Category: environment

  • 06JunThe Texture of Light at Siggraph 2006

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    My research poster The Texture of Light has been accepted at Siggraph 2006. The reviews are very encouraging and I have been recommended to suggest it to a Emergency Technology session . It will be part of the Art and Design tools category.

    Abstract : The Texture of Light is research on lighting principles and the exploration of life feed video metamorphosis in the public space using reflection of light on transparent materials. The Texture of Light is an attempt to fight the boredom of everyday life. This project employs the simple use of chemistry, Plexiglas, and plastic patterns to form a reconstruction of reality, giving it a texture and expressive form. The transformation of life feed video comes from physical, plastic circles that act as different masks of reality. These masks can be moved around and swapped by the public, enabling collective expression. This metamorphosis of the public space is presented in real time as a moving painting and is projected on city walls. The public can record video clips of their ‘moving painting’ and project them back on different city locations.

    I plan to develop it on a larger scale such as building-size panels the public could mechanically control using remote devices. Each panel will be pattern and transparent material specific. Two Plexiglas sheets could embed a water-fall, or viscous transparent material the user could distribute along his/her selected point of view. The software will allow media distribution among cities so that the outcomes of the public performances could be exposed on the panels of other cities …

    More about the project by Regine Debatty.

    In tangible video in the public space


  • 06JunThe Texture of Light at Siggraph 2006

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    My research poster The Texture of Light has been accepted at Siggraph 2006. The reviews are very encouraging and I have been recommended to suggest it to a Emergency Technology session . It will be part of the Art and Design tools category.

    Abstract : The Texture of Light is research on lighting principles and the exploration of life feed video metamorphosis in the public space using reflection of light on transparent materials. The Texture of Light is an attempt to fight the boredom of everyday life. This project employs the simple use of chemistry, Plexiglas, and plastic patterns to form a reconstruction of reality, giving it a texture and expressive form. The transformation of life feed video comes from physical, plastic circles that act as different masks of reality. These masks can be moved around and swapped by the public, enabling collective expression. This metamorphosis of the public space is presented in real time as a moving painting and is projected on city walls. The public can record video clips of their ‘moving painting’ and project them back on different city locations.

    I plan to develop it on a larger scale such as building-size panels the public could mechanically control using remote devices. Each panel will be pattern and transparent material specific. Two Plexiglas sheets could embed a water-fall, or viscous transparent material the user could distribute along his/her selected point of view. The software will allow media distribution among cities so that the outcomes of the public performances could be exposed on the panels of other cities …

    More about the project by Regine Debatty.

    In tangible video in the public space


  • 23FebMarisa Jahn

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    Artist Marisa Jahn gave a talk at the MIT Media Lab, in the Tangible Media Group.

    Her work explores ways to engage people in gaining knowledge, from literacy, to environmental literacy. She designed tools and methods to invite people in a comparative analysis of information and self-reflective process. She collaborates frequently with Steve Shada and Natalie Jeremijenko.

    Interested in how human interact and communicate with each others, she designed wearable musical instruments.

    video

    For her master thesis in the visual studies department at MIT, she designed a game called Set. Elements of the set can be regrouped, labeled and organized and shared within the players.

    video

    Project most easily understood through direct engagement, boxSET is a game played as an intervention into any existing collection of objects (archives, record albums, a heap of junk—anything). Involving multiple players, some of whom may not have any prior relationship with the objects to be sorted, the game asks players to develop categories that describes a grouping of objects. However, the creation of order occurs simultaneous with disorder: a player may choose to remove an object from another player’s collection in order to place it in his/her grouping. This rapid taxonomic metabolism encourages players to narrate out loud (or ’show-and-tell’) their categories with the anticipation that it may soon disappear. Further, through taxonomically engaging with different kinds of objects, players become aware of what kinds of objects (data) are better for certain kinds of analyses (formal, textual, psychoanalytic, etc.). As the game evolves, players become aware of the difference in interpretation, the subjectivity of order, and the contingent production of knowledge.



    She created throw-n-Sow a new way for people to think about and engage with their environment. Frisbees deposite seeds while in the air…

    Throw-n-Sow is a flying disc toy similar to a Frisbee that uses the centripetal force generated in the act of throwing to distribute seeds into the environment. Manufactured as a toy made from environmentally-friendly, biodegradable plastics, Throw-n-Sow consists of a main body and a separate container that slides and locks under the disc. This container contains adjustable holes of different diameter to accommodate variant seed sizes. In other words, Throw-n-Sow is a literally empty container into which individuals and communities emplace selected seeds.

    Throw-n-Sow is interactive eco-art project that engages diverse communities in each step of the project (manufacturing, seed-selection, site-selection, plant stewardship, art education), Throw-n-Sow raises questions about the expanded field of drawing, indigenous ecologies vs. selective human cultivation, landscape evolution and succession, ethnobotany, agronomy, etc. Throw-n-Sow ultimately aims to valorize distributive intelligence and interdisciplinary learning.

    Throw-n-Sow is the kind of art that literally passes between two or more individuals. Leaving behind a trail of seeds as it sails through the air, Throw-n-Sow essentially imprints moments of play into the landscape. Individuals carrying the Throw-n-Sow disc from one place to another develop an affective relationship to the toy and to the sites in which it is deployed.


  • 29MayRenewable energy

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    Aurelius introduced me to Cool Earth, a renewable energy startup. It has patented a way to make solar energy more efficient than coal. Impressive …

    Three years ago our top scientists and Nobel Prize winners met in Washington in search of a solution to energy-related Global Warming. Four points came from the meeting:- there is no solution available

    – yet we must implement one by 2050

    – the only power source that presents a viable solution is solar

    – but solar energy is currently far too expensive.

    Cool Earth was formed to solve this problem. Now. With currently available technology. We are working to reduce the cost of solar electricity by a factor of 25, making it cheaper to produce than energy from coal or other non-renewable sources. By developing a solution from minimal, low-cost materials, we aim to make solar generation as profitable as today’s best investment options.

    This extreme goal has led us to exactly one real and viable solution: a solar farming approach, based on concentrated photovoltaic collectors, constructed from inexpensive, widely-available plastic films.

    Here’s how the system works:

    Inflatable concentrators gather light and focus it onto photovoltaic cells, increasing the energy impacting the cells many times over. Our design costs 400 times less per collected area than conventional mirrors, can withstand 100 mph winds, and can protect the mirror surface and receiver from rain, insects, and dirt.

    Series of concentrators are suspended on support and control cables stretched between poles. By suspending the concentrators, vast areas of land can be easily converted for solar energy production with limited environmental impact. The ground beneath the concentrators remains free for other uses, such as farming or ranching.

    The timing is perfect. Our technology is in place. And we have a plan to reach “grid parity” in three years, not thirty.


  • 29MayRenewable energy

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Aurelius introduced me to Cool Earth, a renewable energy startup. It has patented a way to make solar energy more efficient than coal. Impressive …

    Three years ago our top scientists and Nobel Prize winners met in Washington in search of a solution to energy-related Global Warming. Four points came from the meeting:- there is no solution available

    – yet we must implement one by 2050

    – the only power source that presents a viable solution is solar

    – but solar energy is currently far too expensive.

    Cool Earth was formed to solve this problem. Now. With currently available technology. We are working to reduce the cost of solar electricity by a factor of 25, making it cheaper to produce than energy from coal or other non-renewable sources. By developing a solution from minimal, low-cost materials, we aim to make solar generation as profitable as today’s best investment options.

    This extreme goal has led us to exactly one real and viable solution: a solar farming approach, based on concentrated photovoltaic collectors, constructed from inexpensive, widely-available plastic films.

    Here’s how the system works:

    Inflatable concentrators gather light and focus it onto photovoltaic cells, increasing the energy impacting the cells many times over. Our design costs 400 times less per collected area than conventional mirrors, can withstand 100 mph winds, and can protect the mirror surface and receiver from rain, insects, and dirt.

    Series of concentrators are suspended on support and control cables stretched between poles. By suspending the concentrators, vast areas of land can be easily converted for solar energy production with limited environmental impact. The ground beneath the concentrators remains free for other uses, such as farming or ranching.

    The timing is perfect. Our technology is in place. And we have a plan to reach “grid parity” in three years, not thirty.


  • 21AugBlow and light!

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    Wind to light: when the wind blows, the turbines produce light. Sweet!


  • 21AugBlow and light!

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Wind to light: when the wind blows, the turbines produce light. Sweet!


  • 26NovBio Battery Powered By Sugar

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    4 prototype bio battery units connected to Walkman for playback

    Following up on my previous post kinetic vs electric toys by Sony, Sony also developed a bio battery prototype that generates electricity from sugar, similar to the method used in living organisms. Sugar is a naturally occurring energy source produced by plants through photosynthesis. It is therefore regenerative, and can be found in most areas of the earth, underlining the potential for sugar-based bio batteries as an ecologically-friendly energy device of the future.

    As humans breakdown food for energy, the battery would generate electricity by breaking down carbohydrates or sugars through the use of enzymes. Since sugar is a natural energy source, the bio battery would be an environmentally friendly choice as it would dramatically reduce disposal issues with disposable batteries used today.

    Test cells have generated up to 50 milliwatts, which is the highest for a bio battery of this type according to Sony. Currently, it produces just enough to power music play back on a memory-type Walkman. Thank you Got 2 be green for the source!


  • 26NovBio Battery Powered By Sugar

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!



    4 prototype bio battery units connected to Walkman for playback

    Following up on my previous post kinetic vs electric toys by Sony, Sony also developed a bio battery prototype that generates electricity from sugar, similar to the method used in living organisms. Sugar is a naturally occurring energy source produced by plants through photosynthesis. It is therefore regenerative, and can be found in most areas of the earth, underlining the potential for sugar-based bio batteries as an ecologically-friendly energy device of the future.

    As humans breakdown food for energy, the battery would generate electricity by breaking down carbohydrates or sugars through the use of enzymes. Since sugar is a natural energy source, the bio battery would be an environmentally friendly choice as it would dramatically reduce disposal issues with disposable batteries used today.

    Test cells have generated up to 50 milliwatts, which is the highest for a bio battery of this type according to Sony. Currently, it produces just enough to power music play back on a memory-type Walkman. Thank you Got 2 be green for the source!


  • 29AprAttachments to artifacts: Collect to connect to construct

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    I am thrilled! My proposal for book chapter titled Attachments to artifacts: Collect to connect to construct has been accepted! It will be part of the first Franco-English book that will tell you all you ever wanted to know about new technologies of the self, mobilities and (co-)constructions of identities.

    In this book chapter, I’ll explore the psychological trade-off between what we call virtual and tangible “attachments”: I focus on people’s attachments to things, and through things, their relations to people (virtual and digital). I address the digital object collection mechanism in relation to the way we gather artifacts in the physical world.

    Edited by Fred Dervin, Senior Lecturer, Department of French Studies, University of Turku, Finland and partner in crime Yasmine Abbas, Doctor of Design, Harvard, USA, ReD Associates, Denmark. The book will be published in Autumn 2009. More info ->here<-

    SYNOPSIS extraits/excerpts, in both French and English

    L’hypermobilité physique comme virtuelle qui touche les individus contemporains conduit à multiplier les récits et discours sur les rencontres avec les autres, mais aussi avec soi-même. Qu’ils soient issus de migrants, membres de diasporas, réfugiés, personnes en mobilité à court ou long-terme, résidents virtuels, internautes, etc., ces témoignages sont transmis à travers différents média et espaces personnels et publics: du simple coup de téléphone au site internet et à l’e-mail, ou à travers des autobiographies, des témoignages écrits et oraux, des articles de presse, des documentaires, etc. L’avènement de nouveaux espaces relationnels tels que ceux proposés par les Webs 2.0 et 3.0 (weblogs, podcasts, vidéocasts, Facebook, Second Life, Youtube…) offre la possibilité à la fois de faire partager ses expériences de mobilité au quotidien et de construire son soi face à/avec des millions d’interlocuteurs potentiels et ce, de manière multimodale. La présence de ces témoignages de mobilité, qui s’apparentent à des actes de confession, donne accès à des données intéressantes et inédites dans plusieurs langues et cela, de façon illimitée…

    The new interpersonal spaces created by web 2.0 and 3.0 technologies seem to correspond to the technologies of the self that Michel Foucault (1988) has addressed in his lectures at the Collège de France at the beginning of the 1980s. These new technologies enable the individual’s self to emerge publicly and to be worked upon with its “disciples”: be they companions in Second Life, readers (for example on a blog) or listeners (Podcasts). With high speed Internet access and increasingly generous capacities of storage (mp3, USB keys, iPhone, portable computers…), the opportunities for staging the self have become unlimited…

    MEDIA TREATED blogs, forum, Life Forms, MMS, moblogging, mondes virtuels, photo et vidéo, photos et vidéos mobiles, robots de compagnie, sites Internet, téléphones portables. | Craigslist, digital artifacts, Del.ici.ous, World of Warcrafts, Facebook, Gaming, Geolocalisation, MMORPG, retail surveillance devices, SilkRoad online, Social Networking, YouTube, WWOOF, Second Life.

    THEMES Photographies en mobilité, espaces relationnels, hétérogénéité culturelle, industries culturelles, identités migratoires, identité hmong, diaspora, NOTICs (Nouveaux Objets issus des Technologies de l’Information et de la Communication), infoguerre, mouvement en danse, personnage virtuel, avatars, Autre imaginaire, voyage réel et virtuel | Attachment, backpacking, collection, collective identity, participatory culture, politics, rhythm, second self, tourism, tribalism, virtual nomadism. Attachment, backpacking, collection, collective identity, participatory culture, politics, rhythm, second self, tourism, tribalism, virtual nomadism.

    Parka

    I could not help but join this picture sent to us by Edith Ackermann, also selected by Yasmine Abbas, because it directly refers to the ideal of mobility and its beautiful sacrifice. Edith says:” i am in Switzerland moving out from my apartment: a sweet dump i had rented since i am a student, filled with paintings from my grand father, mom’s carpets, and leather coated books. i never had to let go of so many evocative objects at once. a bit overwhelming really, but i guess i will feel lighter once i am done. good i have my “final home” coat, a gift from my japanese friend noboyuki…. objects come, objects go! and so do people 🙂 ” Edith tells us all about it ->here<-

    Posted by Cati Vaucelle @ Architectradure

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