Shuichi Ishibashi, Daisuke Uriu and Professor Naohito Okude at the Okude Lab in Japan.

    Sound Candy is a device for anyone to create a personal playground with sound and movements. The main idea for Sound Candy is to offer the possibility to entertain and be entertained by using ordinary stones and wood sticks that surrounds us. Because of its small size, Sound Candy can be attached to any part of the human and animal body, artifacts and objects. Sound Candy has two function: a recording one, and the possibility to integrate the recorded sounds and the signals from the sensors, such as vibration or acceleration caused by a variety of movements. The recorded sounds are converted in various ways by selecting either Angle Mode, Vibration Mode, Speed Mode and Rotation Mode.

    Posted by Cati Vaucelle @ Architectradure

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    Blog Jouons Blog Maison Blog Lesson


  • 07MarA ball-shaped camera that takes pictures while playing catch



    TosPom is a ball-shaped camera that takes pictures while playing catch created By Izumi Yagi and Mitsuyoshi Kimura.

    When the photographer throws TosPom to the object, the object’s face will be taken automatically as the object catches it, and the picture will be shown on the display. With TosPom, the act of taking pictures becomes a mutual, interactive activity that involves both the photographer and the object while both parties engage in a fun activity of playing catch. Moreover, the photographer can draw out a more natural and relaxed expression from the object.

    Video

    Posted by Cati Vaucelle @ Architectradure

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    Blog Jouons Blog Maison Blog Lesson


  • 06FebPainting on real objects

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    Deepak Bandyopadhyay, Ramesh Raskar, Henry Fuchs have built a prototype system for virtual painting on real movable objects. A project from 2001 that should by now be easier to democratize!

    Imagine a world where all the objects around you can be animated and augmented interactively in real time; where you can, for instance, paint virtual designs on objects in the environment, which then stay in place as you modify or move them around! This opens up new possibilities for interaction in augmented environments, and gives rise to new applications in tele-immersion, medicine, architecture, art and user interfaces.

    Check also Kimiko Ryokai’s digital paintbrush. Her brush allows artists to draw digitally with an “ink” they just picked up from their immediate environment.

    Posted by Cati Vaucelle

    Architectradure

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  • 26NovThe mix tape business

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    A come back for the mix tape business. After the tape with style we have the regular tape packaging that hides a usb key.

    My favorite part is the usb mix tape’s advertisement:

    Stores up to 1 hour of high quality digital music – the same amount as you get on a C60 cassette tape. Perfect for creating your own unique compilation or mix ‘tape’. When you have 60 minutes you have to think carefully about what you are going to put on there!

    Is the idea that by constraining the potential of a product, users will carefully consider the potential being given? This is a bit sad.

    Or is the idea that this product is super conceptual and needs to offer the same amount of 60 minutes of music that is usual in C60 cassette tapes? In that case there is a nostalgic connection, but no innovation. At the end I like the metaphor effort in it, but I prefer the possibility to uniquely tailor my tape with style. The tailoring of the tape could take advantage of online digital art communities such as Open Studio!

    A link to cool looking cassette tapes.

    By Architectradure


  • 26NovThe mix tape business

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    A come back for the mix tape business. After the tape with style we have the regular tape packaging that hides a usb key.

    My favorite part is the usb mix tape’s advertisement:

    Stores up to 1 hour of high quality digital music – the same amount as you get on a C60 cassette tape. Perfect for creating your own unique compilation or mix ‘tape’. When you have 60 minutes you have to think carefully about what you are going to put on there!

    Is the idea that by constraining the potential of a product, users will carefully consider the potential being given? This is a bit sad.

    Or is the idea that this product is super conceptual and needs to offer the same amount of 60 minutes of music that is usual in C60 cassette tapes? In that case there is a nostalgic connection, but no innovation. At the end I like the metaphor effort in it, but I prefer the possibility to uniquely tailor my tape with style. The tailoring of the tape could take advantage of online digital art communities such as Open Studio!

    A link to cool looking cassette tapes.

    By Architectradure


  • 12SepInteract 2007 presentation

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Today at Interact 2007 I presented my research conducted from 2002 until 2005. I presented the story of a Graphical User Interface that became a Tangible User Interface. The presentation introduced a novel approach to collecting, editing and performing visual and sound clips in real time.

    The cumbersome process of capturing and editing becomes fluid in the improvisation of a story, and accessible as a way to create a final movie. It was shown how a graphical interface created for video production informs the design of a tangible environment that provides a spontaneous and collaborative approach to video creation, selection and sequencing.

    Iterative design process, participatory design sessions and workshop observations with 10-12 year old users from Sweden and Ireland were presented and discussed. The limitations of interfacing video capture, editing and publication in a self-contained platform were addressed.

    I uploaded my presentation in .pdf format here

    Paper in .pdf


  • 12SepInteract 2007 presentation

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Today at Interact 2007 I presented my research conducted from 2002 until 2005. I presented the story of a Graphical User Interface that became a Tangible User Interface. The presentation introduced a novel approach to collecting, editing and performing visual and sound clips in real time.

    The cumbersome process of capturing and editing becomes fluid in the improvisation of a story, and accessible as a way to create a final movie. It was shown how a graphical interface created for video production informs the design of a tangible environment that provides a spontaneous and collaborative approach to video creation, selection and sequencing.

    Iterative design process, participatory design sessions and workshop observations with 10-12 year old users from Sweden and Ireland were presented and discussed. The limitations of interfacing video capture, editing and publication in a self-contained platform were addressed.

    I uploaded my presentation in .pdf format here

    Paper in .pdf


  • 08SepHand-eye coordination at 22 months?

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Researching on hand-eye coordination, around 5-7 they still are supposed to develop it. I found this 22 month old toddler pretty good at playing Wii-Tennis!

    Hand-eye coordination – Definition

    Hand-eye coordination is the ability of the vision system to coordinate the information received through the eyes to control, guide, and direct the hands in the accomplishment of a given task, such as handwriting or catching a ball. Hand-eye coordination uses the eyes to direct attention and the hands to execute a task.

    Description

    Vision is the process of understanding what is seen by the eyes. It involves more than simple visual acuity (ability to distinguish fine details). Vision also involves fixation and eye movement abilities, accommodation (focusing), convergence (eye aiming), binocularity (eye teaming), and the control of hand-eye coordination. Most hand movements require visual input to be carried out effectively. For example, when children are learning to draw, they follow the position of the hand holding the pencil visually as they make lines on the paper.

    From “Hand-Eye Coordination.” Encyclopedia of Children’s Health. Ed. Kristine Krapp and Jeffrey Wilson. Gale Group, Inc., 2005. eNotes.com. 2006. 8 Sep, 2007

    More description here

    .pdf of the paper


  • 05SepOperation for adults!

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    Operation, game by Hasbro

    Today, I met with TMG alumni Paul Yarin. One of his latest project, the interactive sensing module for laparoscopic trainer, developed with Wendy Plesniak reminded me of the funniest childhood game Operation created by Hasbro. The child practices coordination skills by removing the patients symptoms with the tweezers.

    The sophisticated and impressive Interactive sensing module for laparoscopic trainer is a self-contained simulator for structured testing and training of skills used in laparoscopic surgery. Digital video and electronic sensors capture user performance and is approved to be used by medical centers to train and test critical laparoscopic skills. This is such a clever implementation. The advantages of physical objects as tools and the power of computer simulation are combined at their best.

    “This interactive laparoscopic training simulator combines the best of physical and virtual simulation into a plug ‘n’ play solution. It combines validated physical reality exercises, computerized assessment, and validated McGill Metrics. Electronic sensors and digital video capture user performance with a PC interface.”



    An example of practice task

    Real Laparoscopic Simulation’s web site