Category: Uncategorized

  • 20JunMedia fabrics for media makers

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Talk in Bartos by Glorianna



    Glorianna Davenport
    is currently giving a fabulous talk at Media Lab on her interactive media, story networks and media fabrics research! She is bringing along researchers who share the passion of realizing an expressive landscape for digital dialogues. I worked with Glorianna from 2002-2004 and her vision shaped my research since then …

    Live webcast of the talk->here<-

    Glorianna Davenport is a filmmaker and technology innovator who has spent three decades at MIT, exploring the fundamental issues of digital media experiences, collaborative co-construction, and the role of the machine for documentary and entertainment forms.

    Nicholas Negroponte

    One of her guest speaker, Nicholas Negroponte updated us with the status of the one laptop per child initiative. I must admit: I love the new laptop design: for its fantastic idea of prioritizing the laptop as a book, then a laptop as a shared device in a co-located space, then a laptop as a laptop. Offering this double metaphor is extremely powerful, unique and also daring. Most probably children will not use the laptop as a book, but the fact that the laptop can be handled as such is very sweet. It offers flexibility and connects with a culture, for instance in Brazil, where there is a govermental budget for books.

    laptop1.png

    The laptop can also be handled as a shared device. This resonates particularly well with my own research on the sharing of media and the creating of ideas in co-located space.

    laptop2.pngcloseup.png

    The laptop that becomes a platform for co-located collaboration

    More soon …

    Posted by Cati Vaucelle @ Architectradure


  • 25JunMy contribution in the field of fashionable technology!

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Bookimg_2599.JPG

    I had previously mentioned the book Fashionable Technology, edited by Sabine Seymour in which I present my work on fashion garments designed in the context of technology -including the Touch Sensitive apparel developed with Yasmine Abbas. The book is available on Amazon and I recently received my copy!

    Here are the pages of my contribution and the book itself features outstanding designers. I will try to report about them soon !!!

    Fashion Technology by Cati VaucelleFashion Technology by Cati Vaucelle in the book of Sabien Seymour

    Abstract: The interplay of electronic textiles and wearable technology, wearables for short, and fashion, design and science is a highly promising and topical subject. Offered here is a compact survey of the theory involved and an explanation of the role technology plays in a fabric or article of clothing. The practical application is explained in detail and numerous illustrations serve as clarification. Over 50 well-known designers, research institutes, companies and artists, among them Philips, Burton, MIT Media Lab, XS Labs, New York University, Hussein Chalayan, Cute Circuit or International Fashion Machines are introduced by means of their latest, often still unpublished, project, and a survey of their work to date. Given for the first time is a list of all the relevant information on research institutes, materials, publications etc. A must for all those wishing to know everything about fashionable technology.

    ->Buy the book<-

    Posted by Cati Vaucelle @ Architectradure

    Technorati Tags: , , , , , , , ,


  • 25JunMy contribution in the field of fashionable technology!

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Bookimg_2599.JPG

    I had previously mentioned the book Fashionable Technology, edited by Sabine Seymour in which I present my work on fashion garments designed in the context of technology -including the Touch Sensitive apparel developed with Yasmine Abbas. The book is available on Amazon and I recently received my copy!

    Here are the pages of my contribution and the book itself features outstanding designers. I will try to report about them soon !!!

    Fashion Technology by Cati VaucelleFashion Technology by Cati Vaucelle in the book of Sabien Seymour

    Abstract: The interplay of electronic textiles and wearable technology, wearables for short, and fashion, design and science is a highly promising and topical subject. Offered here is a compact survey of the theory involved and an explanation of the role technology plays in a fabric or article of clothing. The practical application is explained in detail and numerous illustrations serve as clarification. Over 50 well-known designers, research institutes, companies and artists, among them Philips, Burton, MIT Media Lab, XS Labs, New York University, Hussein Chalayan, Cute Circuit or International Fashion Machines are introduced by means of their latest, often still unpublished, project, and a survey of their work to date. Given for the first time is a list of all the relevant information on research institutes, materials, publications etc. A must for all those wishing to know everything about fashionable technology.

    ->Buy the book<-

    Posted by Cati Vaucelle @ Architectradure

    Technorati Tags: , , , , , , , ,


  • 30JunOrganic prosthesis

    growonyou_2.jpg

    Grow On You by LucyandBart.

    LucyandBart is a collaboration between Lucy McRae and Bart Hess described as an instinctual stalking of fashion, architecture, performance and the body. They share a fascination with genetic manipulation and beauty expression. Unconsciously their work touches upon these themes, however it is not their intention to communicate this. They work in a primitive and limitless way creating future human shapes, blindly discovering low – tech prosthetic ways for human enhancement.

    Playing with suggestive photography for high impact, they seem obsessed with the body metamorphosis. I call their work organic prosthesis, because they mainly use organic material in their body extension. For instance, they grow seeds on a fabric, which gives the impression of a body grown of grass and soil. The following pictures show the germination from day one to day eight.

    germination_day_one.jpgGermination

    I love their work with foam. The foam transforms the body in a gentle way. Here the artists embrace the prosthetic impulse …

    Body and foam

    Posted by Cati Vaucelle @ Architectradure

    Technorati Tags: , , , , , , , , ,


  • 30JunOrganic prosthesis

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    growonyou_2.jpg

    Grow On You by LucyandBart.

    LucyandBart is a collaboration between Lucy McRae and Bart Hess described as an instinctual stalking of fashion, architecture, performance and the body. They share a fascination with genetic manipulation and beauty expression. Unconsciously their work touches upon these themes, however it is not their intention to communicate this. They work in a primitive and limitless way creating future human shapes, blindly discovering low tech prosthetic ways for human enhancement.

    Playing with suggestive photography for high impact, they seem obsessed with the body metamorphosis. I call their work organic prosthesis, because they mainly use organic material in their body extension. For instance, they grow seeds on a fabric, which gives the impression of a body grown of grass and soil. The following pictures show the germination from day one to day eight.

    germination_day_one.jpgGermination

    I love their work with foam. The foam transforms the body in a gentle way. Here the artists embrace the prosthetic impulse …

    Body and foam

    Posted by Cati Vaucelle @ Architectradure

    Technorati Tags: , , , , , , , , ,


  • 01JulWhat’s next for fitness centers?

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    I read an issue of Art in America -featuring the amazing work of Janine Antoni on the cover and discovered a past work of Antal Lakner: home transporter (from the passive working devices series).

    Skewering a vain leisure society that “labors” pointlessly on exercise equipment, Lakner designs workout machines like the “Forest Master” (a saw) and the “Home Transporter” (a wheelbarrow). Each is accompanied by a didactic photo of a worker using the prototype tool.

    I find this work actually very marketable as a neat idea for making fitness centers more fun! I know it is not the point and the work is remarkable, but it is also an amazing interface design for transforming fitness centers. Instead of trying to hook up a rowing machine to a virtual boat in a video game, why not connecting the actions with meaningful activities!

    lakner1.jpg

    lakner2.jpg

    Posted by Cati Vaucelle @ Architectradure

    Technorati Tags: , , , , , ,


  • 09JulLight based communication networks

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    361px-gluehlampe_01_kmj.png

    I attended the talk by the Talking Lights company at the MIT Media Lab. They work on light based communication networks associating information with specific locations in a building and then use that information to guide, monitor and get information to people as they move from place to place. I was fascinated by their inexpensive way to enable context aware computing and the idea of associating information in a building directly through the components already existing in the building, in this case a common light source.

    So for instance, a person wears a box-link (basically a photodyode with Bluetooth) so that the system knows precisely where this person is located. The communication between the box-link and the building is created by modulating the light from an ordinary light fixture to encode information. Where GPS technology does not operate accurately and Wifi triangulation does not “detect” walls, the signal in Talking Light is constrained by walls, offering a more precise indoor localization. As the user moves in the building there is a discrimination between light sources in the area. It takes the maximum amplitude, e.g. last light, last amplitude. The light can also transmit radio quality audio, even thought this is can be done through power lines.

    Also the company offers researchers the possibility to outfit lights with the communication capability or to create multi-light network for application -> here <-

    Posted by Cati Vaucelle @ Architectradure

    Technorati Tags: , , , , ,


  • 11JulFilm assembly using toy gestures

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    July 2008 Picture This! Project by Cati Vaucelle

    My full paper Picture This! Film assembly using toy gestures has been accepted as a full paper for the technical conference on ubiquitous computing: UbiComp 2008. With an acceptance rate of less than 19% for technical papers in the field, it is very encouraging!

    Abstract

    We present Picture This! a new input device embedded in children’s toys for video composition. It consists of a new form of interaction for children’s capturing of storytelling with physical artifacts. It functions as a video and storytelling performance system in that children craft videos with and about character toys as the system analyzes their gestures and play patterns. Children’s favorite props alternate between characters and cameramen in a film. As they play with the toys to act out a story, they conduct film assembly. We position our work as ubiquitous computing that supports children’s tangible interaction with digital materials. During user testing, we observed children ages 4 to 10 playing with Picture This!. We assess to what extent gesture interaction with objects for video editing allows children to explore visual perspectives in storytelling. A new genre of Gesture Object Interfaces as exemplified by Picture This relies on the analysis of gestures coupled with objects to represent bits.

    Introduction

    We connect to our world using our senses. Every one of our senses is a knowledge shopper that grounds us in our surroundings [1]: with touch, one feels the texture of life, with hearing one perceives even the subtlest murmurs of our existence, with vision one clarifies their instincts. But human senses are not only about perception. We use gesture to apprehend, comprehend and communicate. We speak to ultimately translate and exchange with others. We visualize, record, and playback events using our memory to reflect on our history and to be immersed in experience. We as children and adults are engaged in everyday pretense and symbolic play. We embed and later withdraw from the world, using imagination to project ourselves into situations [35]. Our mental constructs are necessary to reach a deeper understanding of our relationship with our environment [3]. Children are offered stories by adults and are driven into fantasy play. They use toys to externalize and elaborate their mental constructions [8]. With character toys they create interrelationships and plots, a means to expose their social knowledge: knowing about human beings and social relationships [33]. If the toy has an immediately accessible visual perspective, a new world is opened to the child. The toy brings her into exploring visual and narrative perspectives of character props, expanding the discovery of her environment.

    We imagine a world in which people play, create and exchange visual narratives with ease and transparency. Motivated by the playful improvisational environment of child storytelling with toys, we have developed a new category of video editing tools progressing towards the child’s natural expression of play. In Picture This! we combine the activity of play with the video making process. Whereas play emphasizes spontaneity and improvisation, video making necessitates structure and composition. We were inspired by the theater play of Goethe’s childhood [35], investigating what technology could add to the narrative and play experience. We use technology to offer visual feedback regarding how the scene looks like from the point of view of an imaginary audience. The child storyteller enters the world of the movie maker. Cameras become part of a toy system showing how things look from a toy’s point of view. They can be integrated in Lego people, car drivers, and even coffee mugs! The video process, supported by gesture induced editing, benefits children in practicing social interrelationships and visual perspective taking.

    http://www.architectradure.com/wordpress/wp-content/uploads/2008/05/picturethisdiagram1.jpg

    More about the system ->here<-

    Posted by Cati Vaucelle @ Architectradure

    Technorati Tags: , , , , , , , , , , , ,


  • 14JulThe work of the imagination by Paul H. Harris

    If you’re new here, you may want to subscribe to my RSS feed to receive the latest Architectradure’s articles in your reader or via email. Thanks for visiting!

    Dr Edith K. Ackermann, professor in developmental psychology and one of the three readers for my PhD general exams -contextual area: psychology- recommended me a book that I am currently reading:

    The Work of the Imagination by Paul H. Harris. The author demonstrates how children’s imagination makes a continuing contribution to their cognitive and emotional development. This book is fundamental in synthesizing the research done on children’s imagination and development.

    Paul L. Harris is Professor of Developmental Psychology, Oxford University, and Fellow in Psychology, St. John’s College, Oxford. He is the author of Children and Emotion, and co-editor of Developing Theories of Mind, Children’s Understanding of Emotion, and Imagining the Impossible: Magical, Scientific and Religious Thinking in Children.

    This entry will be a repository of my notes on the book, as summaries chapter after chapter.

    harris.png

    Intro

    The author reminds us on the human radical evolution 40 000 years ago, during the Upper Paleolitic era. The observation was made that even if we could not analyze the brain modification, we noticed a radical change in what humans did with their hands between the Upper Paleolitic era in contrast with the Neanderthal era. These created artifacts testify a cognitive change, a change in temporal organization and planning. The artifacts resemble children’s props for make believe, helping participants to be transported out of reality into some imagined settings.

    Chapter 1. Bleuler in Weimar

    In 1911, Bleuler distinguishes two modes of thinking: logical or realistic thinking and autistic thinking.

    For Bleuler, autistic thinking is not a pathology confined in a group of children, children who exhibit a withdrawal from other people and the external world (as in Kanner, 1943). For Bleuler autistic thinking is a normal mode of thinking in both children and adults. It is evident in dreams, pretend play and reveries and in the fantasies and delusions of the schizophrenic. It is a mode of thought dominated by free association and wishful thinking. In logical and realistic thinking, affective and emotional considerations are tempered by what is recognized as faisible. Then sometimes autistic thinking override logical thinking in normal adults. In Bleuler, at the difference of Freud, the ability to conceive of alternatives to reality is not a primitive process but something relatively sophisticated. For Bleuler, reality-directed thinking comes first and autistic thinking comes later.

    For Piaget, autistic thinking is suppressed with the development of logic and the child becomes more rational and objective. Children early on speak from their inner world and this is not yet adjusted to the external world, to the need of their listener. Vygotsky tried to analyze and compare Bleuler and Piaget’s theories and explained that a child learns to make a clean separation between speech for communicating and speech for the service of thinking. It does not mean that autistic thinking is egocentric speech referred by Piaget.

    For Piaget, pretend play is an opportunity for the child to secure via fantasy what is not available in reality. “For example he describes how his daughter Jacqueline, having been told that she could not play with the water that was to be used for the washing, took an empty cup, went to the forbidden tub of water, and made pretend movements saying, ‘I’m pouring out water’.” For Piaget, pretend play is a temporary phase of maladaptation.

    The author of the book criticizes Piaget in thinking pretend play is a primary mode of thinking nor will it be supressed in the course of development. 1- Pretend play only appears with the 2nd year of life 2-Great apes only do sporadic pretend play so pretend play is only a function of human childhood 3- Pathology studies show that the absence of early imagination is pathological. One syndrome in early childhood autism is the abscence or impoverishment in pretend play.

    When children are in pretend play, they draw casual understanding of the physical and mental world. Also adults are absorbed in novels and films… Children’s ability to entertain counterfactual alternatives to an actual outcome is critical for making casual and more judgments about that outcome. So Bleuler’s autistic thinking remains a constant companion to reality based thinking.

    Chapter 2. Pretend Play

    Pretend Play allows children to offer a way to imagine, explore and talk about possibilities inherent in reality. Piaget, in Play, Dreams and Imitation (1962) describes how in 2nd year children’s pretend play becomes more elaborate (sustained and complex series of pretended actions) and flexible (less dependent on the support). Even though Piaget acknowledges the developmental process of the child through pretend play, he still sees it as negative and destine to give way eventually to logic and rationality. The author argues that this is especially wrong for joined pretense when two children share and communicate on a common make believe object. In joined pretense, the child gives cues of the shared pretense to the partner. For instance, if a cardboard becomes a tap, the gesture of opening water from the tap creates a shared understanding. These pretend objects also have casual power: they can deliver water! The perspective is situated within the pretense framework.

    Pretend episodes include casual chains with an unfolding structure much like a narrative, all understood by a 2 years old! It is the same cognitive work as we do in a literal mode. Through studies the author found that for two years old, once a prop has been assigned a make believe identity by a play partner, children produce pretend actions towards the prop. He also found that 2 years old understand the casual power associated with a stipulated entity and use that casual knowledge to use out the consequences of a pretend transformation in their imagination.

    The author wanted to know if children will use the objective truth (what is actually there) or the make believe truth in describing a pretend object. In the study, children selected mainly the imaginary outcome, as opposed to objective ones. They used the references used to construct the imaginary world.

    Pretend play can incorporate casual chains. Casual chains in which an initial event enables conditions for a next are understood by 2 years old children. For this children need toenvision the outcome of an initial action, for instance, I turn the tap to get water, because of the water the Teddy bear will get wet, and then I need to dry the Teddy bear with a towel! The author’ study showed that two years old can sustain a casual chain in their imagination and describe its outcome.

    The author proposes that 2 years old understand some of the essential ingredients in drama and fiction. They recognize that events occur in a make believe framework and not in the real world. This is very different than Piaget who states that pretend play is a representation of reality, that what is being signified is reality itself. However the act of pretense is not to signify. It is only inspired by reality. Children are like novelists, they are inspired by actual events and everyday routines, all material for their imagination. Pretend play or make believe is also different than re-enacting a particular action carried earlier. The author claims that children do possess a genuine imagination while Piaget would see it as a subjective assimilation of reality. When a child would pretend being half a dog-half a bird crawling on the floor, Piaget explained that it cannot be seen as part of children’s imagination but a distortion of the real world. On the other end, the authors claims it is truly imaginative as much as novelist are inspired by reality to create fiction. The author concludes that pretend play is the first indication of a lifelong mental capacity to consider alternatives to reality.

    Chapter 3. Role Play

    Children incorporate animated being into their pretend play. The author examines children’s ability to imagine and act out the role of a person or creature. This role playing happens with friends, a key form of interaction between friends. Successful cooperation in this type of play calls for considerable sensibility and flexibility. In all cases of pretend play, the child uses or not a prop and uses or not herself as a prop. In role play, a sub category of pretend play, children temporarily immerse themselves in the part they create. They talk from the point of view of the creature, taking the mood and tone of voice that is appropriate, give expression to the emotions, sensations and needs for the adopted role. When children engage in role play, they do not simply remain off stage, directors or puppeteers, they enter into the make believe situation they create and adopt the point of view of one of the protagonist within it.

    At 2-3 years old, children can invoke a creature, an imaginary person that becomes a companion for the child, this without the need of prop.

    An invisible character, named and referred to in conversation with other persons or played with directly for a period of time, at least several months, having an air of reality for the child, but no apparent objective basis -Svendsen (1934)

    Marjorie Taylor (1998) reports that 2/3 of a sample of American children had either an imaginary companion or one projected onto an external prop before age 7. There is no evidence of difference in personality or behavior between children with imaginary companions and children without. However there is an intriguing difference. Children with imaginary companions proved to be more skilled in assessing how people might feel.

    For instance, at 24 months BT pretended he was a kitten after having visited his grand mother who had a kitten. Until 36 months he was “meowing” and licking milk. At 30 months his best friend was a dog, an additional role of his.

    When a child plays out a particular character, she needs to have a set of meta-theories: theories about the theories that the character holds. Children reproduce routine aspects of human mentation in any character they enact by recruiting their own knowledge base. Studies show however that children do not understand that pretense initially depends on a well informed representation of what is being pretended. With pretend play, children can notice the gap between representation of reality and reality itself, therefore it will facilitate their understanding of mental states. All pretend play involves mental representation so it is helpful for understanding mental states, however only pretend play with animated objects (versus an airplane for instance) correlate with good performance on belief tasks. The absence of mental states at 18 months is associated with a late diagnostic of autism (Baron-Cohen et al, 1996); autistic children perform poorly on false belief tasks compared to normal or retarded children.

    It is then role play rather than pretend play that facilitates mental states understanding and autistic children are especially limited in role play. Children who engage into role playing have a predisposition to better be able to view a situation from another person’s point of view. What happened as children get older? When enacting a role, children imagine the world from the point of view of another person. We do the same when we reada biography, an historical novel. We locate ourselves inside the world of the novel rather than the real world and we share the same spatial and temporal framework than the protagonist.

    Posted by Cati Vaucelle @ Architectradure

    Technorati Tags: , , , , , , ,