Category: project and research.

  • 05DecPrediction market for corruption

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    For our pro-seminar class, a PhD requirement, Stefanie Tellex, Noah Vawter and Aaron Zinman and I am designing a prediction market for corruption. Our idea is that citizen can bet on the next congress that will be indicted.

    Looking for visual tools and data analysis, I have found on Jaiunblog, the observatoire presidentiel web site.

    It is an interactive presidential observatory. It allows individuals to visualize a tendançologue to follow the media popularity of main political French figures estimated for this election and this until the presidential elections of 2007.

    The interactive µtendançologue considers also news from blogs, newsgroup, online press. It allows the user to compare between presidential online press.

    This online observatory also proposes an interactive political blogopole map. The map represents the total of citizen’s blogs that bring up political debates in France.

    The Blogopole and a close-up on the French Green party


  • 30Marvideo-cards

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    Children playing with Moving Pictures

    Tangible artifacts have been linked to video as a way to support collaborative exploration of a video collection. More recently, Labrune and Mackay designed the TangiCam, a tangible camera made of two cameras on a circular frame to capture both the child and the video of the child. Researchers have worked on token-based access to digital information. See also pioneer research done by Hiroshi Ishii and Brygg Ullmer.

    A broad range of interactive table-tops have been designed for collaboration. From Yumiko Tanakas Plable, a traditional looking table under which children can build an imaginary world, to the DiamondTouch table that allows the collaboration and coordination of multiple users at the same time, designers developed a new concept for movie editing to help children understand the process of editing. In Moving Pictures, children arrange tokens on a table, guided by a GUI, in order to create and visualize the storyboard of a movie.

    Plable

    The Plable web site has awesome videos both of the process and the final project.

    This interesting concept started to take a more “card shape” with Mika Miyabara and Tatsuo Sugimoto, the Movie cards, a set of printed cards that can be re-arranged in any order. Their bar code is used to identify them on a digital screen. Regine Debatty gives more details about this very interesting project.

    Also, TVS explores the manipulation of digital video clips using multiple handheld computers.

    Movie Cards

    Recently, Dave Merrill and Jeevan Kalanithi created the Siftables, a set of small displays that can be physically manipulated as a group to interact with digital information and media. I bet that these miniature video cards will lead to very interesting projects …

    Paper on the siftables.

    The siftables

    Philips Design developed Pogo, a system that allows replaying visual sequences using tangible objects with a stationary computer for capturing and associating media to objects. Even though these systems invite capture and editing of the movie segments, they donnot propose the publication of the final movie created and the possibility to share it with peers remotely. For this reason, Moving Pictures integrates a videojockey mode to allow children to perform a final movie as much as inviting them to revisit the movie impact.



    Pogo

    Allowing authorship as a design principle in most Tangible Interfaces is rare. It is probably due to the fact that it requires a very flexible interface and a software architecture that takes care of data management. This design principle can allow children to become active participants instead of simply observers. In Moving Pictures, tangible media containers can easily be integrated in mobile technology and also be combined for performance using a video jockey platform. Maybe a new version could use the potential of the siftables 😉


  • 30Marvideo-cards

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Children playing with Moving Pictures

    Tangible artifacts have been linked to video as a way to support collaborative exploration of a video collection. More recently, Labrune and Mackay designed the TangiCam, a tangible camera made of two cameras on a circular frame to capture both the child and the video of the child. Researchers have worked on token-based access to digital information. See also pioneer research done by Hiroshi Ishii and Brygg Ullmer.

    A broad range of interactive table-tops have been designed for collaboration. From Yumiko Tanakas Plable, a traditional looking table under which children can build an imaginary world, to the DiamondTouch table that allows the collaboration and coordination of multiple users at the same time, designers developed a new concept for movie editing to help children understand the process of editing. In Moving Pictures, children arrange tokens on a table, guided by a GUI, in order to create and visualize the storyboard of a movie.

    Plable

    The Plable web site has awesome videos both of the process and the final project.

    This interesting concept started to take a more “card shape” with Mika Miyabara and Tatsuo Sugimoto, the Movie cards, a set of printed cards that can be re-arranged in any order. Their bar code is used to identify them on a digital screen. Regine Debatty gives more details about this very interesting project.

    Also, TVS explores the manipulation of digital video clips using multiple handheld computers.

    Movie Cards

    Recently, Dave Merrill and Jeevan Kalanithi created the Siftables, a set of small displays that can be physically manipulated as a group to interact with digital information and media. I bet that these miniature video cards will lead to very interesting projects …

    Paper on the siftables.

    The siftables

    Philips Design developed Pogo, a system that allows replaying visual sequences using tangible objects with a stationary computer for capturing and associating media to objects. Even though these systems invite capture and editing of the movie segments, they donnot propose the publication of the final movie created and the possibility to share it with peers remotely. For this reason, Moving Pictures integrates a videojockey mode to allow children to perform a final movie as much as inviting them to revisit the movie impact.



    Pogo

    Allowing authorship as a design principle in most Tangible Interfaces is rare. It is probably due to the fact that it requires a very flexible interface and a software architecture that takes care of data management. This design principle can allow children to become active participants instead of simply observers. In Moving Pictures, tangible media containers can easily be integrated in mobile technology and also be combined for performance using a video jockey platform. Maybe a new version could use the potential of the siftables 😉


  • 26AugJabberstamp awarded by I.D. magazine!

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    logo.jpg Jabberstamp earned an honorable mention as one of the 23 finalists from over 2,500 entries to I.D. magazine’s 2008 Student Design Review! Working on Jabberstamp with Hayes Raffle and Ruibing Wang was exceptionally fun and inspiring, I am glad it won an award!!

    -> The I.D. review <-

    id_sep_sdr_jabber.jpg

    A child playing with Jabberstamp and me in the background blurred by the magical photoshop touch!

    Posted by Cati Vaucelle @ Architectradure

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