Category: Uncategorized

  • 29FebImpossible things? Negative Capability and the Creative Imagination

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    I came across an intriguing paper written by Professor Irene McAra-McWilliam, researcher that I admire. She reviews the history and contemporary understanding of the concepts of creativity and the imagination, referring to poetry and visualization to explore the role of the imagination, and to reflect on the concept of creativity.

    Excerpt from her paper
    I challenge the popular view of the Romantic poet as “mad, bad and dangerous to know”, and propose instead that these artists were committed to the project of understanding the creative imagination and being attentive to its modes of operation. Indeed many of their poems, such as Coleridge’s Kubla Khan (Coleridge, 1996, pp. 229-231), are expressions of their research. The Romantic project can be seen therefore as an attempt to understand the creative imagination through its own operation, and to articulate this in artistic expression. Poets such as Wordsworth and Coleridge were interested in how we see the world, and they proposed that the first act of the imagination was perception itself.

    Summary offered by the Creativity or conformity conference:

    Using examples from art, psychology and science, she illustrates a number of ways in which we have ‘imagined the imagination’. She proposes that education, with its increasing reliance on the jargon and practices of business and bureaucracy, has lost sight of its central role in developing the Keatsian concept of a ‘negative capability’ which is the basis of creativity: Negative capability, that is when man is capable of being in uncertainties, Mysteries, doubts, without any irritable reaching after fact and reason.

    This ‘negative capability’ is the ability to deal positively with complexity, paradox, and ambiguity in processes which have uncertain contexts and outcomes. This capacity is increasingly of value in a world in which the contexts and fields of operation of academic disciplines, governments and businesses is expanding. Indeed, industry, whose leaders work within ‘wicked environments’ characterized by increasing complexity and change, is recognizing and rewarding this ability.

    Professor McAra-McWilliam proposes that the current educational milieu, with its ‘final vocabularies’ of business and bureaucracy, is placing a relatively higher value on positive capabilities which lend themselves to measurement. Students’ and teachers’ negative capabilities are thereby marginalized or excluded, along with their ways of thinking and making, and their languages of expression.

    She suggests that current educational models are driven by inadequate and outdated models of business which focus exclusively on productivity and results while, ironically, industry and management research is increasingly defining negative capability as essential to innovation in uncertain business environments. The presentation concludes by offering some insights into research practice in art and design as a means to reaffirm the role of education in the development of negative capability, and in imagining solutions to ‘impossible things’.

    Posted by Cati Vaucelle @ Architectradure
    …………………………………………………………………………………


  • 29FebWooden Toys

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!



    After Paper Toys, one can update to Wooden Toys. Ben Wilson combines product and graphic design into his furniture kits. The chairs are routed out of one sheet of 8×4 15mm Birch faced ply-wood or MDF.

    Posted by Cati Vaucelle @ Architectradure
    …………………………………………………………………………………

  • 29FebWooden Toys

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!



    After Paper Toys, one can update to Wooden Toys. Ben Wilson combines product and graphic design into his furniture kits. The chairs are routed out of one sheet of 8×4 15mm Birch faced ply-wood or MDF.

    Posted by Cati Vaucelle @ Architectradure
    …………………………………………………………………………………


  • 01MarLe Décalé

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    I love Sala’s design objects. From interior to furniture design, every piece will make you smile!

    Posted by Cati Vaucelle @ Architectradure
    …………………………………………………………………………………


  • 02MarEnjoying inactivity

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!


    Mouse Trap

    The Society Of Happy Inactivity believes in the right to enjoy inactivity and being able to withstand the pressure of overactivity in todays society. The mouse trap is one of the company’s supportive product.

    Posted by Cati Vaucelle @ Architectradure
    …………………………………………………………………………………


  • 05MarFloating DIY robotic species

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!



    Blubber Bots are floating DIY robotic species that navigate autonomously and intelligently. Blubber Bots float, dance, seek and sing. They are light-seeking hellium-filled balloons that graze the landscape in search of light and cellphone signals. Designed into the inflatable form is a set of light sensors enabling them to seek out the brightest light source. They are also equipped with a phone flasher and can recognize cellphone activity. You can interact with a Blubber Bot by making a call and waving your phone near it. In response, it will go into a flocking dance or sing you a special tune.

    In the pursuit to evolve and grow the biotopes, some of the species have bred forming 500 new young, The Blubber Bots. are offspring of the Autonomous Light Air Vessels (ALAVs). The Blubber Bots call for participation from the audience. Through educating an audience from a more hands on experience, Blubber Bots can be assembled and let loose into the world by anyone willing to do so.

    Posted by Cati Vaucelle @ Architectradure

    …………………………………………………………………………………


  • 06MarAn Environment for the Prosthetic Body

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Hybrid Architecture: An Environment for the Prosthetic Body by Georges Teyssot The International Journal of Research into New Media Technologies, Vol. 11, No. 4, 72-84 (2005)

    Drawing from philosophical, literary, artistic and technological sources, this text focuses on the theoretical relations between body and environment. It illustrates the argument by probing into various topics such as: desiring machines, body without organs, organs without body, gymnastic implements, body-building, celibate machines, incorporation, disembodiment, androids, robots, cyborgs, electro-mechanical and electronic apparatuses, spacesuits, wearable computers and augmented reality, the eco-technical spheres and the matrix. In addition, it looks into theories of medical devices that help explain the notion of the prosthetic body. Finally, within the context of theories of tools and cyber-organism, it attempts to rethink design through the terms of contemporary practices of daily life.



    Zombie Kit V1, 2007 by Brian Walker

    See also the Prosthetic Impulse

    Posted by Cati Vaucelle @ Architectradure

    …………………………………………………………………………………


  • 07MarA ball-shaped camera that takes pictures while playing catch



    TosPom is a ball-shaped camera that takes pictures while playing catch created By Izumi Yagi and Mitsuyoshi Kimura.

    When the photographer throws TosPom to the object, the object’s face will be taken automatically as the object catches it, and the picture will be shown on the display. With TosPom, the act of taking pictures becomes a mutual, interactive activity that involves both the photographer and the object while both parties engage in a fun activity of playing catch. Moreover, the photographer can draw out a more natural and relaxed expression from the object.

    Video

    Posted by Cati Vaucelle @ Architectradure

    …………………………………………………………………………………

    Blog Jouons Blog Maison Blog Lesson


  • 07MarSound Candy

    Sound Candy is a toy which makes public playground yours with sounds and gestures. Wear Sound Candy on your body, record your favorite sounds to it, and jump! Hop! Run! Sound candy mutates the recorded sound according to your movement. Play creatively.” By Shuichi Ishibashi, Daisuke Uriu and Professor Naohito Okude at the Okude Lab in Japan.

    Sound Candy is a device for anyone to create a personal playground with sound and movements. The main idea for Sound Candy is to offer the possibility to entertain and be entertained by using ordinary stones and wood sticks that surrounds us. Because of its small size, Sound Candy can be attached to any part of the human and animal body, artifacts and objects. Sound Candy has two function: a recording one, and the possibility to integrate the recorded sounds and the signals from the sensors, such as vibration or acceleration caused by a variety of movements. The recorded sounds are converted in various ways by selecting either Angle Mode, Vibration Mode, Speed Mode and Rotation Mode.

    Posted by Cati Vaucelle @ Architectradure

    …………………………………………………………………………………

    Blog Jouons Blog Maison Blog Lesson


  • 07MarSpam architecture

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!


    The images from the Spam Architecture series are generated by a computer program that accepts as input, junk email. Various patterns, keywords and rhythms found in the text are translated into three-dimensional modeling gestures. Created by Alex Dragulescu.

    Posted by Cati Vaucelle @ Architectradure
    …………………………………………………………………………………