Category: robotic and technology.

  • 09AugSmall, mobile, clever humanoid robots

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    The Personal Robots Group at MIT media lab is developing mobile humanoid robots that possess a novel combination of mobility, moderate dexterity, and human-centric communication and interaction abilities. The small footprint of the robot -roughly the size of a 3 year old child- allows multiple robots to operate safely within a typical laboratory floor space.


  • 26OctA sound machine

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    What could that be? The sound machine project consists of a pneumatic quintet that will be playing at the Hanover Fair, the world’s biggest industrial fair.
    Five automatic sound machines will provide musical accompaniment for the opening celebrations at the Hanover Fair. Pneumatic components and a PLC control system will be applied very differently from the way they are used in industrial automation: They will create a bridge between technology and art.

    21 micro-cylinders are used in each sound machine. The micro-cylinders imitate the mechanical movements of a musician’s left hand on the string instruments, determining the pitch of the tone by changing the length of the strings. Various drumsticks and a jazz brush are moved on the drum by micro-cylinders.

    Enjoy the movie of the sound machine project.

    “The idea of constructing musical robots or music machines is by no means new. The 18th century was the heyday of the machine constructors. However, the technical possibilities of Roland Olbeters sound machines by far transcend those of earlier music-boxes, especially since electronic media open up entirely new realms of sound.” – Festo

    See also the fantastic Chandelier, a large scale robotic musical instrument created by Mike Fabio, Steve Pliam and Tod Machover.

    Video of the Chandelier

    Don’t forget to check Untitled sound objects by Lang + Zimoun that are absolutely gorgeous. Thank you commentator gr Hicham for the link!


    Untitled Sound Objects (Installations 2005-2008) by Pe Lang + Zimoun from Pe Lang + Zimoun on Vimeo.

  • 05MarFloating DIY robotic species

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    Blubber Bots are floating DIY robotic species that navigate autonomously and intelligently. Blubber Bots float, dance, seek and sing. They are light-seeking hellium-filled balloons that graze the landscape in search of light and cellphone signals. Designed into the inflatable form is a set of light sensors enabling them to seek out the brightest light source. They are also equipped with a phone flasher and can recognize cellphone activity. You can interact with a Blubber Bot by making a call and waving your phone near it. In response, it will go into a flocking dance or sing you a special tune.

    In the pursuit to evolve and grow the biotopes, some of the species have bred forming 500 new young, The Blubber Bots. are offspring of the Autonomous Light Air Vessels (ALAVs). The Blubber Bots call for participation from the audience. Through educating an audience from a more hands on experience, Blubber Bots can be assembled and let loose into the world by anyone willing to do so.

    Posted by Cati Vaucelle @ Architectradure

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  • 17MarDemoing ideas!

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    Soon my research lab opens its house! It is reserved to corporate sponsors only, but the Media Lab recently started an initiative opened to the public. The initiative, the LabCAST, highlights projects in their latest stages through videos. I recommend watching them!

    One of the lab’s primary source of funding comes from more than 60 corporate sponsors whose businesses range from electronics to entertainment, furniture to finance, and toys to telecommunications! So we demo our latest prototypes and research ideas ranging from engineering to social sciences.



    “Adventures in Science” illustration by Allan Sanders

    A very busy time for us bricoleurs-researchers as we need to put together our latest ideas in a demo-able format. We need to reorganize the demo space, clean the old toys, bring new ones, empty the entire floor, use carpet cleaners, basically make the space looks bright and shiny!

    I recently reorganized my research area to bring my projects together, start presenting a story about my line of work. From Psychohaptics a set of haptic garments for health care, to Picture This! a new input device for video capturing and editing! Working on the proposal for my general exams for my PhD I am defining a framework for my research that I hope to present at the open house.

    Posted by Cati Vaucelle @ Architectradure

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    Blog Jouons Blog Maison Blog Lesson


  • 02AprAbsolut

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    the official Absolut Quartet ad, shot by Laurent Seroussi and designed by TBWA.

    Absolut Quartet ad, shot by Laurent Seroussi and designed by TBWA.

    Jeff did it again. We followed his adventures right after he won the competition. Now he completed the proposal and currently exhibits his spectacular robotic work. Music and vodka works in pair and this time beautiful mechanics come into play. Jeff Liebermann and Dan Paluska worked together on Absolut Quartet.

    closeup of some of the 100 custom electronics boards fabricated, one for every note.

    Closeup of some of the 100 custom electronics boards fabricated, one for every note.

    Absolut Quartet, a commission for the Absolut Visionaries project, is a music making machine like no other. The audience becomes part of the performance, while watching something that appears impossible. You can log in to ABSOLUTMACHINES.COM for a chance to interact with the machine. You will enter a 4-8 second theme, and the machine will generate, in real-time, a unique musical piece based on the input melody you have provided.

    the marimba shooting mechanisms and closeup of the wine players. photo by sesse lind.

    The marimba shooting mechanisms and closeup of the wine players. Photo by Sesse Lind.

    You will see this melody played by three instruments. The main instrument is a ballistic marimba, which launches rubber balls roughly 2m into the air, precisely aimed to bounce off of 42 chromatic wooden keys. The second instrument is an array of 35 custom-tuned wine glasses, played by robotic fingers. Finally, an array of 9 ethnic percussion instruments rounds out the ensemble.



    Video

    Don’t forget to check the sound machines by Pe Lang and Zimoun, and by Festo.

    Posted by Cati Vaucelle @ Architectradure


  • 16JulHow to design a reconfigurable artificial sensate skin?

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    For the technical area of my general exams lead by Dr. Joe Paradiso, I read Gerardo Barroeta Pérez’s very inspiring thesis in which he presents S.N.A.K.E.: A dynamically reconfigurable artificial sensate skin as well as a series of related work.

    The idea is to design a device that inherits the characteristics of human skin. Surveying prior work in materials, flexible electronics, sensing matrices and sensor networks, Gerardo presents a new type of artificial sensate skin: low power, scalable, mechanically flexible, and that extracts a rich set of multi modal sensor data. Also each node in SNAKE is capable of changing its behavior by changing its code. One can use SNAKE as a scalable smart material that covers interactive surfaces!

    This Skin is composed of one or many Skin Patches which in turn are composed of one or many Skin Nodes. Each node is able to measure Strain, Pressure, Ambient Light, Pressure, Sound and Mechano-reception. Each Skin Patch can either work as a stand-alone device or as a data extraction device if this is attached to a Personal Computer through a different type of device referred to as Brains. Each Skin Node and therefore each Skin Patch: is Dynamically Adaptable meaning that they can adapt to external stimuli by either modifying their behavior or by completely changing their code. Construction of a sensate skin in such a modular fashion promises intrinsic scalability, where peer-to-peer connections between neighbors can reduce local data, which can then be sent to the brain by the high-speed common backbone.

    perez.png

    Paradiso observed two general trends in sensor networks: Either the individual sensors are routed to a central processing unit or as completely decentralized sensor networks. So in SNAKE, data can be processed locally because each node is given processing power. Each node can also be connected to each other to create a skin like surface to react to the same kinds of stimuli that our skin encounters. The idea of a communication link between nodes is inspired by how our cells communicate with one another. When stimulated they generate an electrical pulse, informing our brain, while also releasing neurochemical transmitters received by neighboring cells.

    Each skin patch in SNAKE is a sensor network composed by sensor nodes. Each node is made of a multi layer, flexible circuit substrate that sense six physical quantities: Stain/Bending by using two orthogonal custom made strain gages. Proximity/Activity by using a piezoelectric cantilever. Absolute pressure by using a quantum-tunneling effect material. Ambient light by adding an integrated sensor. Audio by adding a MEMS microphone. Temperature by using an integrated temperature sensor.

    Related work in the field

    Paintable Computer designed by William Butera for his PhD thesis at MIT. Paintable Computing is: “An agglomerate of numerous, finely dispersed, ultra miniaturized computing particles; each positioned randomly, running asynchronously and communicating locally -Butera”.

    Tribble designed by Josh Lifton is a tactile reactive interface built by linked elements assembled in a sphere made up of tiles. The advantage of this work is to be a completely decentralized network; each node is capable of processing its own generated data without the need of a centralized processing unit. The cons is probably its shape, fixed, preventing it of being a scalable smart surface. Also it is power hungry!

    Tribbletribble2

    Tribble

    Pushpin Computing
    The project developed by Josh Lifton & Michael Broxton consists of a hundred of peer-to-peer wireless sensor nodes freely distributed over a table-top interface.

    pushpin.png

    Pushpin

    Recreating the sense of touch have been explored by many other researchers, but all of them rely on a centralized processing unit to process the data extracted from the sensors. For instance, Lumelsky’s sensitive skin, a prototype of a skin patch with infrared lights and receivers used as proximity sensors. Hakozaki created a flexible robot skin to cover wide robot surfaces. Rekimoto presents a capacitive “smart skin” sensor for use in interactive surfaces.

    Also prior work as shown artificial sensate skins not implemented as sensor networks but as sensor matrices: each sensor must be individually routed to a central processing unit. This is the case for instance for Takao Someya and his large flexible sensor matrix with organic field effect transistors or for M. Sergio’s textile-based capacitive sensor array that can be used as sensitive skin.

    takao.jpg

    Takao Someya’ sensor matrix

    An artificial sensate skin needs to be flexible. The innovative work of Stephanie Lacour is probably the most prominent example. She has created a new conducting material that can be stretched and still retain their electronic properties this by depositing thin gold layers on elastic rubber substrates. Also one can refer to the work done on the e-paper by Jacobson, micro capsules, filled with electronically loaded white parts that were dissolved in a dark colored oil.

    -> Link <- to the .pdf of Pérez thesis.

    Posted by Cati Vaucelle @ Architectradure

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  • 16JulHow to design a reconfigurable artificial sensate skin?

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    For the technical area of my general exams lead by Dr. Joe Paradiso, I read Gerardo Barroeta Pérez’s very inspiring thesis in which he presents S.N.A.K.E.: A dynamically reconfigurable artificial sensate skin as well as a series of related work.

    The idea is to design a device that inherits the characteristics of human skin. Surveying prior work in materials, flexible electronics, sensing matrices and sensor networks, Gerardo presents a new type of artificial sensate skin: low power, scalable, mechanically flexible, and that extracts a rich set of multi modal sensor data. Also each node in SNAKE is capable of changing its behavior by changing its code. One can use SNAKE as a scalable smart material that covers interactive surfaces!

    This Skin is composed of one or many Skin Patches which in turn are composed of one or many Skin Nodes. Each node is able to measure Strain, Pressure, Ambient Light, Pressure, Sound and Mechano-reception. Each Skin Patch can either work as a stand-alone device or as a data extraction device if this is attached to a Personal Computer through a different type of device referred to as Brains. Each Skin Node and therefore each Skin Patch: is Dynamically Adaptable meaning that they can adapt to external stimuli by either modifying their behavior or by completely changing their code. Construction of a sensate skin in such a modular fashion promises intrinsic scalability, where peer-to-peer connections between neighbors can reduce local data, which can then be sent to the brain by the high-speed common backbone.

    perez.png

    Paradiso observed two general trends in sensor networks: Either the individual sensors are routed to a central processing unit or as completely decentralized sensor networks. So in SNAKE, data can be processed locally because each node is given processing power. Each node can also be connected to each other to create a skin like surface to react to the same kinds of stimuli that our skin encounters. The idea of a communication link between nodes is inspired by how our cells communicate with one another. When stimulated they generate an electrical pulse, informing our brain, while also releasing neurochemical transmitters received by neighboring cells.

    Each skin patch in SNAKE is a sensor network composed by sensor nodes. Each node is made of a multi layer, flexible circuit substrate that sense six physical quantities: Stain/Bending by using two orthogonal custom made strain gages. Proximity/Activity by using a piezoelectric cantilever. Absolute pressure by using a quantum-tunneling effect material. Ambient light by adding an integrated sensor. Audio by adding a MEMS microphone. Temperature by using an integrated temperature sensor.

    Related work in the field

    Paintable Computer designed by William Butera for his PhD thesis at MIT. Paintable Computing is: “An agglomerate of numerous, finely dispersed, ultra miniaturized computing particles; each positioned randomly, running asynchronously and communicating locally -Butera”.

    Tribble designed by Josh Lifton is a tactile reactive interface built by linked elements assembled in a sphere made up of tiles. The advantage of this work is to be a completely decentralized network; each node is capable of processing its own generated data without the need of a centralized processing unit. The cons is probably its shape, fixed, preventing it of being a scalable smart surface. Also it is power hungry!

    Tribbletribble2

    Tribble

    Pushpin Computing
    The project developed by Josh Lifton & Michael Broxton consists of a hundred of peer-to-peer wireless sensor nodes freely distributed over a table-top interface.

    pushpin.png

    Pushpin

    Recreating the sense of touch have been explored by many other researchers, but all of them rely on a centralized processing unit to process the data extracted from the sensors. For instance, Lumelsky’s sensitive skin, a prototype of a skin patch with infrared lights and receivers used as proximity sensors. Hakozaki created a flexible robot skin to cover wide robot surfaces. Rekimoto presents a capacitive “smart skin” sensor for use in interactive surfaces.

    Also prior work as shown artificial sensate skins not implemented as sensor networks but as sensor matrices: each sensor must be individually routed to a central processing unit. This is the case for instance for Takao Someya and his large flexible sensor matrix with organic field effect transistors or for M. Sergio’s textile-based capacitive sensor array that can be used as sensitive skin.

    takao.jpg

    Takao Someya’ sensor matrix

    An artificial sensate skin needs to be flexible. The innovative work of Stephanie Lacour is probably the most prominent example. She has created a new conducting material that can be stretched and still retain their electronic properties this by depositing thin gold layers on elastic rubber substrates. Also one can refer to the work done on the e-paper by Jacobson, micro capsules, filled with electronically loaded white parts that were dissolved in a dark colored oil.

    -> Link <- to the .pdf of Pérez thesis.

    Posted by Cati Vaucelle @ Architectradure

    Technorati Tags: , , , , , , ,

  • 12FebYes, Topobo is out, you can buy it!

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    moose.jpg

    Hayes Raffle designed the famous Topobo robotic system for kids during the course of his Master and PhD at MIT. He finally decided to produce it, so you can now get it for your home or school!

    Video

    What is it like to sculpt with motion? Topobo is the world’s first construction toy with kinetic memory, the ability to record and playback physical motion. Snap together Passive (static) and Active (motorized) pieces into a creation, and with a press of a button and a flick of your wrist, you can teach your creation how to dance or walk. The same way you can learn how buildings stand by stacking up blocks, you can discover how animals walk by playing with Topobo.

    Posted by Cati Vaucelle @ Architectradure

    Technorati Tags: , , , , ,

  • 20NovMusic making machines

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    I am such a fan of everyday objects with personality, like in the work of Yuri Suzuki, where music is constructed from daily domestic noises, or technologically advanced machines that produce music like in the pneumatic quintet by Pe Lang and Zimoun. I discovered recently the stunning work of Felix Thorn, the Felix’s machines, music making sculptures.

    Video

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  • 11JanThe affective intelligent driving agent!

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    AIDA is part of the Sociable Car – Senseable Cities project which is a collaboration between the Personal Robots Group at the MIT Media Lab and the Senseable Cities Group at MIT. The AIDA robot was designed and built by the Personal Robots Group, while the Senseable Cities Group is working on intelligent navigation algorithms.

    blocks_image_2_11.jpg

    One of the aim of the project is to expand the relationship between the car and the driver with the goal of making the driving experience more effective, safer, and more enjoyable. As part of this expanded relationship, the researchers plan to introduce a new channel of communication between automobile and driver/passengers. This channel would be modeled on fundamental aspects of human social interaction including the ability to express and perceive affective/emotional state and key social behaviors.

    In pursuit of these aims they have developed the Affective Intelligent Driving Agent (AIDA), a novel in-car interface capable of communicating with the cars occupants using both physical movement and a high resolution display. This interface is a research platform, which can be used as a tool for evaluating various topics in the area of social human-automobile interaction. Ultimately, the research conducted using the AIDA platform should lead to the development of new kinds of automobile interfaces, and an evolution in the relationship between car and driver.

    Currently the AIDA research platform consists of a fully functional robotic prototype embedded in a stand-alone automobile dash. The robot has a video camera for face and emotion recognition, touch sensing, and an embedded laser projector inside of the head. Currently a driving simulator is being developed around the AIDA research platform in order to explore this new field of social human-automobile interaction. The researcher’s intention is that a future version of the robot based on the current research will be installed into a functioning test vehicle.

    The robot is super cute, I wonder how it can be more distracting than it is, maybe it should be installed in the back with the kids as a baby sitter, kids would have a blast with it! Don’t miss this video!