Category: body

  • 25AugRobots need hugs too.

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    480p_21c_zoomb.jpg

    Thank you Adrien!


  • 07MayFashionable Technology: The Intersection of Design, Fashion, Science, and Technology

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    Book
    I have authored a chapter in the book Fashionable Technology, edited by Sabine Seymour!

    I present my work on fashion garments designed in the context of technology -including the Touch Sensitive apparel developed with Yasmine Abbas. The book just came out and is available for pre-order on Amazon -> here<-

    Abstract: The interplay of electronic textiles and wearable technology, wearables for short, and fashion, design and science is a highly promising and topical subject. Offered here is a compact survey of the theory involved and an explanation of the role technology plays in a fabric or article of clothing. The practical application is explained in detail and numerous illustrations serve as clarification. Over 50 well-known designers, research institutes, companies and artists, among them Philips, Burton, MIT Media Lab, XS Labs, New York University, Hussein Chalayan, Cute Circuit or International Fashion Machines are introduced by means of their latest, often still unpublished, project, and a survey of their work to date. Given for the first time is a list of all the relevant information on research institutes, materials, publications etc. A must for all those wishing to know everything about fashionable technology.

    ->Buy the book<-

  • 29AprAttachments to artifacts: Collect to connect to construct

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    I am thrilled! My proposal for book chapter titled Attachments to artifacts: Collect to connect to construct has been accepted! It will be part of the first Franco-English book that will tell you all you ever wanted to know about new technologies of the self, mobilities and (co-)constructions of identities.

    In this book chapter, I’ll explore the psychological trade-off between what we call virtual and tangible “attachments”: I focus on people’s attachments to things, and through things, their relations to people (virtual and digital). I address the digital object collection mechanism in relation to the way we gather artifacts in the physical world.

    Edited by Fred Dervin, Senior Lecturer, Department of French Studies, University of Turku, Finland and partner in crime Yasmine Abbas, Doctor of Design, Harvard, USA, ReD Associates, Denmark. The book will be published in Autumn 2009. More info ->here<-

    SYNOPSIS extraits/excerpts, in both French and English

    L’hypermobilité physique comme virtuelle qui touche les individus contemporains conduit à multiplier les récits et discours sur les rencontres avec les autres, mais aussi avec soi-même. Qu’ils soient issus de migrants, membres de diasporas, réfugiés, personnes en mobilité à court ou long-terme, résidents virtuels, internautes, etc., ces témoignages sont transmis à travers différents média et espaces personnels et publics: du simple coup de téléphone au site internet et à l’e-mail, ou à travers des autobiographies, des témoignages écrits et oraux, des articles de presse, des documentaires, etc. L’avènement de nouveaux espaces relationnels tels que ceux proposés par les Webs 2.0 et 3.0 (weblogs, podcasts, vidéocasts, Facebook, Second Life, Youtube…) offre la possibilité à la fois de faire partager ses expériences de mobilité au quotidien et de construire son soi face à/avec des millions d’interlocuteurs potentiels et ce, de manière multimodale. La présence de ces témoignages de mobilité, qui s’apparentent à des actes de confession, donne accès à des données intéressantes et inédites dans plusieurs langues et cela, de façon illimitée…

    The new interpersonal spaces created by web 2.0 and 3.0 technologies seem to correspond to the technologies of the self that Michel Foucault (1988) has addressed in his lectures at the Collège de France at the beginning of the 1980s. These new technologies enable the individual’s self to emerge publicly and to be worked upon with its “disciples”: be they companions in Second Life, readers (for example on a blog) or listeners (Podcasts). With high speed Internet access and increasingly generous capacities of storage (mp3, USB keys, iPhone, portable computers…), the opportunities for staging the self have become unlimited…

    MEDIA TREATED blogs, forum, Life Forms, MMS, moblogging, mondes virtuels, photo et vidéo, photos et vidéos mobiles, robots de compagnie, sites Internet, téléphones portables. | Craigslist, digital artifacts, Del.ici.ous, World of Warcrafts, Facebook, Gaming, Geolocalisation, MMORPG, retail surveillance devices, SilkRoad online, Social Networking, YouTube, WWOOF, Second Life.

    THEMES Photographies en mobilité, espaces relationnels, hétérogénéité culturelle, industries culturelles, identités migratoires, identité hmong, diaspora, NOTICs (Nouveaux Objets issus des Technologies de l’Information et de la Communication), infoguerre, mouvement en danse, personnage virtuel, avatars, Autre imaginaire, voyage réel et virtuel | Attachment, backpacking, collection, collective identity, participatory culture, politics, rhythm, second self, tourism, tribalism, virtual nomadism. Attachment, backpacking, collection, collective identity, participatory culture, politics, rhythm, second self, tourism, tribalism, virtual nomadism.

    Parka

    I could not help but join this picture sent to us by Edith Ackermann, also selected by Yasmine Abbas, because it directly refers to the ideal of mobility and its beautiful sacrifice. Edith says:” i am in Switzerland moving out from my apartment: a sweet dump i had rented since i am a student, filled with paintings from my grand father, mom’s carpets, and leather coated books. i never had to let go of so many evocative objects at once. a bit overwhelming really, but i guess i will feel lighter once i am done. good i have my “final home” coat, a gift from my japanese friend noboyuki…. objects come, objects go! and so do people 🙂 ” Edith tells us all about it ->here<-

    Posted by Cati Vaucelle @ Architectradure

    …………………………………………………………………………………

    Blog Jouons Blog Maison Blog Passion


  • 09AprDNA, this little monster

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    Following up on my post about the obsession for the future of human identification via DNA, interaction designers interrogate the influence of DNA analysis on dating. How will dating change when DNA analysis can reveal the presence of undesirable genes?

    Evidence

    Doll Illustrations by Abake

    Evidence Dolls, created by Fiona Raby, are hypothetical products sold in a fictional shopping mall called Bioland.

    The Dolls were commissioned by the Pompidou Centre for the D-Day exhibition in 2005. The project consists of one hundred specially designed dolls used to provoke discussion amongst a group of young single women about the impact of genetic technology on their lifestyle. The Dolls come in three versions based on penis size (small, medium and large). A black indelible marker allows women to note down interesting characteristics of their lover. Hair, toenail clippings, saliva, and sperm can be collected and stored in the penis drawer. Four single women told us about their lovers — past, present and imagined, and speculated on the implications of DNA on dating in the future.


  • 04AprPersonal Genome Card

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    The future of human identification

    Daniel Gross and Joris Maltha visualization designers at Catalog Tree conceived a personal genome card, a tribute to Gattaca where a genetically inferior man assumes the identity of a superior one!

    ADN 2 Design for a personal DNA card, commissioned by SEED magazine, New York. A fingerprint is generated from the 13 core loci as used by the FBI for human identification. In collaboration with Lutz Issler (line script).

    Anticipating a future in which we can learn to read our genome like a book, Seed commissioned Catalogtree to design a Personal Genome Card: a place where an individual’s genetic information could be easily referenced. To use Catalogtree’s card, the bearer would speak into a small microphone and ask a yes-or-no question. The card would analyze the remotely stored genome to come up with an answer. It would then change color: Red signifies a pure “yes,” yellow means “no,” and colors in between show varying levels of uncertainty. As we get better at interpreting the human genome, Catalogtree notes, more questions will be answered with a higher degree of confidence.

    ADNThe front of the card bears a unique visual pattern derived from the 13 chromosomal loci, or chromosomal positions, used in genetic profiling. The profiling process exploits short tandem repeats — variations in the number of times a short sequence of base pairs is repeated in a person’s DNA. Two unrelated humans usually have a different number of repeats at a given locus. This structure is translated to a series of circles; different diameters are used for different bases. The circles are dropped into a container, and a line is drawn through their centers, creating an individualized drawing on every card. Posted by Cati Vaucelle @ Architectradure

  • 03AprBody Mnemonics

    Media Lab just had an Open House and my adviser offered me to present in the auditorium my latest research! I was so thrilled. I also demoed Picture This! during the Open House.

    I had fascinating discussions with sponsors, very engaging, challenging and all of it relevant to our common explorations for new interactions design with current technologies. Researching on gesture interfaces, and new meaning for gesture interaction, i.e gestures that have a meaning to retrieve or interact with data, I regularly refer to Body Mnemonics project by Jussi Angesleva, who was researcher with me at the mythical Media Lab Europe in Ireland.

    Mnemonics

    I realized I never blogged about this work; it is a really cool project, and pioneer in its vision.

    Body mnemonics is a meta tool for portable devices that enhances their usability, shifts the interaction to the periphery of our concentration and makes them more responsive to our cultural background on the basis of three principles: proprioceptic sense, body image, and the “method of loci” mnemonic device.

    Joelle

    Joelle Bitton (also MLE ex-fellow) showing her data storage locations!

    Using inertial sensing a portable device’s movements in 3D space can be tracked, analysed and referenced to the posture of the user. This enables a user to store and access information on his or her own body space. For example, online banking information could be accessed by moving the device to your back pocket. Similarly, your music archive could be located at your ear.

    More on the web site !

    Posted by Cati Vaucelle @ Architectradure


  • 01AprApril fool, the USB pregnancy Test

    Jonah sent me this April fool! So happy first of April to you all!!! I’d love hanging tiny fishes in your back, but because we are on a blog here, I will just propose this very nice High Tech Pregnancy Test! What can the digital do with my no-tech data? Like a little fish in the water, this pregnancy test can be plug in to your ipod. Wait, no. Your iChat! so you can update your friends instantly about your status. Be careful to select the right end of the test, other than that it is pretty straightforward.

    p-teq.jpg

    The power from your USB port starts the electrospray ionization process, creating a spectrograph of the various masses for your analysis (…) The mass spectrometry software on the device comes with several sequenced hormones, including hCG (human Chorionic Gonadotropin), hCG-H (hyperglycosylated hCG – for detection before your first missed period), and LH (luteinizing hormone – for detection of your most fertile days). We like the fact that it does all three (…) While most home tests can detect a level of 15-50 mIU/mL of hCG, the enhanced methodology of the USB Pregnancy Test Kit can detect 5-50 mIU/mL, and will show you the exact concentration via its friendly onscreen interface. In addition, the LCD display on the device itself will light up and show you the symbol of a baby, no baby, or multiples and your Estimated Delivery Date based on the concentration of hCG, hCG-H, and LH in your urine – ThinkGeek

  • 30MarPepper ghost mannequins

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    REWIND - FAST FORWARDREWIND - FAST FORWARD 2

    Created for the Musée de la mode et du textile, Paris 1998, Radi Designers created a beautiful exhibition design that integrates 98’s technologies such as projections of portraits. The exhibition consisted in a retrospective on graduates work from FIAMH (Festival International des Arts et de la Mode, Hyères) where moving heads animate mannequins and produce ghost like pictures.


  • 30MarPepper ghost mannequins

    REWIND - FAST FORWARDREWIND - FAST FORWARD 2

    Created for the Musée de la mode et du textile, Paris 1998, Radi Designers created a beautiful exhibition design that integrates 98’s technologies such as projections of portraits. The exhibition consisted in a retrospective on graduates work from FIAMH (Festival International des Arts et de la Mode, Hyères) where moving heads animate mannequins and produce ghost like pictures.

  • 17MayThe Human Space Invaders

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    Who does not remember Space Invaders, one of the very first video-games? With your spaceship, your task was to defend the Earth against squadrons of invaders coming from outer space… Well the Human Space Invaders is the second video performance of the Game Over project, directed by Guillaume Reymond.

    Video

    For the project 67 people sat for almost 4 hours in the theatre of the Espace Nuithonie. After they received colour t-shirts, they simulated the pixels of the game. For each of the 390 pictures, these human pixels moved or not, from one seat to another, following the specific rules they had been given according to their role (canon, spaceship, missile, bunker,…). All photographs were then put together into a short animation movie.

    Check also the Tetris, Pole Position and Human Pong!

    Posted by Cati Vaucelle @ Architectradure