Category: design

  • 30MarPepper ghost mannequins

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    REWIND - FAST FORWARDREWIND - FAST FORWARD 2

    Created for the Musée de la mode et du textile, Paris 1998, Radi Designers created a beautiful exhibition design that integrates 98’s technologies such as projections of portraits. The exhibition consisted in a retrospective on graduates work from FIAMH (Festival International des Arts et de la Mode, Hyères) where moving heads animate mannequins and produce ghost like pictures.


  • 02AprAbsolut

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    the official Absolut Quartet ad, shot by Laurent Seroussi and designed by TBWA.

    Absolut Quartet ad, shot by Laurent Seroussi and designed by TBWA.

    Jeff did it again. We followed his adventures right after he won the competition. Now he completed the proposal and currently exhibits his spectacular robotic work. Music and vodka works in pair and this time beautiful mechanics come into play. Jeff Liebermann and Dan Paluska worked together on Absolut Quartet.

    closeup of some of the 100 custom electronics boards fabricated, one for every note.

    Closeup of some of the 100 custom electronics boards fabricated, one for every note.

    Absolut Quartet, a commission for the Absolut Visionaries project, is a music making machine like no other. The audience becomes part of the performance, while watching something that appears impossible. You can log in to ABSOLUTMACHINES.COM for a chance to interact with the machine. You will enter a 4-8 second theme, and the machine will generate, in real-time, a unique musical piece based on the input melody you have provided.

    the marimba shooting mechanisms and closeup of the wine players. photo by sesse lind.

    The marimba shooting mechanisms and closeup of the wine players. Photo by Sesse Lind.

    You will see this melody played by three instruments. The main instrument is a ballistic marimba, which launches rubber balls roughly 2m into the air, precisely aimed to bounce off of 42 chromatic wooden keys. The second instrument is an array of 35 custom-tuned wine glasses, played by robotic fingers. Finally, an array of 9 ethnic percussion instruments rounds out the ensemble.



    Video

    Don’t forget to check the sound machines by Pe Lang and Zimoun, and by Festo.

    Posted by Cati Vaucelle @ Architectradure


  • 20JunMedia fabrics for media makers

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    Talk in Bartos by Glorianna



    Glorianna Davenport
    is currently giving a fabulous talk at Media Lab on her interactive media, story networks and media fabrics research! She is bringing along researchers who share the passion of realizing an expressive landscape for digital dialogues. I worked with Glorianna from 2002-2004 and her vision shaped my research since then …

    Live webcast of the talk->here<-

    Glorianna Davenport is a filmmaker and technology innovator who has spent three decades at MIT, exploring the fundamental issues of digital media experiences, collaborative co-construction, and the role of the machine for documentary and entertainment forms.

    Nicholas Negroponte

    One of her guest speaker, Nicholas Negroponte updated us with the status of the one laptop per child initiative. I must admit: I love the new laptop design: for its fantastic idea of prioritizing the laptop as a book, then a laptop as a shared device in a co-located space, then a laptop as a laptop. Offering this double metaphor is extremely powerful, unique and also daring. Most probably children will not use the laptop as a book, but the fact that the laptop can be handled as such is very sweet. It offers flexibility and connects with a culture, for instance in Brazil, where there is a govermental budget for books.

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    The laptop can also be handled as a shared device. This resonates particularly well with my own research on the sharing of media and the creating of ideas in co-located space.

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    The laptop that becomes a platform for co-located collaboration

    More soon …

    Posted by Cati Vaucelle @ Architectradure


  • 25JunMy contribution in the field of fashionable technology!

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    I had previously mentioned the book Fashionable Technology, edited by Sabine Seymour in which I present my work on fashion garments designed in the context of technology -including the Touch Sensitive apparel developed with Yasmine Abbas. The book is available on Amazon and I recently received my copy!

    Here are the pages of my contribution and the book itself features outstanding designers. I will try to report about them soon !!!

    Fashion Technology by Cati VaucelleFashion Technology by Cati Vaucelle in the book of Sabien Seymour

    Abstract: The interplay of electronic textiles and wearable technology, wearables for short, and fashion, design and science is a highly promising and topical subject. Offered here is a compact survey of the theory involved and an explanation of the role technology plays in a fabric or article of clothing. The practical application is explained in detail and numerous illustrations serve as clarification. Over 50 well-known designers, research institutes, companies and artists, among them Philips, Burton, MIT Media Lab, XS Labs, New York University, Hussein Chalayan, Cute Circuit or International Fashion Machines are introduced by means of their latest, often still unpublished, project, and a survey of their work to date. Given for the first time is a list of all the relevant information on research institutes, materials, publications etc. A must for all those wishing to know everything about fashionable technology.

    ->Buy the book<-

    Posted by Cati Vaucelle @ Architectradure

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  • 25JunMy contribution in the field of fashionable technology!

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Bookimg_2599.JPG

    I had previously mentioned the book Fashionable Technology, edited by Sabine Seymour in which I present my work on fashion garments designed in the context of technology -including the Touch Sensitive apparel developed with Yasmine Abbas. The book is available on Amazon and I recently received my copy!

    Here are the pages of my contribution and the book itself features outstanding designers. I will try to report about them soon !!!

    Fashion Technology by Cati VaucelleFashion Technology by Cati Vaucelle in the book of Sabien Seymour

    Abstract: The interplay of electronic textiles and wearable technology, wearables for short, and fashion, design and science is a highly promising and topical subject. Offered here is a compact survey of the theory involved and an explanation of the role technology plays in a fabric or article of clothing. The practical application is explained in detail and numerous illustrations serve as clarification. Over 50 well-known designers, research institutes, companies and artists, among them Philips, Burton, MIT Media Lab, XS Labs, New York University, Hussein Chalayan, Cute Circuit or International Fashion Machines are introduced by means of their latest, often still unpublished, project, and a survey of their work to date. Given for the first time is a list of all the relevant information on research institutes, materials, publications etc. A must for all those wishing to know everything about fashionable technology.

    ->Buy the book<-

    Posted by Cati Vaucelle @ Architectradure

    Technorati Tags: , , , , , , , ,


  • 25AugRobots need hugs too.

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    Thank you Adrien!


  • 17SepGraphic design competition -> A new logo for C’N’C Plug Generation!

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    C’N’C plug generation asked me to spread the word about the C’N’C Plug Generation Contest, a new graphic design competition for talented graphic designers! Interpret in your own way the slogan C’N’C Plug Generation with a photo, a composite, mural, stickers, video clip or sculpture and send it in!

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    The best creations will be used as graphics for a series of T-shirts and accessories to be showcased during Milan Fashion Week in February. You’ve got till 30 January 2009 to focus your ideas, create them and send them in! The jury will select three original and unpublished concepts (such as pictures, composites, wall-paintings, stickers, graphics, banner, sculpture) representing in a young and creative way the logo “C’N’C PLUG GENERATION”.

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    Prizes
    1st – 1000€
    2nd – an iPhone
    3rd – an iPhone

    + your winning T-shirts and accessories logo will be presented during Milan Fashion Week this February 2009!

    Rules
    Read the rules ->here<-

    Participant must create a concept with any artistic technique, including free-hand drawing and digital art, photography and sculpture. The concept must be sent online to CND in JPG, TIFF, GIF, PDF or PNG format, file of a maximum of 5 MB. The directions on how to upload your creation can be found ->here<-

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  • 04OctGraffiti revolution

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    In the series I love animation, I found this graffiti animation that is really fun to watch.


    MUTO a wall-painted animation by BLU from blu on Vimeo.

    Posted by Cati Vaucelle @ Architectradure

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    Blog Jouons Blog Maison Blog Passion


  • 05OctDIY, this new black!

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    DIY is the new black for the gaming industry which has adopted not only the DIY but also the craft culture in its new game for Playstation 3, Little Big Planet. In little big planet, users create their characters (their mascot) with textures, zippers, colors, attitudes and their own levels, events, design their difficulties and can then share their designs with their peers and play online.

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    The level creation is the most intriguing, because you got to design triggers and events like switches and buttons. It can be pretty simple if it is just to open a door to the next level but pretty rad 😉 when designing a multi-phase boss fight against millions of tech spiders! Also the sharing component is pretty elaborate as other users can rate your game and offer descriptive keywords to your creation, from “brilliant” to “repetitive”. So be sure to invite the right friends who can understand your style!!! You can also invite guest mascot stars! Isn’t that amazing?!

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    You are only allowed to create 3 levels that you share on the server side. If on the server the company deems that you are good at creating levels, you can then create some more. If the company decides that your levels are not good enough, then you are stuck and you need to cancel these levels until you are being granted the right to create some more! So that is interesting because it shows that the company is afraid that users aren’t gonna design levels good enough and that this game relies heavily on people’s ability to create neat levels. If users are not gonna create brilliant designs, then this will be a failure because it only comes with 3 small levels … This is like a creation suite for gamers that welcome creative individuals into playing, creating and sharing! I cannot wait to try it. If only they would send a free copy to designers, they would have great levels designed!!

    In the meantime, here is a video of the trailer:

    Posted by Cati Vaucelle @ Architectradure

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  • 17OctPleasure with champaigne and glasses

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    I am working with my friend Marisa Jahn on a new project. It will be super fun, artistic and hopefully design noir! More soon… but in the meantime I want to share her latest creation with Steve Shada, “Pleasurecraft“.

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    A kit for any klutz who wishes to woo a potential lover, ‘Pleasurecraft’ is a vehicular kit that choreographs gesture and landscape to produce an outting full of splendor and romance. The potential lover wil find PleasureCraft’s luxurious pullows and easy-to-reach champagne cooler irresistable. Suitors will love PleasureCraft for its easy-to-use instructions that make Romance easy – one, two, three!

    The suitor begins when he/she steps in the boat and first begins to read the operator’s manual. Pictures indicate what to do next–comb the moustache, don the bowtie, bust out the TicTacs — then uncork the champagne, what tempo to follow, etc.

    Often, a clumsy serenade can be attributed to an overwhelming amount of details and a failure to attend to the right ones in the right order. But PleasureCraft solves this problem through its built-in water wheel, perfectly callibrated to the RPM of the River Seine. By listening to the music and glancing at the operator manual, the suiter knows what cues to follow and when.

    (‘Pleasurecraft’ questions the human agency in constructing the pictoral imaginary and an ethnographic examination of our species’ mating rituals.)

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