Category: interaction design

  • 16JunA century of evolution between La Guerre des Boutons and Harry Potter

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    I’d like to share the notes I wrote about a fascinating French book:

    De la Guerre des Boutons à Harry Pottter by Jean-Marie Gauthier and Roger Moukakou.

    In this book, two psychiatrists connect the novel of Louis Pergaud, La Guerre des boutons (English: “War of the Buttons”) written in 1906 with the best seller of Joanne K Rowling (1997-), Harry Potter. The authors present a century of evolution in the teenagers’ life: their space/time structure, their relationship to a group of peers, and their appropriation of the land. The authors analyze the progression from developing concrete skills (close to the ones of adults) to an imaginary virtual world. Based on these two influential novels, a repository for this evolution, they illustrate their clinical analysis with real life scenarios of teenagers.

    La Guerre des Boutons VS Harry Potter, The Order of the Phoenix movie

    You can read on La Guerre des Boutons flyer: “Il y a des guerres qui durent des années, celle-ci doit se terminer avant le diner” which stands for “There are wars that last for years, this one needs to be over before diner”. For the ones who do not know this French novel, I am posting some screenshots from a movie interpretation of La Guerre des boutons made in 1962 by Yves Robert.

    An excerpt from the movie can be found ->here<-

    La Guerre des Boutons

    Notes from: De la Guerre des Boutons à Harry Pottter by Jean-Marie Gauthier and Roger Moukakou.

    Essais anthropologiques

    The authors observed that the ones who usually have difficulties to talk and show some reserve towards socialization, tends to spend a long period of time on internet for remote communication. With the computer, the relationship between distance and proximity, direct communication, corporeal and indirect, mediated is transformed. It is as if these teenagers privilege a communication in which the body is absent. The authors propose that this transformation induces difficulties in sharing and exchanging across generations and difficulties in the position that parents take place in the growth of their children.

    The relationship to the body

    – Rhythm of lives is different. We neglect the sun’s motion in our lives! Before the industrial revolution, a rhythmic life was imposed due to the constraints of working in the field, outside! Now we eat at unstable hours, find abnormal quantity of food anytime of the day, forgetting that meals can have a social function. The social function of meals is replaced by their nutritional function.

    – The physical constraints related to transportation have been transformed. We walk less, thus transforming our relationship to time and space as well as our relationship to the body: feelings, feeling tired, cold/heat or being well.

    At the time of “la guerre des boutons”, children were progressively learning how to build toys, hunting equipment, using the wheelbarrow under the grand father’s supervision! Now we can be a champion in Karate without moving a finger! The measure of each gesture (cause and effect) goes through an iterative process usually explored by gathering in locations & spaces.

    La Guerre des Boutons

    The Land

    Play is key for social & individual development, a way to measure personal skills in comparison to others at the same time than measuring one’s body, a necessary step imposed by the life as an adult.

    guerre3.png

    Harry Potter, The Order of the Phoenix movie

    Urban concentration has reduced the children’s possibility to gather outside. The space for play and collective experience is disappearing. Not only that but the parents themselves lost their everyday corporeal connection, their craftsmanship and their personal space. These transformations impact our ability to measure the consequences of our actions; this can explain a come back of the magical thought in a world where the relationship between causes and effects is more and more uncertain. Not only the quantity of available land has changed but also its quality has decreased. Before one could close his house with doors and windows, now it is completely impossible. The house walls not only did become porous, but the family remains in communication with the entire world through telecommunication, TV, internet, mobile phone… thus interrupting the paternal order of things!

    Distinguishing between the inside and the outside world is harder (this relationship becomes more and more ambiguous). Distinguishing between private, individual, internal and external realities becomes very hard.

    The Group

    Children have a predisposition to form groups in which learning by imitation is very important. This helps children leave the exclusive parental relationship to enter a more complex form of socialization: creating an identity and functional skills. In La Guerre des Boutons one practices his skills by crating weapons for hunting while in Harry Potter to compete with one another the children use magical formulas.

    In psychoanalysis, authors such as Leroi-Gourhan, Winnicott, Mendal, Montagner, Gibbs show the importance of a psychic construction that needs to connect to the outside world, necessarily going through gesture and object manipulation. Playing without using the body, without manipulating objects is very different.

    La Guerre des Boutons

    Harry Potter, The Order of the Phoenix movie

    Creating relationships between children is a considerable advantage as it allows children to realize early on the human’s fundamental destiny: a social being (De Waal, F. 2005). It also allows kids to find modes of learning outside of the parental relationship. The authors remark that we need to think of this child’s pleasure to group and learn in a group and reevaluate the quality of learning that can happen within the group. It is not impossible that behind this pleasure of the group, kids can rediscover values of solidarity probably essential to our humanity and that were still very present at the beginning of industrialization but that are disappearing.

    With La Guerre des Boutons one would constitute a group that opposes itself to another one, but today individuals are pushed towards being identical. Solidarity as a value is the most compromised, while individuation is assimilated to the general identical. Consumer society can only live if it destroys values of sharing and solidarity benefiting individualization …

    Time and space

    Important for rational thinking, time and space are constituted and function via intuition. These intuitive forms of representation are constructed progressively while the child uses his corporeal skills. Corporeal exercise has a direct influence on the essential cognitive functions (Gibs, Gauthier, Montagner).

    With a computer, one can be in contact with the entire world without having moved from the parent’s house. The computer is the perfect compromise between the teenager’s necessity to go outside to become independent and the necessity to keep the protection and security of the parent’s house.

    La Guerre des Boutons

    Harry Potter, The Order of the Phoenix movie

    While in the 20th century, kids were riskily gathering outside, creating groups, risking their identity confronting others, now kids can just stay home while contacting the external world, protected by their parents. According to the Oedipian complex, teenagers have to develop their personal lives outside of the family environment [Winnicott & Mendel], the computer seem to be the perfect compromise as children avoid the risks of the foreign while being closely connected to this outside world. The teenagers can also escape their fears related to their own body in comparison to the severe criticisms induced by co-located peers! The narcissistic image remains idealized. The teenagers will not quit their bedrooms and will remain dependent on their parents, because this context does not offer a way to move physically away from the family house.

    Speech

    Communication technologies modified our relationship to space and time and this cannot be left without consequences on the development of thoughts. Instead of confronting peers using a verbal exchange, communication is now guided with icons that one needs to only “clic” in order to be projected in the other side of the globe. The relationship to speech in which the exchange is contrary to the magical icon formula, is a relationship of time.

    This modification of the general relationship to space/time can explain the modification of our potential to take time to share thoughts. Language is more and more stereotypical and univocal (close to the marketing discourse) which appears in the political speech today (Chomsky, 1986, 1998).

    The dialog with the computer is a series of keywords and reveal the transformation of the structure and use of language in our occidental society. Harry Potter is truly a hero of our time!

    Transmission

    To separate themselves from their parents, children need to be a minimum aggressive to distant themselves. At the same time, children need to identify to their parents.

    However, parents are questioning their role models and hesitate to propose them as references to their children. So the entire reproduction of behavior and models is questioned. Speed, technological progress and the fact that children possess higher skills in tech fields such as IT, all contributed to this change in the parental role. Harry Potter and his adventures confront us to tendencies and forces, that are modified both in the parental and social space.

    The hunting land and the exploration space are restricted. It is now rather difficult to find resources outside of the parental home, parental home from which one of the two parent is usually absent. Grand parents are usually distant geographically. Living conditions have changed so much that there is an unbalanced between our human potentials and the environment in which we evolve. This can explain largely the developmental difficulties of the children. The authors question how socially we can address the educational needs of children considering that we cannot go back in time!

    The conditions for education have changed because parents have changed. It happened before, but this time it happened extremely rapidly and the educational methods have not evolved as much. Harry Potter raises interesting questions on how the individual maturation of a teenager is a complex and uncertain process, because of the uncertainties that rest on the transmission mechanism across generations.

    Most probably the teenagers need to rediscover the joy of living in a group, the values of solidarity and the belonging to a group of peers. Wouldn’t that be what these novels of youth are demanding from adults?

    La Guerre des Boutons

    Posted by Cati Vaucelle @ Architectradure

    Technorati Tags: , , , , , , , , , , , , ,


  • 28MayImprint digital functions onto common everyday physical objects

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Amphibian allows users to easily imprint digital functions onto common everyday physical objects. Amphibian is a low cost, low infrastructure system that enables users to choose their own physical objects and imprint onto them almost any standard interface functions that take place on a GUI desktop. The goal of Amphibian is to create a system that the common user can implement and operate so that we may learn more about the digital-physical object relationships people will form.

    So basically, you take an object, put it on the amphibian scale, and it labels it automatically for you. You can associate data to that object through the Amphibian user interface. Anytime you want to retrieve the data associated with that object, you just put it back on the scale. As for applications, you can play music from your itunes library with forks and spoons, you can write am email by composing with color pens, e.g. a red pen on the Amphibian scale and you say “I miss you!”. A very unique take on labeling objects!

    You can download the software for free ->here<- with all the instructions on how to DIY! Enjoy!

    amphibian.jpg

    Posted by Cati Vaucelle @ Architectradure

    consumer, DIY, HCI, interaction design, MediaLab, technology

    Technorati Tags: , , , , ,

  • 28MayImprint digital functions onto common everyday physical objects

    Amphibian allows users to easily imprint digital functions onto common everyday physical objects. Amphibian is a low cost, low infrastructure system that enables users to choose their own physical objects and imprint onto them almost any standard interface functions that take place on a GUI desktop. The goal of Amphibian is to create a system that the common user can implement and operate so that we may learn more about the digital-physical object relationships people will form.

    So basically, you take an object, put it on the amphibian scale, and it labels it automatically for you. You can associate data to that object through the Amphibian user interface. Anytime you want to retrieve the data associated with that object, you just put it back on the scale. As for applications, you can play music from your itunes library with forks and spoons, you can write am email by composing with color pens, e.g. a red pen on the Amphibian scale and you say “I miss you!”. A very unique take on labeling objects!

    You can download the software for free ->here<- with all the instructions on how to DIY! Enjoy!

    amphibian.jpg

    Posted by Cati Vaucelle @ Architectradure

    consumer, DIY, HCI, interaction design, MediaLab, technology

    Technorati Tags: , , , , ,

  • 15MayA stackable electric city vehicle

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    I had previously posted on cars that fly, swim or shrink. I mainly referred to the retractable scooter that Bill Mitchell showed us at the Media Lab Open House’08. It is an impressive piece of gear that I cannot wait to get!

    cars.jpg

    However the city car is pretty neat as well …

    City car

    The City Car is designed by the smart cities group at MIT Media lab directed by Prof. Mitchell. The project is created by Ryan Chin, Wayne Higgins, Mitchell Joachim, Will Lark, Raul-David “Retro” Poblano, Peter Schmitt, Andres Sevtsuk and Franco Vairani at MIT.

    The City Car is the coolest idea: a stackable electric city vehicle for use in dense urban areas! Vehicle Stacks will be placed throughout the city to create an urban transportation network that takes advantage of existing infrastructure such as subway and bus lines. By placing stacks in urban spaces and key points of convergence, the vehicle allows the citizens the flexibility to combine mass transit effectively with individualized mobility. The stack receives incoming vehicles and electrically charges them. Similar to luggage carts at the airport, users simply take the first fully charged vehicle at the front of the stack. The City car is NOT a replacement for personal vehicles, taxis, buses, or trucks; it is a NEW vehicle type that promotes a socially responsible and more effective means of urban mobility!

    I looked at the process and strategy used by Will Lark, one of the researcher working on this project. He studies and constructs physical representations of architectural details of varying sizes and materials, then apply shape grammar rules for new geometry generation. His strategy is to use the software CATIA, a parametric modeling CAD program, used to design the complex geometry. The shapes are then fabricated through various media: 3D rapid prototyping, 2D rapid prototyping with 3D assembly, and full manual construction. Comparisons are then made between the automated and manual construction.

    Posted by Cati Vaucelle @ Architectradure


  • 15MayA stackable electric city vehicle

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    I had previously posted on cars that fly, swim or shrink. I mainly referred to the retractable scooter that Bill Mitchell showed us at the Media Lab Open House’08. It is an impressive piece of gear that I cannot wait to get!

    cars.jpg

    However the city car is pretty neat as well …

    City car

    The City Car is designed by the smart cities group at MIT Media lab directed by Prof. Mitchell. The project is created by Ryan Chin, Wayne Higgins, Mitchell Joachim, Will Lark, Raul-David “Retro” Poblano, Peter Schmitt, Andres Sevtsuk and Franco Vairani at MIT.

    The City Car is the coolest idea: a stackable electric city vehicle for use in dense urban areas! Vehicle Stacks will be placed throughout the city to create an urban transportation network that takes advantage of existing infrastructure such as subway and bus lines. By placing stacks in urban spaces and key points of convergence, the vehicle allows the citizens the flexibility to combine mass transit effectively with individualized mobility. The stack receives incoming vehicles and electrically charges them. Similar to luggage carts at the airport, users simply take the first fully charged vehicle at the front of the stack. The City car is NOT a replacement for personal vehicles, taxis, buses, or trucks; it is a NEW vehicle type that promotes a socially responsible and more effective means of urban mobility!

    I looked at the process and strategy used by Will Lark, one of the researcher working on this project. He studies and constructs physical representations of architectural details of varying sizes and materials, then apply shape grammar rules for new geometry generation. His strategy is to use the software CATIA, a parametric modeling CAD program, used to design the complex geometry. The shapes are then fabricated through various media: 3D rapid prototyping, 2D rapid prototyping with 3D assembly, and full manual construction. Comparisons are then made between the automated and manual construction.

    Posted by Cati Vaucelle @ Architectradure


  • 09MayMini tech in fashion

    The Masai dress!

    dress

    Discovered via Stumbleupon, Studio 5050 makes really cool products: from a dress that generates musical patterns as the wearer moves, to the moi “a light to wear, a light to share!

    moi1moi2

    Inspired by Masai wedding collars, this dress salutes both our global provenance and our desire to create our own soundtrack as we move in mysterious ways. With every step, strings of hand-formed silver beads that hung from the collar brush against conductive threads sewn into the dress, generating a series of sounds. A leisurely walk or a night at a cocktail party turns into an improvisational performance.

    dresses

    A long asymmetrical swoop in the back of the dress recalls Balenciaga’s famed wedding dress – an homage to a maestro that visually and aurally blends cultures, traditions and emotions. The dress comes in a luscious deep-sky blue silk jersey and white nourishing Sea-Tiva (75% cotton, 25% algae).

    The company also design modules, a series of electronic building blocks for creating systems that sense and respond. The modules were originally created to help them rapidly develop new wearable applications but they now are available to the public to create any interaction design project!

    modules

    Posted by Cati Vaucelle @ Architectradure


  • 09MayBiojewellery

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    The aim of Biojewellery is to strike up a range of relationships with an audience over the issues that surround biotechnology, tissue engineering in particular. The collaboration is between a core team of a bioengineer and two designers. By using an invasive medical procedure to procure cells the creators of Biojewellery are then manipulating these living organisms to produce designed objects.

    ring

    A model of the ring using a combination of cow marrow-bone and etched silver. The inscription reads Ab Intra, “from within”.

    Tissue engineering is one element of scientific study, which is beginning to have a profound effect on how disease and physical disorders are treated. What are the implications of medical research and how do we introduce the issues surrounding them? Creative responses perform a critical function in terms of challenging/raising public awareness, whilst engaging with the technologies themselves to create new methods of producing work. Biojewellery uses the device of a recognizable social custom to open a debate about new medical technology.

    ringgroup

    Posted by Cati Vaucelle @ Architectradure


  • 07MayKeep in touch: a tactile-vision intimate interface

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Keep in Touch designed by Nima Motamedi at Simon Fraser University, Canada, is a networked fabric touchscreen designed to support and maintain intimacy for couples in long distance relationships. To achieve this she created a novel sensorial interface by combining the visual and tactile senses together. Each partner is presented with a blurred digital projection of their lover. When they touch their partner’s body, the image comes into focus revealing their features.

    In the paper presented at TEI in 2007, the authors describe how this sensory mapping creates an expressive and emotional interface allowing couples to communicate through touch, gestures, and body language.

    See also her paper: The aesthetics of touch in interaction design!

    Touch

    See also Mutsugoto by Tomoko Hayashi, Stefan Agamanolis and Matthew Karau.

    Posted by Cati Vaucelle @ Architectradure

    …………………………………………………………………………………

    Blog Jouons Blog Maison Blog Passion


  • 29AprAttachments to artifacts: Collect to connect to construct

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    I am thrilled! My proposal for book chapter titled Attachments to artifacts: Collect to connect to construct has been accepted! It will be part of the first Franco-English book that will tell you all you ever wanted to know about new technologies of the self, mobilities and (co-)constructions of identities.

    In this book chapter, I’ll explore the psychological trade-off between what we call virtual and tangible “attachments”: I focus on people’s attachments to things, and through things, their relations to people (virtual and digital). I address the digital object collection mechanism in relation to the way we gather artifacts in the physical world.

    Edited by Fred Dervin, Senior Lecturer, Department of French Studies, University of Turku, Finland and partner in crime Yasmine Abbas, Doctor of Design, Harvard, USA, ReD Associates, Denmark. The book will be published in Autumn 2009. More info ->here<-

    SYNOPSIS extraits/excerpts, in both French and English

    L’hypermobilité physique comme virtuelle qui touche les individus contemporains conduit à multiplier les récits et discours sur les rencontres avec les autres, mais aussi avec soi-même. Qu’ils soient issus de migrants, membres de diasporas, réfugiés, personnes en mobilité à court ou long-terme, résidents virtuels, internautes, etc., ces témoignages sont transmis à travers différents média et espaces personnels et publics: du simple coup de téléphone au site internet et à l’e-mail, ou à travers des autobiographies, des témoignages écrits et oraux, des articles de presse, des documentaires, etc. L’avènement de nouveaux espaces relationnels tels que ceux proposés par les Webs 2.0 et 3.0 (weblogs, podcasts, vidéocasts, Facebook, Second Life, Youtube…) offre la possibilité à la fois de faire partager ses expériences de mobilité au quotidien et de construire son soi face à/avec des millions d’interlocuteurs potentiels et ce, de manière multimodale. La présence de ces témoignages de mobilité, qui s’apparentent à des actes de confession, donne accès à des données intéressantes et inédites dans plusieurs langues et cela, de façon illimitée…

    The new interpersonal spaces created by web 2.0 and 3.0 technologies seem to correspond to the technologies of the self that Michel Foucault (1988) has addressed in his lectures at the Collège de France at the beginning of the 1980s. These new technologies enable the individual’s self to emerge publicly and to be worked upon with its “disciples”: be they companions in Second Life, readers (for example on a blog) or listeners (Podcasts). With high speed Internet access and increasingly generous capacities of storage (mp3, USB keys, iPhone, portable computers…), the opportunities for staging the self have become unlimited…

    MEDIA TREATED blogs, forum, Life Forms, MMS, moblogging, mondes virtuels, photo et vidéo, photos et vidéos mobiles, robots de compagnie, sites Internet, téléphones portables. | Craigslist, digital artifacts, Del.ici.ous, World of Warcrafts, Facebook, Gaming, Geolocalisation, MMORPG, retail surveillance devices, SilkRoad online, Social Networking, YouTube, WWOOF, Second Life.

    THEMES Photographies en mobilité, espaces relationnels, hétérogénéité culturelle, industries culturelles, identités migratoires, identité hmong, diaspora, NOTICs (Nouveaux Objets issus des Technologies de l’Information et de la Communication), infoguerre, mouvement en danse, personnage virtuel, avatars, Autre imaginaire, voyage réel et virtuel | Attachment, backpacking, collection, collective identity, participatory culture, politics, rhythm, second self, tourism, tribalism, virtual nomadism. Attachment, backpacking, collection, collective identity, participatory culture, politics, rhythm, second self, tourism, tribalism, virtual nomadism.

    Parka

    I could not help but join this picture sent to us by Edith Ackermann, also selected by Yasmine Abbas, because it directly refers to the ideal of mobility and its beautiful sacrifice. Edith says:” i am in Switzerland moving out from my apartment: a sweet dump i had rented since i am a student, filled with paintings from my grand father, mom’s carpets, and leather coated books. i never had to let go of so many evocative objects at once. a bit overwhelming really, but i guess i will feel lighter once i am done. good i have my “final home” coat, a gift from my japanese friend noboyuki…. objects come, objects go! and so do people 🙂 ” Edith tells us all about it ->here<-

    Posted by Cati Vaucelle @ Architectradure

    …………………………………………………………………………………

    Blog Jouons Blog Maison Blog Passion


  • 03AprBody Mnemonics

    Media Lab just had an Open House and my adviser offered me to present in the auditorium my latest research! I was so thrilled. I also demoed Picture This! during the Open House.

    I had fascinating discussions with sponsors, very engaging, challenging and all of it relevant to our common explorations for new interactions design with current technologies. Researching on gesture interfaces, and new meaning for gesture interaction, i.e gestures that have a meaning to retrieve or interact with data, I regularly refer to Body Mnemonics project by Jussi Angesleva, who was researcher with me at the mythical Media Lab Europe in Ireland.

    Mnemonics

    I realized I never blogged about this work; it is a really cool project, and pioneer in its vision.

    Body mnemonics is a meta tool for portable devices that enhances their usability, shifts the interaction to the periphery of our concentration and makes them more responsive to our cultural background on the basis of three principles: proprioceptic sense, body image, and the “method of loci” mnemonic device.

    Joelle

    Joelle Bitton (also MLE ex-fellow) showing her data storage locations!

    Using inertial sensing a portable device’s movements in 3D space can be tracked, analysed and referenced to the posture of the user. This enables a user to store and access information on his or her own body space. For example, online banking information could be accessed by moving the device to your back pocket. Similarly, your music archive could be located at your ear.

    More on the web site !

    Posted by Cati Vaucelle @ Architectradure