Category: interaction design and technology.

  • 25FebThe launch of the Distance Lab

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    The Distance Lab is now opening! The Distance Lab is a new digital media research institute based in the beautiful and culturally-rich north of Scotland.

    The mission of Distance Lab is to invent new technologies and experiences that challenge the way we think about distance and help overcome its disadvantages in learning, health care, relationships, culture, and other areas.

    Based on the research done at the Media Lab Europe in Dublin, and more specifically in a research group named Human Connectedness, Distance Lab will expand on many of the themes from this group as it develops a similar demo-based culture full of talented engineers, designers, and artists from all over the world.

    Distance Lab is now recruiting RAs and interns and if you are interested to apply for a position there, visit the Distance Lab web site

    The ones already on board: Dr. Stefan Agamanolis, Matt Karau, Andrea Taylor and Joelle Bitton.



    Raw: Joelle Bitton’s master piece created with Matt Karau and Stefan Agamanolis at Media Lab Europe

    Raw is an audio/photographic tool for conveying minimally-mediated impressions of everyday life. More about Raw


  • 25FebThe launch of the Distance Lab

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!



    The Distance Lab is now opening! The Distance Lab is a new digital media research institute based in the beautiful and culturally-rich north of Scotland.

    The mission of Distance Lab is to invent new technologies and experiences that challenge the way we think about distance and help overcome its disadvantages in learning, health care, relationships, culture, and other areas.

    Based on the research done at the Media Lab Europe in Dublin, and more specifically in a research group named Human Connectedness, Distance Lab will expand on many of the themes from this group as it develops a similar demo-based culture full of talented engineers, designers, and artists from all over the world.

    Distance Lab is now recruiting RAs and interns and if you are interested to apply for a position there, visit the Distance Lab web site

    The ones already on board: Dr. Stefan Agamanolis, Matt Karau, Andrea Taylor and Joelle Bitton.



    Raw: Joelle Bitton’s master piece created with Matt Karau and Stefan Agamanolis at Media Lab Europe

    Raw is an audio/photographic tool for conveying minimally-mediated impressions of everyday life. More about Raw


  • 28MaySuper Hero and the Wii

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    Now, one can almost fully be a Super Hero Marvel with the Wii. Thank you Olivier! More pictures.


  • 28MaySuper Hero and the Wii

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!



    Now, one can almost fully be a Super Hero Marvel with the Wii. Thank you Olivier! More pictures.


  • 30MayInteractive surfaces

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    Interaction with microsoft surface

    Microsoft Surface, a finger interactive table to organize digital media, will be available on the market in winter 2007.

    Videos.



    Microsfot surface table

    This very neat idea of interactive surface is in the research market for a long time now: for instance with Diamondtouch, Ali Mazalek’s tangible viewpoints and James Patten’ sensetable from 2000-2001. It is exciting the process of this research being revisted by giant companies for mass production. I wish they would have kept the tangible quality of objects to control digital data. Maybe Pattenstudio will take care of that part!

    Video of audiopad by James Patten and Ben Recht.


  • 30MayInteractive surfaces

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!



    Interaction with microsoft surface

    Microsoft Surface, a finger interactive table to organize digital media, will be available on the market in winter 2007.

    Videos.



    Microsfot surface table

    This very neat idea of interactive surface is in the research market for a long time now: for instance with Diamondtouch, Ali Mazalek’s tangible viewpoints and James Patten’ sensetable from 2000-2001. It is exciting the process of this research being revisted by giant companies for mass production. I wish they would have kept the tangible quality of objects to control digital data. Maybe Pattenstudio will take care of that part!

    Video of audiopad by James Patten and Ben Recht.


  • 17FebPixel-graphic style in a physical display

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Snoil is a physical display made by Martin frey that takes advantage of our experience playing with Tetris-like game, in this case the reference is to the classic arcade Snake game. Now it is slightly more complex than that because the fluid is attracted by magnets to create fluid bumps.
    Images and animations can be produced in a pixel-graphic style as well as plain pixel-typography.

    SnOil has pixel-like graphic features and is physically implemented using electronic components such as electro magnets, controllers, multiplexers, tilt sensors and so forth. Tiles of electro magnets make the system highly scalable. Each magnet has its x and y position. It works like the snake game in the video demo, but this type of interface can definitly go beyond its reference frame.

    In the area of materialized pixels, Daniel Rozin creates a series of awesome mechanical mirrors.


    Wooden Mirror in Wired Magazine

    830 square pieces of wood, 830 servo motors, control electronics, video camera, computer, wood frame.
    Size – W 67” x H 80” x D 10” (170cm , 203cm, 25cm). Built in 1999, this is the first mechanical mirror I built. This piece explores the line between digital and physical, using a warm and natural material such as wood to portray the abstract notion of digital pixels. 1999

    Video of the interactive wooden mirror


    Shiny Balls Mirror

    921 hexagonal black-anodized aluminum tube extrusion, 921 chrome-plated plastic balls, 819 motors, control electronics, video camera, computer. Size – W 56″ x H 50″ x D 20″ (142cm, 127cm, 50cm)
    The third addition to the mechanical mirror group, Shiny Balls Mirror displays a crisp and clean facade of aluminum and chrome utilizing the jewel-like reflections on its balls to form the reflection of the viewer twice: Once on each ball and once on the entire piece. 2003

    Video of the interactive shiny balls mirror


    Shiny Balls Mirror – detail

    Found on core77.

  • 12SepVisualizing Audio Cues

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    Today at Interact 2007 I discovered the work of Tony Bergstrom who happens to be Karrie Karahalios’s student. He presented today the Conversation Clock table.

    On the Conversation Clock table, lapel microphones monitor conversation while the visualization of history is projected in the center. The Conversation Clock provides a visual history of interaction and communication. Each contribution displays bars colored to indicate the speakers’ identities. The lengths of these bars indicate the degree of participation, measured by volume. As a conversation progresses, a history is built with concentric rings reminiscent of the rings on a tree.

    The Conversation Clock displays various conversational cues such as turn taking, interruption, conversational dominance, silence, agreement, aural back-channels, mimicry, time spans, rhythm and flow. If an individual has not been speaking, their lack of aural contribution is made clear in the rings. Of course, if individual is speaking at length and dominating the conversation, one can easily observe this as well. Aspects such as interruption, silences, and argument also make visual impressions on the table.

    As a result, the Conversation Clock allows people to interpret their role in interaction. The visualization of audio allows people who speak the most to regulate their speech and speak less and the persons who speak the less to speak more.

    “Live visualization of audio through social mirrors can provide influential cues for

    individual participation in conversation. Participants alter themselves in order

    to equalize the contribution of individuals.”

    Paper to download


  • 02MayA floating chandelier

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    3349281683_3a7fb51e59.jpg

    Wireless transfer power has been explored by artists and engineers, but designers Dana Gordon and Jean Baptiste Labrune brought it a step further! In their induction powered lamp, the closer the lamp gets to the induction the brighter the lamp becomes. So naturally, as you work, sleep, read near such a flexible lamp, you can just bring it closer or not to you to receive more or less light intensity. Tesla would be proud!

    3350090980_3776d8348d.jpg

    Video

    Posted by Cati Vaucelle @ Architectradure

    Technorati Tags: , , , , , , ,


  • 30JanSonic Bed

    Kaffe Matthews (2006) designed this Sonic Bed. The deeply sensuous immersion of Matthews’ Sonic Bed offers a trance-like corporeal, audio experience that transcends current visual-aesthetic frameworks. Sonic Bed is about a corporeal experience dixit Art Intelligence. Under the mattress of Sonic Bed there lies a network of loudspeakers including six very large subwoofers that produce very low frequencies that penetrate the body. When one lies in the bed the subsonic vibrations create a variety of responses depending upon the individual. Many people find the experience extremely relaxing, some people find the experience unnerving…

    matthewskaffesonicbed2002-0.jpg