Category: culture

  • 28MayImprint digital functions onto common everyday physical objects

    Amphibian allows users to easily imprint digital functions onto common everyday physical objects. Amphibian is a low cost, low infrastructure system that enables users to choose their own physical objects and imprint onto them almost any standard interface functions that take place on a GUI desktop. The goal of Amphibian is to create a system that the common user can implement and operate so that we may learn more about the digital-physical object relationships people will form.

    So basically, you take an object, put it on the amphibian scale, and it labels it automatically for you. You can associate data to that object through the Amphibian user interface. Anytime you want to retrieve the data associated with that object, you just put it back on the scale. As for applications, you can play music from your itunes library with forks and spoons, you can write am email by composing with color pens, e.g. a red pen on the Amphibian scale and you say “I miss you!”. A very unique take on labeling objects!

    You can download the software for free ->here<- with all the instructions on how to DIY! Enjoy!

    amphibian.jpg

    Posted by Cati Vaucelle @ Architectradure

    consumer, DIY, HCI, interaction design, MediaLab, technology

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  • 19MayA Health-Obsessed Robot for Health Obsessives

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    After leaving us for London, Daisy Ginsberg now designs health obsessed robots at RCA! Daisy uses her Bio Spy concept to express that we develop irrational relationships with machines, mourning dead appliances or resisting unfamiliar replacements. How will we behave when robots are trusted with the most intimate moments of our personal lives? Will the master/slave relationship survive? Is symbiosis with a robot possible? And what are the consequences of offering our most personal data for surveillance? Her questions remind me of my post on jealous computers and the 80’s electric dreams movie, with a special RCA’s touch!

    robot

    For the hypochondriac, the BioSpy offers reassuring constant health surveillance, removing the nagging fear of illness. But would such a health aid induce unhealthy behaviour? The user and robot develop obsessive mutual dependence: the user only feels healthy when accompanied by the robot, sharing her most intimate information with it. Meanwhile, recording, storing and analyzing every physical change 24/7, the robot is dependent on its user’s health for its existence.

    adg_biospy3.jpg

    After a period of domestic harmony, the robot captures data that indicates serious illness. ‘Fearful’, it mirrors its user’s own neurosis. It logically computes that if it records any more data, it might ultimately result in unplugging. The robot’s erratic behaviour confuses the owner – is it behaving autonomously or malfunctioning? Is the user really ill or is it imagined?

    Posted by Cati Vaucelle @ Architectradure


  • 16JunA century of evolution between La Guerre des Boutons and Harry Potter

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    I’d like to share the notes I wrote about a fascinating French book:

    De la Guerre des Boutons à Harry Pottter by Jean-Marie Gauthier and Roger Moukakou.

    In this book, two psychiatrists connect the novel of Louis Pergaud, La Guerre des boutons (English: “War of the Buttons”) written in 1906 with the best seller of Joanne K Rowling (1997-), Harry Potter. The authors present a century of evolution in the teenagers’ life: their space/time structure, their relationship to a group of peers, and their appropriation of the land. The authors analyze the progression from developing concrete skills (close to the ones of adults) to an imaginary virtual world. Based on these two influential novels, a repository for this evolution, they illustrate their clinical analysis with real life scenarios of teenagers.

    La Guerre des Boutons VS Harry Potter, The Order of the Phoenix movie

    You can read on La Guerre des Boutons flyer: “Il y a des guerres qui durent des années, celle-ci doit se terminer avant le diner” which stands for “There are wars that last for years, this one needs to be over before diner”. For the ones who do not know this French novel, I am posting some screenshots from a movie interpretation of La Guerre des boutons made in 1962 by Yves Robert.

    An excerpt from the movie can be found ->here<-

    La Guerre des Boutons

    Notes from: De la Guerre des Boutons à Harry Pottter by Jean-Marie Gauthier and Roger Moukakou.

    Essais anthropologiques

    The authors observed that the ones who usually have difficulties to talk and show some reserve towards socialization, tends to spend a long period of time on internet for remote communication. With the computer, the relationship between distance and proximity, direct communication, corporeal and indirect, mediated is transformed. It is as if these teenagers privilege a communication in which the body is absent. The authors propose that this transformation induces difficulties in sharing and exchanging across generations and difficulties in the position that parents take place in the growth of their children.

    The relationship to the body

    – Rhythm of lives is different. We neglect the sun’s motion in our lives! Before the industrial revolution, a rhythmic life was imposed due to the constraints of working in the field, outside! Now we eat at unstable hours, find abnormal quantity of food anytime of the day, forgetting that meals can have a social function. The social function of meals is replaced by their nutritional function.

    – The physical constraints related to transportation have been transformed. We walk less, thus transforming our relationship to time and space as well as our relationship to the body: feelings, feeling tired, cold/heat or being well.

    At the time of “la guerre des boutons”, children were progressively learning how to build toys, hunting equipment, using the wheelbarrow under the grand father’s supervision! Now we can be a champion in Karate without moving a finger! The measure of each gesture (cause and effect) goes through an iterative process usually explored by gathering in locations & spaces.

    La Guerre des Boutons

    The Land

    Play is key for social & individual development, a way to measure personal skills in comparison to others at the same time than measuring one’s body, a necessary step imposed by the life as an adult.

    guerre3.png

    Harry Potter, The Order of the Phoenix movie

    Urban concentration has reduced the children’s possibility to gather outside. The space for play and collective experience is disappearing. Not only that but the parents themselves lost their everyday corporeal connection, their craftsmanship and their personal space. These transformations impact our ability to measure the consequences of our actions; this can explain a come back of the magical thought in a world where the relationship between causes and effects is more and more uncertain. Not only the quantity of available land has changed but also its quality has decreased. Before one could close his house with doors and windows, now it is completely impossible. The house walls not only did become porous, but the family remains in communication with the entire world through telecommunication, TV, internet, mobile phone… thus interrupting the paternal order of things!

    Distinguishing between the inside and the outside world is harder (this relationship becomes more and more ambiguous). Distinguishing between private, individual, internal and external realities becomes very hard.

    The Group

    Children have a predisposition to form groups in which learning by imitation is very important. This helps children leave the exclusive parental relationship to enter a more complex form of socialization: creating an identity and functional skills. In La Guerre des Boutons one practices his skills by crating weapons for hunting while in Harry Potter to compete with one another the children use magical formulas.

    In psychoanalysis, authors such as Leroi-Gourhan, Winnicott, Mendal, Montagner, Gibbs show the importance of a psychic construction that needs to connect to the outside world, necessarily going through gesture and object manipulation. Playing without using the body, without manipulating objects is very different.

    La Guerre des Boutons

    Harry Potter, The Order of the Phoenix movie

    Creating relationships between children is a considerable advantage as it allows children to realize early on the human’s fundamental destiny: a social being (De Waal, F. 2005). It also allows kids to find modes of learning outside of the parental relationship. The authors remark that we need to think of this child’s pleasure to group and learn in a group and reevaluate the quality of learning that can happen within the group. It is not impossible that behind this pleasure of the group, kids can rediscover values of solidarity probably essential to our humanity and that were still very present at the beginning of industrialization but that are disappearing.

    With La Guerre des Boutons one would constitute a group that opposes itself to another one, but today individuals are pushed towards being identical. Solidarity as a value is the most compromised, while individuation is assimilated to the general identical. Consumer society can only live if it destroys values of sharing and solidarity benefiting individualization …

    Time and space

    Important for rational thinking, time and space are constituted and function via intuition. These intuitive forms of representation are constructed progressively while the child uses his corporeal skills. Corporeal exercise has a direct influence on the essential cognitive functions (Gibs, Gauthier, Montagner).

    With a computer, one can be in contact with the entire world without having moved from the parent’s house. The computer is the perfect compromise between the teenager’s necessity to go outside to become independent and the necessity to keep the protection and security of the parent’s house.

    La Guerre des Boutons

    Harry Potter, The Order of the Phoenix movie

    While in the 20th century, kids were riskily gathering outside, creating groups, risking their identity confronting others, now kids can just stay home while contacting the external world, protected by their parents. According to the Oedipian complex, teenagers have to develop their personal lives outside of the family environment [Winnicott & Mendel], the computer seem to be the perfect compromise as children avoid the risks of the foreign while being closely connected to this outside world. The teenagers can also escape their fears related to their own body in comparison to the severe criticisms induced by co-located peers! The narcissistic image remains idealized. The teenagers will not quit their bedrooms and will remain dependent on their parents, because this context does not offer a way to move physically away from the family house.

    Speech

    Communication technologies modified our relationship to space and time and this cannot be left without consequences on the development of thoughts. Instead of confronting peers using a verbal exchange, communication is now guided with icons that one needs to only “clic” in order to be projected in the other side of the globe. The relationship to speech in which the exchange is contrary to the magical icon formula, is a relationship of time.

    This modification of the general relationship to space/time can explain the modification of our potential to take time to share thoughts. Language is more and more stereotypical and univocal (close to the marketing discourse) which appears in the political speech today (Chomsky, 1986, 1998).

    The dialog with the computer is a series of keywords and reveal the transformation of the structure and use of language in our occidental society. Harry Potter is truly a hero of our time!

    Transmission

    To separate themselves from their parents, children need to be a minimum aggressive to distant themselves. At the same time, children need to identify to their parents.

    However, parents are questioning their role models and hesitate to propose them as references to their children. So the entire reproduction of behavior and models is questioned. Speed, technological progress and the fact that children possess higher skills in tech fields such as IT, all contributed to this change in the parental role. Harry Potter and his adventures confront us to tendencies and forces, that are modified both in the parental and social space.

    The hunting land and the exploration space are restricted. It is now rather difficult to find resources outside of the parental home, parental home from which one of the two parent is usually absent. Grand parents are usually distant geographically. Living conditions have changed so much that there is an unbalanced between our human potentials and the environment in which we evolve. This can explain largely the developmental difficulties of the children. The authors question how socially we can address the educational needs of children considering that we cannot go back in time!

    The conditions for education have changed because parents have changed. It happened before, but this time it happened extremely rapidly and the educational methods have not evolved as much. Harry Potter raises interesting questions on how the individual maturation of a teenager is a complex and uncertain process, because of the uncertainties that rest on the transmission mechanism across generations.

    Most probably the teenagers need to rediscover the joy of living in a group, the values of solidarity and the belonging to a group of peers. Wouldn’t that be what these novels of youth are demanding from adults?

    La Guerre des Boutons

    Posted by Cati Vaucelle @ Architectradure

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  • 04JunThe secrets of syrian seduction

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Ayah Bdeir examines the role technology plays in cross cultural communication and attempts to create technologies that promote human rights. One of her latest work “Teta Haniya’s secrets” is one of the most hilarious one -> pics here <-

    After decades of running her kinky Syrian lingerie store in the Hamidiya souk of Damascus, Teta Haniya has arrived in America bearing gifts. Drawing on more than 60 years of Islamic teachings on seduction, and updating it using her arsenal of kitschy technology, Teta Haniya hijacks the Western panty, triggering the sexual liberation of American women.

    2527229504_a063e16134.jpg

    Posted by Cati Vaucelle @ Architectradure

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  • 04JunThe secrets of syrian seduction

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Ayah Bdeir examines the role technology plays in cross cultural communication and attempts to create technologies that promote human rights. One of her latest work “Teta Haniya’s secrets” is one of the most hilarious one -> pics here <-

    After decades of running her kinky Syrian lingerie store in the Hamidiya souk of Damascus, Teta Haniya has arrived in America bearing gifts. Drawing on more than 60 years of Islamic teachings on seduction, and updating it using her arsenal of kitschy technology, Teta Haniya hijacks the Western panty, triggering the sexual liberation of American women.

    2527229504_a063e16134.jpg

    Posted by Cati Vaucelle @ Architectradure

    Technorati Tags: , , , , , , , ,


  • 13JunBlogging in Motion

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    I met Diana Eng at the seamless fashion show in 2006 when my team and I presented Taptap: the scarf that hugs you back! She was showing an impressive inflatable dress, a gown that fits the body to later inflates …

    Photos from the rehearsal & Photos from the show that I took during the event.

    One of her newest project, Blogging in motion, is a purse which involuntarily blogs your day. Each time the wearer walks 30 steps, the purse takes a photograph and automatically uploads it to a blog online. Time and GPS location for each photo can also be added to the blog. At the end of the day, blog readers can trace back through the wearer’s footsteps by viewing the photographs taken during the day.

    blogging.jpg

    Project by Diana Eng, Emily Albinski, Audrey Roy, Jeannie Yang and Yahoo Research Berkley.

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    Posted by Cati Vaucelle @ Architectradure


  • 13JunBlogging in Motion

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    I met Diana Eng at the seamless fashion show in 2006 when my team and I presented Taptap: the scarf that hugs you back! She was showing an impressive inflatable dress, a gown that fits the body to later inflates …

    Photos from the rehearsal & Photos from the show that I took during the event.

    One of her newest project, Blogging in motion, is a purse which involuntarily blogs your day. Each time the wearer walks 30 steps, the purse takes a photograph and automatically uploads it to a blog online. Time and GPS location for each photo can also be added to the blog. At the end of the day, blog readers can trace back through the wearer’s footsteps by viewing the photographs taken during the day.

    blogging.jpg

    Project by Diana Eng, Emily Albinski, Audrey Roy, Jeannie Yang and Yahoo Research Berkley.

    Technorati Tags: , , , , , , ,

    Posted by Cati Vaucelle @ Architectradure


  • 17SepGraphic design competition -> A new logo for C’N’C Plug Generation!

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    C’N’C plug generation asked me to spread the word about the C’N’C Plug Generation Contest, a new graphic design competition for talented graphic designers! Interpret in your own way the slogan C’N’C Plug Generation with a photo, a composite, mural, stickers, video clip or sculpture and send it in!

    cnc1.png

    The best creations will be used as graphics for a series of T-shirts and accessories to be showcased during Milan Fashion Week in February. You’ve got till 30 January 2009 to focus your ideas, create them and send them in! The jury will select three original and unpublished concepts (such as pictures, composites, wall-paintings, stickers, graphics, banner, sculpture) representing in a young and creative way the logo “C’N’C PLUG GENERATION”.

    cnc2.png

    Prizes
    1st – 1000€
    2nd – an iPhone
    3rd – an iPhone

    + your winning T-shirts and accessories logo will be presented during Milan Fashion Week this February 2009!

    Rules
    Read the rules ->here<-

    Participant must create a concept with any artistic technique, including free-hand drawing and digital art, photography and sculpture. The concept must be sent online to CND in JPG, TIFF, GIF, PDF or PNG format, file of a maximum of 5 MB. The directions on how to upload your creation can be found ->here<-

    contest-1.jpg

  • 15MayA stackable electric city vehicle

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    I had previously posted on cars that fly, swim or shrink. I mainly referred to the retractable scooter that Bill Mitchell showed us at the Media Lab Open House’08. It is an impressive piece of gear that I cannot wait to get!

    cars.jpg

    However the city car is pretty neat as well …

    City car

    The City Car is designed by the smart cities group at MIT Media lab directed by Prof. Mitchell. The project is created by Ryan Chin, Wayne Higgins, Mitchell Joachim, Will Lark, Raul-David “Retro” Poblano, Peter Schmitt, Andres Sevtsuk and Franco Vairani at MIT.

    The City Car is the coolest idea: a stackable electric city vehicle for use in dense urban areas! Vehicle Stacks will be placed throughout the city to create an urban transportation network that takes advantage of existing infrastructure such as subway and bus lines. By placing stacks in urban spaces and key points of convergence, the vehicle allows the citizens the flexibility to combine mass transit effectively with individualized mobility. The stack receives incoming vehicles and electrically charges them. Similar to luggage carts at the airport, users simply take the first fully charged vehicle at the front of the stack. The City car is NOT a replacement for personal vehicles, taxis, buses, or trucks; it is a NEW vehicle type that promotes a socially responsible and more effective means of urban mobility!

    I looked at the process and strategy used by Will Lark, one of the researcher working on this project. He studies and constructs physical representations of architectural details of varying sizes and materials, then apply shape grammar rules for new geometry generation. His strategy is to use the software CATIA, a parametric modeling CAD program, used to design the complex geometry. The shapes are then fabricated through various media: 3D rapid prototyping, 2D rapid prototyping with 3D assembly, and full manual construction. Comparisons are then made between the automated and manual construction.

    Posted by Cati Vaucelle @ Architectradure


  • 15MayA stackable electric city vehicle

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    I had previously posted on cars that fly, swim or shrink. I mainly referred to the retractable scooter that Bill Mitchell showed us at the Media Lab Open House’08. It is an impressive piece of gear that I cannot wait to get!

    cars.jpg

    However the city car is pretty neat as well …

    City car

    The City Car is designed by the smart cities group at MIT Media lab directed by Prof. Mitchell. The project is created by Ryan Chin, Wayne Higgins, Mitchell Joachim, Will Lark, Raul-David “Retro” Poblano, Peter Schmitt, Andres Sevtsuk and Franco Vairani at MIT.

    The City Car is the coolest idea: a stackable electric city vehicle for use in dense urban areas! Vehicle Stacks will be placed throughout the city to create an urban transportation network that takes advantage of existing infrastructure such as subway and bus lines. By placing stacks in urban spaces and key points of convergence, the vehicle allows the citizens the flexibility to combine mass transit effectively with individualized mobility. The stack receives incoming vehicles and electrically charges them. Similar to luggage carts at the airport, users simply take the first fully charged vehicle at the front of the stack. The City car is NOT a replacement for personal vehicles, taxis, buses, or trucks; it is a NEW vehicle type that promotes a socially responsible and more effective means of urban mobility!

    I looked at the process and strategy used by Will Lark, one of the researcher working on this project. He studies and constructs physical representations of architectural details of varying sizes and materials, then apply shape grammar rules for new geometry generation. His strategy is to use the software CATIA, a parametric modeling CAD program, used to design the complex geometry. The shapes are then fabricated through various media: 3D rapid prototyping, 2D rapid prototyping with 3D assembly, and full manual construction. Comparisons are then made between the automated and manual construction.

    Posted by Cati Vaucelle @ Architectradure