Category: Uncategorized

  • 25FebThe launch of the Distance Lab

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    The Distance Lab is now opening! The Distance Lab is a new digital media research institute based in the beautiful and culturally-rich north of Scotland.

    The mission of Distance Lab is to invent new technologies and experiences that challenge the way we think about distance and help overcome its disadvantages in learning, health care, relationships, culture, and other areas.

    Based on the research done at the Media Lab Europe in Dublin, and more specifically in a research group named Human Connectedness, Distance Lab will expand on many of the themes from this group as it develops a similar demo-based culture full of talented engineers, designers, and artists from all over the world.

    Distance Lab is now recruiting RAs and interns and if you are interested to apply for a position there, visit the Distance Lab web site

    The ones already on board: Dr. Stefan Agamanolis, Matt Karau, Andrea Taylor and Joelle Bitton.



    Raw: Joelle Bitton’s master piece created with Matt Karau and Stefan Agamanolis at Media Lab Europe

    Raw is an audio/photographic tool for conveying minimally-mediated impressions of everyday life. More about Raw


  • 26FebKyoto City University of Arts

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    Serendipity books made by Asako Matsumoto is an attractive concept interface to enjoy books.

    Found on Blankism blog, the blog also links to the annual exhibition 2006 web site for Kyoto City University of Arts, in which a selection of gradute school prizes are presented.

    Letter by Domae Hitomi


  • 26FebKyoto City University of Arts

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Serendipity books made by Asako Matsumoto is an attractive concept interface to enjoy books.

    Found on Blankism blog, the blog also links to the annual exhibition 2006 web site for Kyoto City University of Arts, in which a selection of gradute school prizes are presented.

    Letter by Domae Hitomi


  • 27FebCharles Goldman

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Sculptor Charles Goldman says : TIME + DISTANCE = EXPERIENCE.

    So I look at his on work on his web site work and find …

    Spruce / Spree (2005) A grass-dressed shopping cart that was apparently chained up at various locations throughout a developing neighborhood in Brooklyn, NY …

    Finally, the chain was clipped and the shopping cart was confiscated

    Elsewhere (2000) and in particular Infinity Walk, wood, 32′ x 16′ x 8′. It is an iconic infinity sign.

    “In elevation, the walkway rises, falls and turns underneath itself, providing a never-ending pathway that the visitor may follow.”

    The work dealt with the repetative nature of time and experience.

    Scrapwood (1998) made of 6,144 cubic feet of scrapwood and cardboard.

    “About two years worth — 18 boxes — of wood scraps are assembled site-specifically, according to whim and using only gravity. ”



    Chicago

    Charles Goldman’s web site


  • 27FebCharles Goldman

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Sculptor Charles Goldman says : TIME + DISTANCE = EXPERIENCE.

    So I look at his on work on his web site work and find …

    Spruce / Spree (2005) A grass-dressed shopping cart that was apparently chained up at various locations throughout a developing neighborhood in Brooklyn, NY …

    Finally, the chain was clipped and the shopping cart was confiscated

    Elsewhere (2000) and in particular Infinity Walk, wood, 32′ x 16′ x 8′. It is an iconic infinity sign.

    “In elevation, the walkway rises, falls and turns underneath itself, providing a never-ending pathway that the visitor may follow.”

    The work dealt with the repetative nature of time and experience.

    Scrapwood (1998) made of 6,144 cubic feet of scrapwood and cardboard.

    “About two years worth — 18 boxes — of wood scraps are assembled site-specifically, according to whim and using only gravity. ”



    Chicago

    Charles Goldman’s web site


  • 27FebWith – an emotional communication device

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    With – an emotional communication device – was selected as part of the Next-Gen PC design Competition organized by Microsoft and International Council of Societies of Industrial Design in 2006-2007. The device is designed for family members who live separately and to communicate over the internet. It is designed with the objective to convey emotions with the assumption that current technology interfaces are made too complex. The device resemble everyday objects (eggs, egg carton) to be familiar thus easy to use. The shape of the pillow is made “huggable” to offer a comfortable interaction.

    A lot is being done in product design regarding remote communication using devices. Not so much attention is given to digital interaction using these devices (from a product design perspective). Because these objects are made interactive, I wander how the form factors can really match the technology outcomes. How do product designers think the functionalities of the interactive parts of the proposed objects? I liked the following example because it kept its product-like justifications even though it did not really address the interactive components. Instead it presented how people will use the designed generic tokens in relation to three main internet functionalities: talk, mail, play.

    Small egg shape tokens called Identcons play a key role in this proposed emotional communication.

    Each of them represents a person’s identity.

    The objective of With is to respond to growing need for a new, human-oriented communication device that conveys emotional qualities and solidifies peoples relationships by sharing their emotions.

    Thank you Idealist for the link!

    And thank you Microsoft, IDSA and ICSID for the pictures of the Design Competition.


  • 27FebWith – an emotional communication device

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    With – an emotional communication device – was selected as part of the Next-Gen PC design Competition organized by Microsoft and International Council of Societies of Industrial Design in 2006-2007. The device is designed for family members who live separately and to communicate over the internet. It is designed with the objective to convey emotions with the assumption that current technology interfaces are made too complex. The device resemble everyday objects (eggs, egg carton) to be familiar thus easy to use. The shape of the pillow is made “huggable” to offer a comfortable interaction.

    A lot is being done in product design regarding remote communication using devices. Not so much attention is given to digital interaction using these devices (from a product design perspective). Because these objects are made interactive, I wander how the form factors can really match the technology outcomes. How do product designers think the functionalities of the interactive parts of the proposed objects? I liked the following example because it kept its product-like justifications even though it did not really address the interactive components. Instead it presented how people will use the designed generic tokens in relation to three main internet functionalities: talk, mail, play.

    Small egg shape tokens called Identcons play a key role in this proposed emotional communication.

    Each of them represents a person’s identity.

    The objective of With is to respond to growing need for a new, human-oriented communication device that conveys emotional qualities and solidifies people’s relationships by sharing their emotions.

    Thank you Idealist for the link!

    And thank you Microsoft, IDSA and ICSID for the pictures of the Design Competition.


  • 28FebIssey Miyake by Etienne Mineur

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    Stunning interactive graphic piece for Issey Miyake by Etienne Mineur. Jean-Jacques Birgé talks about la derniere valse of this work.

    Spring summer 2007 women collection.

    Spring summer 2007 men collection.

    Collections designed by Naoki Takizawa for Issey Miyake.


  • 28FebIssey Miyake by Etienne Mineur

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Stunning interactive graphic piece for Issey Miyake by Etienne Mineur. Jean-Jacques Birgé talks about la derniere valse of this work.

    Spring summer 2007 women collection.

    Spring summer 2007 men collection.

    Collections designed by Naoki Takizawa for Issey Miyake.


  • 02MarRobotic furniture design

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    Woojuin



    Woojuin magazine table

    Designer Victor Vetterlein works on robotic furniture. His Woojuin (2007) is a light fixture inspired by pod architecture & robotics. In the Woojuin magazine table, the reference to robotic is clear, and proposes a critique on automated lives in a digital age.

    More pictures on Moco Loco and Archinect